Wysłany: 2017-04-02, 22:58
Krzemo1234
Wiek: 26 Na forum: 3751 dni Posty: 387
Nick w MP: Krzemo
Piwa : 16
??cze si? z serwer loguje i nie mam hudu nie wiem oco chodzi jakie? b??dy
DB3 : http://imgur.com/a/Obl7L
local font = dxCreateFont ( "font.otf" , 33 )
local sw , sh = guiGetScreenSize ()
addEventHandler ( "onClientPreRender" , root , function()
local x , y , z = getElementPosition ( localPlayer )
local ulica = getZoneName ( x , y , z , false )
local ulica2 = getZoneName ( x , y , z , true )
if ulica2 ~= ulica then ulica = " " .. ulica .. "\n" .. ulica2 else ulica = " " .. ulica end
if dxSetAspectRatioAdjustmentEnabled then
dxSetAspectRatioAdjustmentEnabled ( true )
end
if isPlayerHudComponentVisible ( "radar" ) and getElementInterior ( localPlayer ) == 0 then
dxDrawText ( ulica , sw * 4 / 20 , sh * 18 / 20 , sw * 4 / 20 , sh * 18 / 20 + sh * 1 / 21.9 , tocolor ( 255 , 255 , 255 , 255 ), 0.33 , font , "left" , "center" )
dxDrawRectangle ( sw * 2.5 / 20 , sh * 18 / 20 , sw * 0.7 / 4 , sh * 1 / 21.9 , tocolor ( inDMZone and 100 or 0 , 0 , 0 , 100 ))
end
end )
resourceroot = getResourceRootElement ( getThisResource ())
local noreloadweapons = {} -- Weapons that doesn 't reload (including the flamethrower, minigun, which doesn' t have reload anim ).
noreloadweapons [ 16 ] = true
noreloadweapons [ 17 ] = true
noreloadweapons [ 18 ] = true
noreloadweapons [ 19 ] = true
noreloadweapons [ 25 ] = true
noreloadweapons [ 33 ] = true
noreloadweapons [ 34 ] = true
noreloadweapons [ 35 ] = true
noreloadweapons [ 36 ] = true
noreloadweapons [ 37 ] = true
noreloadweapons [ 38 ] = true
noreloadweapons [ 39 ] = true
noreloadweapons [ 41 ] = true
noreloadweapons [ 42 ] = true
noreloadweapons [ 43 ] = true
local meleespecialweapons = {} -- Weapons that don 't shoot, and special weapons.
meleespecialweapons[0] = true
meleespecialweapons[1] = true
meleespecialweapons[2] = true
meleespecialweapons[3] = true
meleespecialweapons[4] = true
meleespecialweapons[5] = true
meleespecialweapons[6] = true
meleespecialweapons[7] = true
meleespecialweapons[8] = true
meleespecialweapons[9] = true
meleespecialweapons[10] = true
meleespecialweapons[11] = true
meleespecialweapons[12] = true
meleespecialweapons[13] = true
meleespecialweapons[14] = true
meleespecialweapons[15] = true
meleespecialweapons[40] = true
meleespecialweapons[44] = true
meleespecialweapons[45] = true
meleespecialweapons[46] = true
local moneyChangeTable = {["tick"] = 0, ["amount"] = 0}
function convertNumber ( number )
local formatted = number
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", ' % 1 ,% 2 ')
if ( k==0 ) then
break
end
end
return formatted
end
local playerMoney = getPlayerMoney ( localPlayer )
addEventHandler("onClientRender", root, function()
if isPlayerMapVisible() then return end
showPlayerHudComponent("money", false)
showPlayerHudComponent("wanted", false)
showPlayerHudComponent("weapon", false)
showPlayerHudComponent("ammo", false)
showPlayerHudComponent("clock", false)
showPlayerHudComponent("health", false)
showPlayerHudComponent("armour", false)
showPlayerHudComponent("breath", false)
if getElementData(localPlayer, "player:logged") then
ammoinclip = getPedAmmoInClip (getLocalPlayer()) -- The ammo inside the clip
totalammo = getPedTotalAmmo(getLocalPlayer())-getPedAmmoInClip(getLocalPlayer()) -- The total ammo minus ammo inside clip
totalammo2 = getPedTotalAmmo(getLocalPlayer())
showammo1 = ammoinclip
showammo2 = totalammo
showammo3 = totalammo2
health = getElementHealth( getLocalPlayer() )
lineLength1 = 114 * ( health / 100 ) -- Health bar
armor = getPedArmor( getLocalPlayer() )
