texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } }
addEventHandler("onClientResourceStart", getRootElement(), function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('bialy.png') dxSetShaderValue(shader, 'gTexture', terrain) engineApplyShaderToWorldTexture(shader, "coronamoon", world) end)