Wysłany: 2014-03-23, 18:21
Veav
Wiek: 28 Na forum: 4776 dni Posty: 23
Nick w MP: Navell178
Witam mam skrypt na save, ale jak zgin? to skina mi nie zapisuje, wiec pytanie jak to zrobi? ?eby po zgini?ciu mia?o si? dalej ten skin ?
Wysłany: 2014-03-23, 18:36
Artysta
Lua, Lua, Czekolada
Wiek: 28 Na forum: 4466 dni Posty: 240
Nick w MP: Artysta/Koojot
Piwa : 1427
Gdy gracz zginie pobierasz jego skin.
Kod: local skin = getPlayerSkin ( source )
Gdy si? odrodzi to nadajesz mu ten skin.
Kod: setPlayerSkin(source, skin)
Je?li nadal nie wiesz jak to zrobi? to podaj kod z respawnem to wpisz? Ci to
Podpis
Something is coming..
Wysłany: 2014-03-23, 18:37
Vike4562
LUA <3
Wiek: 28 Na forum: 4937 dni Posty: 144
Nick w MP: Vike4562
Piwa : 32
Je?eli masz addEventHandler "onPlayerWasted" to i posta? ma przenosi? pod szpital np. to zr?b spawnPlayer( pozycja x, pozycja y, pozycja z, rotacja, getPedSkin(?r?d?o))
getPedSkin(?r?d?o) - spowoduje ?e da ci ten sam skin co mia? gracz, w ?r?d?o wpisz np source czy to co masz zastosowane w Funkcji
Wysłany: 2014-03-23, 18:59
Veav
Wiek: 28 Na forum: 4776 dni Posty: 23
Nick w MP: Navell178
Kod: function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
if not (isGuestAccount (getPlayerAccount (source))) then
local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
if (accountData) then
local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
local R = getAccountData (theCurrentAccount, "funmodev2-R")
local G = getAccountData (theCurrentAccount, "funmodev2-G")
local B = getAccountData (theCurrentAccount, "funmodev2-B")
local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
setPlayerMoney (source, playerMoney)
setTimer (setElementHealth, 500, 1, source, playerHealth)
setTimer (setPedArmor, 500, 1, source, playerArmor)
setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted)
giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
setCameraTarget (source, source)
fadeCamera(source, true, 2.0)
else
setCameraTarget (source, source)
fadeCamera(source, true, 2.0)
setPlayerNametagColor (source, 255, 255, 255)
end
end
end
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)
function onLogout ()
kickPlayer (source, nil, "Logging out is disallowed.")
end
addEventHandler ("onPlayerLogout", getRootElement(), onLogout)
function onQuit (quitType, reason, responsibleElement)
if not (isGuestAccount (getPlayerAccount (source))) then
account = getPlayerAccount (source)
if (account) then
local x,y,z = getElementPosition (source)
local r,g,b = getPlayerNametagColor (source)
setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
setAccountData (account, "funmodev2-R", r)
setAccountData (account, "funmodev2-G", g)
setAccountData (account, "funmodev2-B", b)
setAccountData (account, "funmodev2-x", x)
setAccountData (account, "funmodev2-y", y)
setAccountData (account, "funmodev2-z", z)
setAccountData (account, "funmodev2-int", getElementInterior (source))
setAccountData (account, "funmodev2-dim", getElementDimension (source))
setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8))
setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8))
setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
end
end
end
addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
if not( isGuestAccount (getPlayerAccount(source)) ) then
local theWeapon = getPedWeapon (source)
local weaponAmmo = getPedTotalAmmo (source)
fadeCamera (source, false)
setTimer (setCameraTarget, 1250, 1, source, source)
setTimer (fadeCamera, 2000, 1, source, true)
end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
Wysłany: 2014-03-23, 19:06
Vike4562
LUA <3
Wiek: 28 Na forum: 4937 dni Posty: 144
Nick w MP: Vike4562
Piwa : 32
Kod: function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
if not( isGuestAccount (getPlayerAccount(source)) ) then
local theWeapon = getPedWeapon (source)
local weaponAmmo = getPedTotalAmmo (source)
fadeCamera (source, false)
setTimer (setCameraTarget, 1250, 1, source, source)
setTimer (fadeCamera, 2000, 1, source, true)
setPedSkin(source, getPedSkin(source))
end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
lub je?eli chcesz ?eby twoj? posta? warpa?o pod szpital
Kod: function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
if not( isGuestAccount (getPlayerAccount(source)) ) then
local theWeapon = getPedWeapon (source)
local weaponAmmo = getPedTotalAmmo (source)
fadeCamera (source, false)
setTimer (setCameraTarget, 1250, 1, source, source)
setTimer (fadeCamera, 2000, 1, source, true)
spawnPlayer( pozycja x, pozycja y, pozycja z, rotacja, getPedSkin(source))
end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
w pozycja x, pozycja y, pozycja z - uzupe?nij kordy
Wysłany: 2014-03-23, 19:14
Veav
Wiek: 28 Na forum: 4776 dni Posty: 23
Nick w MP: Navell178
Wielkie dzi?ki leci piwko
Wysłany: 2014-03-25, 16:51
Erykos1998
Wiek: 30 Na forum: 4574 dni Posty: 74
Nick w MP: Eryk
Piwa : 3
Vike a ten skrypt to od strony clienta czy server ?
Wysłany: 2014-03-25, 16:52
Artysta
Lua, Lua, Czekolada
Wiek: 28 Na forum: 4466 dni Posty: 240
Nick w MP: Artysta/Koojot
Piwa : 1427
Oczywi?cie, ?e po stronie servera
Podpis
Something is coming..
Wysłany: 2014-03-25, 17:00
Erykos1998
Wiek: 30 Na forum: 4574 dni Posty: 74
Nick w MP: Eryk
Piwa : 3
Niewiem dlaczego ale ten skrypt na warpanie pod szpital mi nie dziala. W meta jest od strony skryptu, kordy ustawione dobrze. A tepa jak zwykle w "play".
Wysłany: 2014-03-25, 17:04
Artysta
Lua, Lua, Czekolada
Wiek: 28 Na forum: 4466 dni Posty: 240
Nick w MP: Artysta/Koojot
Piwa : 1427
Gamemod "play" ma swoje ustawione spawny.
Podpis
Something is coming..
Wysłany: 2014-03-25, 17:07
Erykos1998
Wiek: 30 Na forum: 4574 dni Posty: 74
Nick w MP: Eryk
Piwa : 3
Teraz jak je wy??czy?
Wysłany: 2014-03-25, 17:37
Artysta
Lua, Lua, Czekolada
Wiek: 28 Na forum: 4466 dni Posty: 240
Nick w MP: Artysta/Koojot
Piwa : 1427
Wywalasz z gamemoda play funkcje z respawnem ?
Ps. za??? nowy temat.
Podpis
Something is coming..
Tagi: jak :: zrobić :: jak :: się :: zginie :: się :: dalej :: ten :: skin
Anonymous
Na forum: 245 dni
Posty: 1
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