Wysłany: 2013-07-02, 00:41
akon823
Czekotubka :D
Wiek: 29 Na forum: 4815 dni Posty: 399
Nick w MP: Remik14
Piwa : 152
Witam
1.Powiedzmy , ?e zrobi?em dorywcze prace na serwer i mam zrobionego kuriera oraz tras? lecz chc? aby randomowo dawa?o jedn? z pi?ciu tras Lecz nie wiem jak to zrobi? .
Kod kuriera
Kod: CMD:pracakurier(playerid,cmd[])
{
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}
stock KurierStart(playerid)
{
switch(checkpoint_kurier_now[playerid])
{
case 0: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 1: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 2: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 3: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 4: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 5: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 6: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 7: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 8: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
//case 9: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
}
SetTimerEx("Zaladuj_unfreeze",TIME_TO_UNFREEZE_KURIER,false,"d",playerid);
return 1;
}
forward Zaladuj_unfreeze(p);
public Zaladuj_unfreeze(p)
{
TogglePlayerControllable(p,true);
return 1;
}
Kod: public OnPlayerEnterRaceCheckpoint(playerid)
{
//*******kurier******
if(checkpoint_kurier_now[playerid] < (ILOSC_CHECKPOINTOW_KURIER-1) && checkpoint_kurier_now[playerid] != -1)
{
checkpoint_kurier_now[playerid]++;
KurierStart(playerid);
}
else
{
GivePlayerMoney(playerid, GetPlayerMoney(playerid)+1000);
SendClientMessage(playerid,-1,"Sko?czy?e? prac? jako Kurier otrzymujesz 1000$");
checkpoint_kurier_now[playerid]=-1;
DisablePlayerRaceCheckpoint(playerid);
}
I definy
Kod: #define TIME_TO_UNFREEZE_KURIER 1000
#define ILOSC_CHECKPOINTOW_KURIER 9
new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;
I w?a?nie tu chc? zrobi? takich pi??
Kod: new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;
Tylko pi?? innych tras bo to jest jedna i aby one przy wpisaniu komendy ranodomwo si? wybiera?o
a tu kod na randomize
Kod: stock randomEx(min, max)
{
new rand = random(max-min)+min;
return rand;
}
Podpowie kto? jak to zrobi??:D
2.Chce zrobi? co? takiego aby przy wej?ciu do danego pojazdu wyskakiwa?o gui (to wiem jak zrobi?) lecz chce aby dopiero po wybraniu jednej opcji z listy w gui mo?na by?o wsiasc do auta a je?li wybierze button2 to nie wsiada do auta
Dzieki za pomoc
Pozdrawiam ;]
Wysłany: 2013-07-02, 00:49
IgrexolonO
Wiek: 34 Na forum: 6809 dni Posty: 1386
Piwa : 1062
#2. Kod: new vehicle[MAX_PLAYERS];
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, 666, DIALOG_STYLE_LIST, "Wybierz cos", "Pierwsze\nDrugie", "Wybierz", "Anuluj");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 666 && response && listitem == 0) PutPlayerInVehicle(playerid, vehicle[playerid], 0), vehicle[playerid] = false;
return 0;
}
Wysłany: 2013-07-02, 13:59
akon823
Czekotubka :D
Wiek: 29 Na forum: 4815 dni Posty: 399
Nick w MP: Remik14
Piwa : 152
A dobra dzi?ki ju? wiem o co chodzi a co do 1 to kto? pomo?e?:P
@EDIT
Zrobilem cos takiego i mi nie dzia?a o co chodzi?:P
Kod: if(dialogid == D_KURIER && response == 0)
{
PutPlayerInVehicle(playerid, vehicle[playerid], 0),
vehicle[playerid] = false;
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}
if(vehModel== 498)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, D_KURIER, DIALOG_STYLE_MSGBOX, "Kurier", "Praca kuriera polega na doworzeniu paczek do okre?lonych punkt?w.\nJest to jedna z prac dorywczych.\nZa uko?czenie tej pracy czeka Ci? nagroda.\n \n \nCzy chcesz rozpocz?? prac?? ", "Tak", "Nie");
return 1;
}
i newy
Kod: new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle[MAX_PLAYERS];
I dlaczego to nie dzia?a?:P po wej?ciu do tego okre?lonego modelu pojazdu nic si? nie dzieje ;/
Wysłany: 2013-07-04, 11:36
IgrexolonO
Wiek: 34 Na forum: 6809 dni Posty: 1386
Piwa : 1062
Pasy rozpi?te, na drzwiach trzymam r?k?, jedziem wolno na VIP'a jak el Papa'siente.
Poka? ca?y kod, bo m?j ziomeczeg Papajerro Jorge Bergoglio sypn?? s??wkiem ?e? zepsu? to po ca?o?ci.
