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Wysłany: 2013-09-15, 00:03


awfesa







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Witam czy da si? zrobi? tak ze jak na przyk?ad wpisze komende wyspa i teleportuje mnie na wysp? to i od razu w??cza mi piosenk? (komenda+muzyka) jak da si? to prosz? mi napisa? jak to zrobi?.
I ?eby by? tez komenda Stop muzyka.


Za pomoc :arrow: :piwo:

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Wysłany: 2013-09-15, 00:32


Sillence







Wiek: 26
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awfesa,
http://wiki.sa-mp.com/wik...StreamForPlayer
+
http://wiki.sa-mp.com/wik...StreamForPlayer

I powinno to wygl?da? mniej wi?cej tak:
Kod:

CMD:wyspa(playerid, params[])
{
PlayAudioStreamForPlayer(playerid, "Link do piosenki");
return 1;
}

CMD:stopmuzyka(playerid, params[])
{
StopAudioStreamForPlayer(playerid);
return 1;
}


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Wysłany: 2013-09-15, 00:51


awfesa







Wiek: 29
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A jak mam tak to jak to wstawic poprawnie

Kod:

dcmd_titanic(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}


Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 01:10


Sillence







Wiek: 26
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Piwa: 1517

Respekt: 416,3
Respekt: 416,3

awfesa,
Kod:

dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "Link do piosenki");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}


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Wysłany: 2013-09-15, 14:06


awfesa







Wiek: 29
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A jeszcze ten stop muzyka bo jak ja wgrywam to mi nie dzia?a;(

Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 14:33


Sillence







Wiek: 26
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awfesa, No to dodajesz komend? jak poda?em kilka post?w wy?ej:
Kod:

CMD:stopmuzyka(playerid, params[])
{
StopAudioStreamForPlayer(playerid);
return 1;
}


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Wysłany: 2013-09-15, 15:13


awfesa







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no tak ale jak wpisuje "stopmuzyka" to pisze nieznana komenda

Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 15:18


Sillence







Wiek: 26
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Nick w MP: Sillence

Piwa: 1517

Respekt: 416,3
Respekt: 416,3

awfesa, Zobacz tak, bo nie zauwa?y?em ?e u?ywasz dcmd:
Kod:


dcmd_stopmuzyka(playerid, cmdtext[])
{
StopAudioStreamForPlayer(playerid);
return 1;
}


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Wysłany: 2013-09-15, 15:25


awfesa







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jest jeden Warning i nie dzia?a komenda


Kod:

C:\DOCUME~1\dom\MOJEDO~1\_P_RO_~1.3EW\FILTER~1\SKRYPT~1\titanic\titanic.pwn(191) : warning 203: symbol is never used: "dcmd_stopmuzyka"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.


Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 15:37


Sillence







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awfesa, Dodaj na pocz?tku OnPlayerCommandText:
Kod:

dcmd(stopmuzyka,3,cmdtext);


Ostatnio zmieniony przez Sillence 2013-09-15, 16:15, w całości zmieniany 1 raz  
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Wysłany: 2013-09-15, 16:01


awfesa







Wiek: 29
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Niby 0 error?w i warnig?w ale komenda dalej nie dzia?a ;( Daje caly skrypt i mo?e co? zle zrobi?em lub co?


Kod:

#include <a_samp>

// -----------------------------------------------------------------------------

#define LOD 0
#define LOD_VNITREK 1
#define LOD_POVRCH 2

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

// -----------------------------------------------------------------------------

new lod[3], bool:Titn = false, Titanic_object = 0;

// -----------------------------------------------------------------------------

forward SwimTitanic();

// -----------------------------------------------------------------------------

dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "https://dl.dropboxusercontent.com/s/opqqrstvyykhuu2/Start.mp3?token_hash=AAFQmuv9OrV01EJE09SMK8FT-qH-8QX5V0tL9RB4__yH7g&dl=1");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}

// -----------------------------------------------------------------------------

dcmd_tspawn(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
SetPlayerPos(playerid,-2329.8872,2290.9641,3.5000);
SetPlayerFacingAngle(playerid, 179.3452);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Wejdz na statek i wpisz titanic");
if(Titanic_object > 0) SendClientMessage(playerid, 0xFFFFFFFF, "Titanic ju? odp?yno? wru? p?zniej.");
}
return 1;
}



dcmd_aaa(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
StopAudioStreamForPlayer(playerid);
}
return 1;
}