lineLength2 = 114 * ( armor / 100 ) -- Armor bar
local hour, mins = getTime ()
time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins)
local kasa = string.format("%08d", getPlayerMoney(getLocalPlayer()))
--dxDrawRectangle((sw - -700) / 2, (sh - 700) / 2, 100, 100, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -910) / 2, (sh - 700) / 2, 149, 40, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -910) / 2, (sh - 610) / 2, 149, 55, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*15.47/20, sh*1.24/20, sw*1.55/20, sh*2.5/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*1.24/20, sw*2.34/20, sh*1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*2.4/20, sw*2.34/20, sh*1.35/20, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -700) / 2, (sh - 490) / 2, 254, 50, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*15.47/20, sh*3.85/20, sw*3.97/20, sh*1.1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*2.5/20, sh*18.8/20, sw*0.7/4, sh*1.1/21.9, tocolor(inDMZone and 100 or 0, 0, 0, 100))
dxDrawText("Nick: "..getPlayerName(localPlayer).." UID: "..getElementData(localPlayer, "UID"), sw*4.6/20, sh*9.5/20, sw*4/20, sh*29/20, tocolor(250,250,250,200), 0.45, font, "center", "center")
--dxDrawText("PLN "..kasa.."", (sw - \-715) / 2, (sh - 480) / 2, (sw - -700) / 2, (sh - 490) / 2, tocolor(5, 89, 0, 255), 0.7, font, "left", "top", false, false, false, false, false)
dxDrawText("PLN "..money.."", sw*15.6/20, sh*3.9/20, sw*4/20, sh*27/20, tocolor(5, 89, 0, 255), 0.7, font, "left", "top", false, false, false, false, false)
dxDrawText(tostring (time),sw*20/20, sh*1.18/20, sw*16.4/20, sh*1/20,tocolor(250,250,250,200),0.8,font,"center","top",false,false,false)
tick = getTickCount ()
-- For active health bar
local maxHealth = 100; -- get max health stat
local colourPercent = ( health / maxHealth ) * 200;
local red, green; -- we don' t need blue because we don 't use it, it' ll be 0
if health < ( maxHealth / 2 ) then
red = 200 ;
green = ( health / 50 ) * ( colourPercent * 2 );
else
green = 200 ;
red = 200 - ( ( health - 50 ) / 50 ) * 200 ;
end
-- For inactive health bar
local maxHealth = 75 ; -- get max health stat
local colourPercent1 = ( health / maxHealth ) * 75 ;
local red1 , green1 ; -- we don 't need blue because we don' t use it , it 'll be 0
if health < ( maxHealth / 2 ) then
red1 = 75;
green1 = ( health / 50 ) * ( colourPercent1 * 2 );
else
green1 = 75;
red1 = 75 - ( ( health - 50 ) / 50 ) * 75;
end
local color1 = tocolor( 0, 0, 0, 255 )
local color2 = tocolor( 255, 0, 0, 255 )
dxDrawRectangle(sw*17.2/20, sh*3.3/20, sw*1.88/20, sh*0.35/20,color1, false) -- Health inactive bar
dxDrawRectangle(sw*17.25/20, sh*3.35/20,lineLength1,sh*0.25/20,color2,false) --Health active bar
--[[if armor <= 0 then
else
dxDrawRectangle(sw*17.2/20, sh*2.85/20, sw*1.88/20, sh*0.35/20,tocolor(0,0,0,200),false)
dxDrawRectangle(sw*17.25/20, sh*2.9/20,lineLength2,sh*0.25/20,tocolor(200,200,200,200),false) -- Armor active bar -- Armor inactive bar
end]]
local weaponID = getPedWeapon (getLocalPlayer()); -- Get weaponzz ID
local weaponName = getWeaponNameFromID(weaponID)
dxDrawImage(sw*15.57/20, sh*1.14/20, sw*1.35/20, sh*2.3/20,"img/hud/".. tostring( weaponName ) .. ".png",0.0,0.0,0.0,tocolor(255,255,255,200),false)
if noreloadweapons [getPedWeapon(getLocalPlayer())] then
dxDrawText(sw*15.57/20, sh*1.14/20, sw*1.35/20, sh*2.3/20,tocolor(200,200,200,200),0.4,font,"right","top",false,false,false) -- No reload weapons (for shotgun, grenades, etc)
elseif meleespecialweapons [getPedWeapon(getLocalPlayer())] then
-- Draw Nothing for melee and special weapons.