Wysłany: 2013-07-04, 11:49
akon823
Czekotubka :D
Wiek: 29 Na forum: 4815 dni Posty: 399
Nick w MP: Remik14
Piwa : 152
Prosz? bardzo wielebny.
Taki oto kod ukaza? mi si? podczas objawienia :
Kod: new vehicle[MAX_PLAYERS];
#define TIME_TO_UNFREEZE_KURIER 1000
#define ILOSC_CHECKPOINTOW_KURIER 9
new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;
OnPlayerEnterRaceCheckpoint
Kod: if(checkpoint_kurier_now[playerid] < (ILOSC_CHECKPOINTOW_KURIER-1) && checkpoint_kurier_now[playerid] != -1)
{
checkpoint_kurier_now[playerid]++;
KurierStart(playerid);
}
else
{
GivePlayerMoney(playerid, GetPlayerMoney(playerid)+1000);
SendClientMessage(playerid,-1,"Sko?czy?e? prac? jako Kurier otrzymujesz 1000$");
checkpoint_kurier_now[playerid]=-1;
DisablePlayerRaceCheckpoint(playerid);
}
OnPlayerEnterVehicle
Kod: new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));
if(vehModel== 498)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, D_KURIER, DIALOG_STYLE_MSGBOX, "Kurier", "Praca kuriera polega na doworzeniu paczek do okre?lonych punkt?w.\nJest to jedna z prac dorywczych.\nZa uko?czenie tej pracy czeka Ci? nagroda.\n \n \nCzy chcesz rozpocz?? prac?? ", "Tak", "Nie");
return 1;
}
Dialog(tu co? chyba jest ?le )
Kod: if(dialogid == D_KURIER && response == 0)
{
PutPlayerInVehicle(playerid, vehicle[playerid], 0),
vehicle[playerid] = false;
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}
Reszta
Kod: CMD:pracakurier(playerid,cmd[])
{
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}
stock KurierStart(playerid)
{
switch(checkpoint_kurier_now[playerid])
{
case 0: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 1: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 2: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 3: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 4: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 5: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 6: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 7: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 8: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
//case 9: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
}
SetTimerEx("Zaladuj_unfreeze",TIME_TO_UNFREEZE_KURIER,false,"d",playerid);
return 1;
}
forward Zaladuj_unfreeze(p);
public Zaladuj_unfreeze(p)
{
TogglePlayerControllable(p,true);
return 1;
}
I po komendzie dzia?a normalnie a gdy wsiadam do pojazdu to nic ;c My?l? , ?e Papajerro co? pomo?e
Wysłany: 2013-07-04, 16:21
IgrexolonO
Wiek: 34 Na forum: 6809 dni Posty: 1386
Piwa : 1062
Kod: OnPlayerEnterVehicle
new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));
Z?o! Szatan tkwi w szczeg??ach! OnPlayerEnterVehicle jest wywo?ywane gdy gracz jeszcze nie wsi?dzie do pojazdu, tylko wtedy gdy wci?nie enter i si? udaje do pojazdu - to oznacza, ?e gracz nie jest w poje?dzie, a Ty u?ywasz funkcji GetPlayerVehicleID - to oznacza, ?e gracz wybrany przez Boga musi by? w poje?dzie, a co za tym dalej idzie przez to te? w publicu masz warto?? vehicleid.
http://wiki.sa-mp.com/wiki/OnPlayerEnterVehicle
Zatem:
Kod: new vehModel = GetVehicleModel(vehicleid);
Wysłany: 2013-07-04, 17:48
xqz
otaku desu!
Wiek: 32 Na forum: 6406 dni Posty: 723
Nick w MP: xqz
Piwa : 5465
Musz? powiedzie?, ?e uwielbiam czyta? wasze posty!
Wo?am o pomst? dla moderatora kt?ry w czasie o?wiecenia tym postem ofiaruje mi szata?skiego pomiota jakim jest warn!
Wysłany: 2013-07-04, 22:28
akon823
Czekotubka :D
Wiek: 29 Na forum: 4815 dni Posty: 399
Nick w MP: Remik14
Piwa : 152
Dzi?kuje Ci Ojcze ?e? ukaza? mi m?j grzech ! Teraz ?adnie dzia?a lecz dlaczego to szata?skie gui pokazuje si? na sekund? i znika? oczywi?cie je?li trzymam enter to pokazuje si? a? do momentu gdy puszcz? . Prosz? o wyp?dzenie szatana lub ukazanie mi go
Wysłany: 2013-07-04, 22:46
IgrexolonO
Wiek: 34 Na forum: 6809 dni Posty: 1386
Piwa : 1062
Wciskaj F, zamiast entera..
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