// -----------------------------------------------------------------------------

public SwimTitanic()
{
if(!Titn) Titn = true;
// -------------------------------------------------------------------------
if(Titanic_object == 0)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?ywa !");
MoveObject(lod[LOD],-2483.35229492,2090.94531250,8.71205521,10,0.00000000,0.00000000,19.85000610);
}
// -------------------------------------------------------------------------
if(Titanic_object == 1) MoveObject(lod[LOD],-3898.20947266,1584.29040527,8.71205521,10,0.00000000,0.00000000,19.84680176);
// -------------------------------------------------------------------------
if(Titanic_object == 2)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zderzy? si? z g?r? lodow? !! !");
MoveObject(lod[LOD],-4039.61914062,1549.38208008,7.51206398,7,0.00000000,358.01501465,19.84680176);
}
// -------------------------------------------------------------------------
if(Titanic_object == 3) MoveObject(lod[LOD],-4072.75000000,1537.57299805,7.51206398,0.2,0.00000000,270.01147461,15.87683105);
// -------------------------------------------------------------------------
if(Titanic_object == 4)
{
MoveObject(lod[LOD],-4072.75000000,1537.57226562,-66.23793030,3,0.00000000,270.01098633,15.87524414);
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zaczyna tona? !");
}
// -------------------------------------------------------------------------
return true;
}

// -----------------------------------------------------------------------------

public OnFilterScriptInit()
{
// -------------------------------------------------------------------------

// -------------------------------------------------------------------------

CreateObject(3886,-2329.84594727,2284.36840820,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87377930,2273.88720703,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88012695,2263.42382812,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87597656,2252.94482422,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2242.48706055,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88354492,2232.03833008,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87622070,2221.56494141,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2211.09228516,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87988281,2200.62280273,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87036133,2190.16259766,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka

CreateObject(897,-3927.38696289,1556.46008301,0.00000000,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.74560547,1551.76367188,2.81999969,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.00610352,1551.47802734,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.32958984,1547.23999023,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3929.12231445,1546.85327148,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.33325195,1551.12377930,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.11059570,1554.12524414,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3920.09350586,1547.59838867,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.00512695,1546.46508789,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3923.32055664,1541.33105469,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3915.47265625,1543.86816406,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.89404297,1562.20983887,-4.56999969,0.00000000,0.00000000,0.00000000); // Ledovec

// -------------------------------------------------------------------------

lod[LOD] = CreateObject(10230,-2303.87719727,2171.10766602,8.71205521,0.00000000,0.00000000,0.00000000); // Lo? - Samostatn?
lod[LOD_VNITREK] = CreateObject(10140,-2289.15234375,2170.05761719,8.86106491,0.00000000,0.00000000,0.00000000); // Lo? - Vnit?ek
lod[LOD_POVRCH] = CreateObject(10231,-2304.77880859,2169.57324219,10.12228012,0.00000000,0.00000000,0.00000000); // Lo? - N?klad
AttachObjectToObject(lod[LOD_VNITREK],lod[LOD],14.986572,-0.924072,0.120282,0.000000,0.000000,0.000000,1);
AttachObjectToObject(lod[LOD_POVRCH],lod[LOD],-0.896728,-1.575927,1.429391,0.000000,0.000000,0.000000,1);
return true;
}

// -----------------------------------------------------------------------------

public OnPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{

// --------------------------
if(IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Chcesz poplyna? statkiem wpisz /titanic");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF} ");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}.");
}
}
return 1;
}

// -----------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(aaa,99,cmdtext);
dcmd(titanic, 7, cmdtext);
dcmd(tspawn, 6, cmdtext);
return false;
}


// -----------------------------------------------------------------------------

public OnObjectMoved(objectid)
{
if(!IsObjectMoving(lod[LOD]) && Titn != false)
{
if(Titanic_object == 4)
{
Titn = false;
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic jest na dnie Atlantyku ..");
return false;
}
Titanic_object ++;
SwimTitanic();
}
return 1;
}

// -----------------------------------------------------------------------------


Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 16:15


Sillence







Wiek: 26
Na forum: 5157 dni
Posty: 1514
Nick w MP: Sillence

Piwa: 1517

Respekt: 416,3
Respekt: 416,3

awfesa,
Kod:

#include <a_samp>

// -----------------------------------------------------------------------------

#define LOD 0
#define LOD_VNITREK 1
#define LOD_POVRCH 2

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

// -----------------------------------------------------------------------------

new lod[3], bool:Titn = false, Titanic_object = 0;

// -----------------------------------------------------------------------------

forward SwimTitanic();