else --Weapons that reloads.
dxDrawText(tostring (showammo2),(sw - -780) / 2, (sh - 540) / 2,(sw - -770) / 2, (sh - 700) / 2,tocolor(255,255,255,255),0.4,font,"right","top",false,false,false)
dxDrawText("|",(sw - -800) / 2, (sh - 540) / 2,(sw - -790) / 2, (sh - 700) / 2,tocolor(255,255,255,255),0.4,font,"left","top",false,false,false)
dxDrawText(tostring (showammo1),(sw - -820) / 2, (sh - 540) / 2,(sw - -810) / 2, (sh - 700) / 2,tocolor(255,255,255,255),0.4,font,"left","top",false,false,false)
end
else
end
end)
Wysłany: 2017-04-02, 23:27
amited
Wiek: 26 Na forum: 3714 dni Posty: 1233
Nick w MP: Amited
Piwa : 512
local font = dxCreateFont ( "font.otf" , 33 )
local sw , sh = guiGetScreenSize ()
addEventHandler ( "onClientPreRender" , root , function()
local x , y , z = getElementPosition ( localPlayer )
local ulica = getZoneName ( x , y , z , false )
local ulica2 = getZoneName ( x , y , z , true )
if ulica2 ~= ulica then ulica = " " .. ulica .. "\n" .. ulica2 else ulica = " " .. ulica end
if dxSetAspectRatioAdjustmentEnabled then
dxSetAspectRatioAdjustmentEnabled ( true )
end
if isPlayerHudComponentVisible ( "radar" ) and getElementInterior ( localPlayer ) == 0 then
dxDrawText ( ulica , sw * 4 / 20 , sh * 18 / 20 , sw * 4 / 20 , sh * 18 / 20 + sh * 1 / 21.9 , tocolor ( 255 , 255 , 255 , 255 ), 0.33 , font , "left" , "center" )
dxDrawRectangle ( sw * 2.5 / 20 , sh * 18 / 20 , sw * 0.7 / 4 , sh * 1 / 21.9 , tocolor ( inDMZone and 100 or 0 , 0 , 0 , 100 ))
end
end )
resourceroot = getResourceRootElement ( getThisResource ())
local noreloadweapons = {} -- Weapons that doesn 't reload (including the flamethrower, minigun, which doesn' t have reload anim ).
noreloadweapons [ 16 ] = true
noreloadweapons [ 17 ] = true
noreloadweapons [ 18 ] = true
noreloadweapons [ 19 ] = true
noreloadweapons [ 25 ] = true
noreloadweapons [ 33 ] = true
noreloadweapons [ 34 ] = true
noreloadweapons [ 35 ] = true
noreloadweapons [ 36 ] = true
noreloadweapons [ 37 ] = true
noreloadweapons [ 38 ] = true
noreloadweapons [ 39 ] = true
noreloadweapons [ 41 ] = true
noreloadweapons [ 42 ] = true
noreloadweapons [ 43 ] = true
local meleespecialweapons = {} -- Weapons that don 't shoot, and special weapons.
