Wysłany: 2013-09-15, 00:03
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
Witam czy da si? zrobi? tak ze jak na przyk?ad wpisze komende wyspa i teleportuje mnie na wysp? to i od razu w??cza mi piosenk? (komenda+muzyka) jak da si? to prosz? mi napisa? jak to zrobi?.
I ?eby by? tez komenda Stop muzyka.
Za pomoc
Wysłany: 2013-09-15, 00:32
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
Wysłany: 2013-09-15, 00:51
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
A jak mam tak to jak to wstawic poprawnie
Kod: dcmd_titanic(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Wysłany: 2013-09-15, 01:10
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
awfesa ,
Kod: dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "Link do piosenki");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}
Wysłany: 2013-09-15, 14:06
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
A jeszcze ten stop muzyka bo jak ja wgrywam to mi nie dzia?a;(
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Wysłany: 2013-09-15, 14:33
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
awfesa , No to dodajesz komend? jak poda?em kilka post?w wy?ej:
Kod: CMD:stopmuzyka(playerid, params[])
{
StopAudioStreamForPlayer(playerid);
return 1;
}
Wysłany: 2013-09-15, 15:13
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
no tak ale jak wpisuje "stopmuzyka" to pisze nieznana komenda
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Wysłany: 2013-09-15, 15:18
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
awfesa , Zobacz tak, bo nie zauwa?y?em ?e u?ywasz dcmd:
Kod:
dcmd_stopmuzyka(playerid, cmdtext[])
{
StopAudioStreamForPlayer(playerid);
return 1;
}
Wysłany: 2013-09-15, 15:25
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
jest jeden Warning i nie dzia?a komenda
Kod: C:\DOCUME~1\dom\MOJEDO~1\_P_RO_~1.3EW\FILTER~1\SKRYPT~1\titanic\titanic.pwn(191) : warning 203: symbol is never used: "dcmd_stopmuzyka"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Wysłany: 2013-09-15, 15:37
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
awfesa , Dodaj na pocz?tku OnPlayerCommandText:
Kod: dcmd(stopmuzyka,3,cmdtext);
Ostatnio zmieniony przez Sillence 2013-09-15, 16:15, w całości zmieniany 1 raz
Wysłany: 2013-09-15, 16:01
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
Niby 0 error?w i warnig?w ale komenda dalej nie dzia?a Daje caly skrypt i mo?e co? zle zrobi?em lub co?
Kod: #include <a_samp>
// -----------------------------------------------------------------------------
#define LOD 0
#define LOD_VNITREK 1
#define LOD_POVRCH 2
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
// -----------------------------------------------------------------------------
new lod[3], bool:Titn = false, Titanic_object = 0;
// -----------------------------------------------------------------------------
forward SwimTitanic();
// -----------------------------------------------------------------------------
dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "https://dl.dropboxusercontent.com/s/opqqrstvyykhuu2/Start.mp3?token_hash=AAFQmuv9OrV01EJE09SMK8FT-qH-8QX5V0tL9RB4__yH7g&dl=1");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}
// -----------------------------------------------------------------------------
dcmd_tspawn(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
SetPlayerPos(playerid,-2329.8872,2290.9641,3.5000);
SetPlayerFacingAngle(playerid, 179.3452);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Wejdz na statek i wpisz titanic");
if(Titanic_object > 0) SendClientMessage(playerid, 0xFFFFFFFF, "Titanic ju? odp?yno? wru? p?zniej.");
}
return 1;
}
dcmd_aaa(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
StopAudioStreamForPlayer(playerid);
}
return 1;
}
// -----------------------------------------------------------------------------
public SwimTitanic()
{
if(!Titn) Titn = true;
// -------------------------------------------------------------------------
if(Titanic_object == 0)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?ywa !");
MoveObject(lod[LOD],-2483.35229492,2090.94531250,8.71205521,10,0.00000000,0.00000000,19.85000610);
}
// -------------------------------------------------------------------------
if(Titanic_object == 1) MoveObject(lod[LOD],-3898.20947266,1584.29040527,8.71205521,10,0.00000000,0.00000000,19.84680176);
// -------------------------------------------------------------------------
if(Titanic_object == 2)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zderzy? si? z g?r? lodow? !");
MoveObject(lod[LOD],-4039.61914062,1549.38208008,7.51206398,7,0.00000000,358.01501465,19.84680176);
}
// -------------------------------------------------------------------------
if(Titanic_object == 3) MoveObject(lod[LOD],-4072.75000000,1537.57299805,7.51206398,0.2,0.00000000,270.01147461,15.87683105);
// -------------------------------------------------------------------------
if(Titanic_object == 4)
{
MoveObject(lod[LOD],-4072.75000000,1537.57226562,-66.23793030,3,0.00000000,270.01098633,15.87524414);
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zaczyna tona? !");
}
// -------------------------------------------------------------------------
return true;
}
// -----------------------------------------------------------------------------
public OnFilterScriptInit()
{
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
CreateObject(3886,-2329.84594727,2284.36840820,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87377930,2273.88720703,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88012695,2263.42382812,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87597656,2252.94482422,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2242.48706055,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88354492,2232.03833008,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87622070,2221.56494141,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2211.09228516,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87988281,2200.62280273,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87036133,2190.16259766,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(897,-3927.38696289,1556.46008301,0.00000000,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.74560547,1551.76367188,2.81999969,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.00610352,1551.47802734,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.32958984,1547.23999023,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3929.12231445,1546.85327148,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.33325195,1551.12377930,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.11059570,1554.12524414,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3920.09350586,1547.59838867,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.00512695,1546.46508789,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3923.32055664,1541.33105469,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3915.47265625,1543.86816406,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.89404297,1562.20983887,-4.56999969,0.00000000,0.00000000,0.00000000); // Ledovec
// -------------------------------------------------------------------------
lod[LOD] = CreateObject(10230,-2303.87719727,2171.10766602,8.71205521,0.00000000,0.00000000,0.00000000); // Lo? - Samostatn?