// -----------------------------------------------------------------------------

public SwimTitanic()
{
if(!Titn) Titn = true;
// -------------------------------------------------------------------------
if(Titanic_object == 0)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?ywa !");
MoveObject(lod[LOD],-2483.35229492,2090.94531250,8.71205521,10,0.00000000,0.00000000,19.85000610);
}
// -------------------------------------------------------------------------
if(Titanic_object == 1) MoveObject(lod[LOD],-3898.20947266,1584.29040527,8.71205521,10,0.00000000,0.00000000,19.84680176);
// -------------------------------------------------------------------------
if(Titanic_object == 2)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zderzy? si? z g?r? lodow? !! !");
MoveObject(lod[LOD],-4039.61914062,1549.38208008,7.51206398,7,0.00000000,358.01501465,19.84680176);
}
// -------------------------------------------------------------------------
if(Titanic_object == 3) MoveObject(lod[LOD],-4072.75000000,1537.57299805,7.51206398,0.2,0.00000000,270.01147461,15.87683105);
// -------------------------------------------------------------------------
if(Titanic_object == 4)
{
MoveObject(lod[LOD],-4072.75000000,1537.57226562,-66.23793030,3,0.00000000,270.01098633,15.87524414);
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zaczyna tona? !");
}
// -------------------------------------------------------------------------
return true;
}

// -----------------------------------------------------------------------------

public OnFilterScriptInit()
{
// -------------------------------------------------------------------------

// -------------------------------------------------------------------------

CreateObject(3886,-2329.84594727,2284.36840820,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87377930,2273.88720703,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88012695,2263.42382812,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87597656,2252.94482422,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2242.48706055,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88354492,2232.03833008,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87622070,2221.56494141,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2211.09228516,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87988281,2200.62280273,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87036133,2190.16259766,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka

CreateObject(897,-3927.38696289,1556.46008301,0.00000000,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.74560547,1551.76367188,2.81999969,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.00610352,1551.47802734,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.32958984,1547.23999023,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3929.12231445,1546.85327148,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.33325195,1551.12377930,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.11059570,1554.12524414,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3920.09350586,1547.59838867,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.00512695,1546.46508789,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3923.32055664,1541.33105469,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3915.47265625,1543.86816406,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.89404297,1562.20983887,-4.56999969,0.00000000,0.00000000,0.00000000); // Ledovec

// -------------------------------------------------------------------------

lod[LOD] = CreateObject(10230,-2303.87719727,2171.10766602,8.71205521,0.00000000,0.00000000,0.00000000); // Lo? - Samostatn?
lod[LOD_VNITREK] = CreateObject(10140,-2289.15234375,2170.05761719,8.86106491,0.00000000,0.00000000,0.00000000); // Lo? - Vnit?ek
lod[LOD_POVRCH] = CreateObject(10231,-2304.77880859,2169.57324219,10.12228012,0.00000000,0.00000000,0.00000000); // Lo? - N?klad
AttachObjectToObject(lod[LOD_VNITREK],lod[LOD],14.986572,-0.924072,0.120282,0.000000,0.000000,0.000000,1);
AttachObjectToObject(lod[LOD_POVRCH],lod[LOD],-0.896728,-1.575927,1.429391,0.000000,0.000000,0.000000,1);
return true;
}

// -----------------------------------------------------------------------------

public OnPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{

// --------------------------
if(IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Chcesz poplyna? statkiem wpisz /titanic");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF} ");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}.");
}
}
return 1;
}

// -----------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(titanic, 1, cmdtext);
dcmd(tspawn, 2, cmdtext);
dcmd(stopmuzyka,3,cmdtext);
return false;
}
//------------------------------------------------------------------------------
dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "https://dl.dropboxusercontent.com/s/opqqrstvyykhuu2/Start.mp3?token_hash=AAFQmuv9OrV01EJE09SMK8FT-qH-8QX5V0tL9RB4__yH7g&dl=1");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}

// -----------------------------------------------------------------------------

dcmd_tspawn(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
SetPlayerPos(playerid,-2329.8872,2290.9641,3.5000);
SetPlayerFacingAngle(playerid, 179.3452);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Wejdz na statek i wpisz titanic");
if(Titanic_object > 0) SendClientMessage(playerid, 0xFFFFFFFF, "Titanic ju? odp?yno? wru? p?zniej.");
}
return 1;
}



dcmd_stopmuzyka(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
StopAudioStreamForPlayer(playerid);
}
return 1;
}

// -----------------------------------------------------------------------------

public OnObjectMoved(objectid)
{
if(!IsObjectMoving(lod[LOD]) && Titn != false)
{
if(Titanic_object == 4)
{
Titn = false;
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic jest na dnie Atlantyku ..");
return false;
}
Titanic_object ++;
SwimTitanic();
}
return 1;
}


Postaw piwo autorowi tego posta
 

 
Wysłany: 2013-09-15, 17:24


awfesa







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dzieki za pomoc masz :piwo:

Podpis

Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Postaw piwo autorowi tego posta
 

 
Tagi: muzyka :: komenda
Anonymous





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