meleespecialweapons[0] = true
meleespecialweapons[1] = true
meleespecialweapons[2] = true
meleespecialweapons[3] = true
meleespecialweapons[4] = true
meleespecialweapons[5] = true
meleespecialweapons[6] = true
meleespecialweapons[7] = true
meleespecialweapons[8] = true
meleespecialweapons[9] = true
meleespecialweapons[10] = true
meleespecialweapons[11] = true
meleespecialweapons[12] = true
meleespecialweapons[13] = true
meleespecialweapons[14] = true
meleespecialweapons[15] = true
meleespecialweapons[40] = true
meleespecialweapons[44] = true
meleespecialweapons[45] = true
meleespecialweapons[46] = true
local moneyChangeTable = {["tick"] = 0, ["amount"] = 0}
function convertNumber ( number )
local formatted = number
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", ' % 1 ,% 2 ')
if ( k==0 ) then
break
end
end
return formatted
end
local playerMoney = getPlayerMoney ( localPlayer )
addEventHandler("onClientRender", root, function()
if isPlayerMapVisible() then return end
showPlayerHudComponent("money", false)
showPlayerHudComponent("wanted", false)
showPlayerHudComponent("weapon", false)
showPlayerHudComponent("ammo", false)
showPlayerHudComponent("clock", false)
showPlayerHudComponent("health", false)
showPlayerHudComponent("armour", false)
showPlayerHudComponent("breath", false)
if getElementData(localPlayer, "player:logged") then
ammoinclip = getPedAmmoInClip (getLocalPlayer()) -- The ammo inside the clip
totalammo = getPedTotalAmmo(getLocalPlayer())-getPedAmmoInClip(getLocalPlayer()) -- The total ammo minus ammo inside clip
totalammo2 = getPedTotalAmmo(getLocalPlayer())
showammo1 = ammoinclip
showammo2 = totalammo
showammo3 = totalammo2
health = getElementHealth( getLocalPlayer() )
lineLength1 = 114 * ( health / 100 ) -- Health bar
armor = getPedArmor( getLocalPlayer() )
lineLength2 = 114 * ( armor / 100 ) -- Armor bar
local hour, mins = getTime ()
time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins)
local kasa = string.format("%08d", getPlayerMoney(getLocalPlayer()))
--dxDrawRectangle((sw - -700) / 2, (sh - 700) / 2, 100, 100, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -910) / 2, (sh - 700) / 2, 149, 40, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -910) / 2, (sh - 610) / 2, 149, 55, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*15.47/20, sh*1.24/20, sw*1.55/20, sh*2.5/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*1.24/20, sw*2.34/20, sh*1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*2.4/20, sw*2.34/20, sh*1.35/20, tocolor(0, 0, 0, 160))
--dxDrawRectangle((sw - -700) / 2, (sh - 490) / 2, 254, 50, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*15.47/20, sh*3.85/20, sw*3.97/20, sh*1.1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*2.5/20, sh*18.8/20, sw*0.7/4, sh*1.1/21.9, tocolor(inDMZone and 100 or 0, 0, 0, 100))
dxDrawText("Nick: "..getPlayerName(localPlayer).." UID: "..getElementData(localPlayer, "UID"), sw*4.6/20, sh*9.5/20, sw*4/20, sh*29/20, tocolor(250,250,250,200), 0.45, font, "center", "center")
--dxDrawText("PLN "..kasa.."", (sw - \-715) / 2, (sh - 480) / 2, (sw - -700) / 2, (sh - 490) / 2, tocolor(5, 89, 0, 255), 0.7, font, "left", "top", false, false, false, false, false)
dxDrawText("PLN "..kasa.."", sw*15.6/20, sh*3.9/20, sw*4/20, sh*27/20, tocolor(5, 89, 0, 255), 0.7, font, "left", "top", false, false, false, false, false)
dxDrawText(tostring (time),sw*20/20, sh*1.18/20, sw*16.4/20, sh*1/20,tocolor(250,250,250,200),0.8,font,"center","top",false,false,false)
tick = getTickCount ()
-- For active health bar
local maxHealth = 100; -- get max health stat