lod[LOD_VNITREK] = CreateObject(10140,-2289.15234375,2170.05761719,8.86106491,0.00000000,0.00000000,0.00000000); // Lo? - Vnit?ek
lod[LOD_POVRCH] = CreateObject(10231,-2304.77880859,2169.57324219,10.12228012,0.00000000,0.00000000,0.00000000); // Lo? - N?klad
AttachObjectToObject(lod[LOD_VNITREK],lod[LOD],14.986572,-0.924072,0.120282,0.000000,0.000000,0.000000,1);
AttachObjectToObject(lod[LOD_POVRCH],lod[LOD],-0.896728,-1.575927,1.429391,0.000000,0.000000,0.000000,1);
return true;
}
// -----------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
// --------------------------
if(IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Chcesz poplyna? statkiem wpisz /titanic");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF} ");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}.");
}
}
return 1;
}
// -----------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(aaa,99,cmdtext);
dcmd(titanic, 7, cmdtext);
dcmd(tspawn, 6, cmdtext);
return false;
}
// -----------------------------------------------------------------------------
public OnObjectMoved(objectid)
{
if(!IsObjectMoving(lod[LOD]) && Titn != false)
{
if(Titanic_object == 4)
{
Titn = false;
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic jest na dnie Atlantyku ..");
return false;
}
Titanic_object ++;
SwimTitanic();
}
return 1;
}
// -----------------------------------------------------------------------------
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Wysłany: 2013-09-15, 16:15
Sillence
Wiek: 26 Na forum: 5157 dni Posty: 1514
Nick w MP: Sillence
Piwa : 1517
awfesa ,
Kod: #include <a_samp>
// -----------------------------------------------------------------------------
#define LOD 0
#define LOD_VNITREK 1
#define LOD_POVRCH 2
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
// -----------------------------------------------------------------------------
new lod[3], bool:Titn = false, Titanic_object = 0;
// -----------------------------------------------------------------------------
forward SwimTitanic();
// -----------------------------------------------------------------------------
public SwimTitanic()
{
if(!Titn) Titn = true;
// -------------------------------------------------------------------------
if(Titanic_object == 0)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?ywa !");
MoveObject(lod[LOD],-2483.35229492,2090.94531250,8.71205521,10,0.00000000,0.00000000,19.85000610);
}
// -------------------------------------------------------------------------
if(Titanic_object == 1) MoveObject(lod[LOD],-3898.20947266,1584.29040527,8.71205521,10,0.00000000,0.00000000,19.84680176);
// -------------------------------------------------------------------------
if(Titanic_object == 2)
{
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zderzy? si? z g?r? lodow? !");
MoveObject(lod[LOD],-4039.61914062,1549.38208008,7.51206398,7,0.00000000,358.01501465,19.84680176);
}
// -------------------------------------------------------------------------
if(Titanic_object == 3) MoveObject(lod[LOD],-4072.75000000,1537.57299805,7.51206398,0.2,0.00000000,270.01147461,15.87683105);
// -------------------------------------------------------------------------
if(Titanic_object == 4)
{
MoveObject(lod[LOD],-4072.75000000,1537.57226562,-66.23793030,3,0.00000000,270.01098633,15.87524414);
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zaczyna tona? !");
}
// -------------------------------------------------------------------------
return true;
}
// -----------------------------------------------------------------------------
public OnFilterScriptInit()
{
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
CreateObject(3886,-2329.84594727,2284.36840820,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87377930,2273.88720703,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88012695,2263.42382812,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87597656,2252.94482422,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2242.48706055,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88354492,2232.03833008,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87622070,2221.56494141,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.88110352,2211.09228516,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87988281,2200.62280273,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(3886,-2329.87036133,2190.16259766,1.59999919,0.00000000,0.00000000,0.00000000); // L?vka
CreateObject(897,-3927.38696289,1556.46008301,0.00000000,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.74560547,1551.76367188,2.81999969,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.00610352,1551.47802734,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3924.32958984,1547.23999023,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3929.12231445,1546.85327148,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.33325195,1551.12377930,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3919.11059570,1554.12524414,-0.43000031,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3920.09350586,1547.59838867,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.00512695,1546.46508789,4.13999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3923.32055664,1541.33105469,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3915.47265625,1543.86816406,1.63999939,0.00000000,0.00000000,0.00000000); // Ledovec
CreateObject(897,-3927.89404297,1562.20983887,-4.56999969,0.00000000,0.00000000,0.00000000); // Ledovec
// -------------------------------------------------------------------------
lod[LOD] = CreateObject(10230,-2303.87719727,2171.10766602,8.71205521,0.00000000,0.00000000,0.00000000); // Lo? - Samostatn?
lod[LOD_VNITREK] = CreateObject(10140,-2289.15234375,2170.05761719,8.86106491,0.00000000,0.00000000,0.00000000); // Lo? - Vnit?ek
lod[LOD_POVRCH] = CreateObject(10231,-2304.77880859,2169.57324219,10.12228012,0.00000000,0.00000000,0.00000000); // Lo? - N?klad
AttachObjectToObject(lod[LOD_VNITREK],lod[LOD],14.986572,-0.924072,0.120282,0.000000,0.000000,0.000000,1);
AttachObjectToObject(lod[LOD_POVRCH],lod[LOD],-0.896728,-1.575927,1.429391,0.000000,0.000000,0.000000,1);
return true;
}
// -----------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
// --------------------------
if(IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Chcesz poplyna? statkiem wpisz /titanic");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF} ");
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}.");
}
}
return 1;
}
// -----------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(titanic, 1, cmdtext);
dcmd(tspawn, 2, cmdtext);
dcmd(stopmuzyka,3,cmdtext);
return false;
}
//------------------------------------------------------------------------------
dcmd_titanic(playerid, cmdtext[])
{
PlayAudioStreamForPlayer(playerid, "https://dl.dropboxusercontent.com/s/opqqrstvyykhuu2/Start.mp3?token_hash=AAFQmuv9OrV01EJE09SMK8FT-qH-8QX5V0tL9RB4__yH7g&dl=1");
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
// --------------- |
if(Titanic_object == 4 && !Titn)
{
SetObjectRot(lod[LOD],0.00000000,0.00000000,0.00000000);
SetObjectPos(lod[LOD],-2303.87719727,2171.10766602,8.71205521);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic zosta? naprawiony i powr?ci? do portu. !");
Titanic_object = 0;
return false;
}
// --------------- |
if(Titn) return SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Titanic odp?yno? musisz poczeka?.");
// --------------- |
else if(!Titn)
{
SwimTitanic();
Titn = true;
}
}
return 1;
}
// -----------------------------------------------------------------------------
dcmd_tspawn(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
SetPlayerPos(playerid,-2329.8872,2290.9641,3.5000);
SetPlayerFacingAngle(playerid, 179.3452);
SendClientMessage(playerid, 0xFF0000FF, "[TITANIC] {FFFFFF}Wejdz na statek i wpisz titanic");
if(Titanic_object > 0) SendClientMessage(playerid, 0xFFFFFFFF, "Titanic ju? odp?yno? wru? p?zniej.");
}
return 1;
}
dcmd_stopmuzyka(playerid, cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerConnected(playerid))
{
StopAudioStreamForPlayer(playerid);
}
return 1;
}
// -----------------------------------------------------------------------------
public OnObjectMoved(objectid)
{
if(!IsObjectMoving(lod[LOD]) && Titn != false)
{
if(Titanic_object == 4)
{
Titn = false;
SendClientMessageToAll(0xFF0000FF, "[TITANIC] {FFFFFF}Titanic jest na dnie Atlantyku ..");
return false;
}
Titanic_object ++;
SwimTitanic();
}
return 1;
}
Wysłany: 2013-09-15, 17:24
awfesa
Wiek: 29 Na forum: 4705 dni Posty: 563
Piwa : 223
dzieki za pomoc masz
Podpis
Cokolwiek robicie w swoim życiu, nie będzie to legendarne,
jeżeli wasi przyjaciele nie będą mogli tego zobaczyć.
Tagi: muzyka :: komenda
Anonymous
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