local colourPercent = ( health / maxHealth ) * 200;
local red, green; -- we don' t need blue because we don 't use it, it' ll be 0
if health < ( maxHealth / 2 ) then
red = 200 ;
green = ( health / 50 ) * ( colourPercent * 2 );
else
green = 200 ;
red = 200 - ( ( health - 50 ) / 50 ) * 200 ;
end
-- For inactive health bar
local maxHealth = 75 ; -- get max health stat
local colourPercent1 = ( health / maxHealth ) * 75 ;
local red1 , green1 ; -- we don 't need blue because we don' t use it , itll be 0
if health < ( maxHealth / 2 ) then
red1 = 75 ;
green1 = ( health / 50 ) * ( colourPercent1 * 2 );
else
green1 = 75 ;
red1 = 75 - ( ( health - 50 ) / 50 ) * 75 ;
end
local color1 = tocolor ( 0 , 0 , 0 , 255 )
local color2 = tocolor ( 255 , 0 , 0 , 255 )
dxDrawRectangle ( sw * 17.2 / 20 , sh * 3.3 / 20 , sw * 1.88 / 20 , sh * 0.35 / 20 , color1 , false ) -- Health inactive bar
dxDrawRectangle ( sw * 17.25 / 20 , sh * 3.35 / 20 , lineLength1 , sh * 0.25 / 20 , color2 , false ) -- Health active bar
--[[if armor <= 0 then
else
dxDrawRectangle ( sw * 17.2 / 20 , sh * 2.85 / 20 , sw * 1.88 / 20 , sh * 0.35 / 20 , tocolor ( 0 , 0 , 0 , 200 ), false )
dxDrawRectangle ( sw * 17.25 / 20 , sh * 2.9 / 20 , lineLength2 , sh * 0.25 / 20 , tocolor ( 200 , 200 , 200 , 200 ), false ) -- Armor active bar -- Armor inactive bar
end ]]
local weaponID = getPedWeapon ( getLocalPlayer ()); -- Get weaponzz ID
local weaponName = getWeaponNameFromID ( weaponID )
dxDrawImage ( sw * 15.57 / 20 , sh * 1.14 / 20 , sw * 1.35 / 20 , sh * 2.3 / 20 , "img/hud/" .. tostring ( weaponName ) .. ".png" , 0.0 , 0.0 , 0.0 , tocolor ( 255 , 255 , 255 , 200 ), false )
if noreloadweapons [ getPedWeapon ( getLocalPlayer ())] then
dxDrawText ( sw * 15.57 / 20 , sh * 1.14 / 20 , sw * 1.35 / 20 , sh * 2.3 / 20 , tocolor ( 200 , 200 , 200 , 200 ), 0.4 , font , "right" , "top" , false , false , false ) -- No reload weapons (for shotgun , grenades , etc )
elseif meleespecialweapons [ getPedWeapon ( getLocalPlayer ())] then
-- Draw Nothing for melee and special weapons .
else -- Weapons that reloads .
dxDrawText ( tostring ( showammo2 ),( sw - - 780 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 770 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "right" , "top" , false , false , false )
dxDrawText ( "|" ,( sw - - 800 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 790 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "left" , "top" , false , false , false )
dxDrawText ( tostring ( showammo1 ),( sw - - 820 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 810 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "left" , "top" , false , false , false )
end
else
end
end )
Podpis
"amited" napisał/a :
Wysłany: 2017-04-03, 13:09
Krzemo1234
Wiek: 26 Na forum: 3751 dni Posty: 387
Nick w MP: Krzemo
Piwa : 16
Ten sam b??d
Podpis
Jeśli ci pomogłem zostaw zimne
Wysłany: 2017-04-03, 13:34
Pumelowsky
Amator 3D
Wiek: 23 Na forum: 4182 dni Posty: 199
Nick w MP: Pumelowsky
Piwa : 1666
tocolor ( inDMZone and 100 or 0 , 0 , 0 , 100 )
Nie widz? w tym kodzie ?adnej funckji inDMZone
Podpis
Kontakt:
- Skype: live:pumapl_2
- GG: 56865468
- Discord: Pumelowsky#1126
- PW forum
[/center]
Wysłany: 2017-04-03, 13:52
amited
Wiek: 26 Na forum: 3714 dni Posty: 1233
Nick w MP: Amited
Piwa : 512
i teraz podaj dok?adnie linijk? z b??dem
local font = dxCreateFont ( "font.otf" , 33 )
local sw , sh = guiGetScreenSize ()
addEventHandler ( "onClientPreRender" , root , function()
local x , y , z = getElementPosition ( localPlayer )
local ulica = getZoneName ( x , y , z , false )
local ulica2 = getZoneName ( x , y , z , true )
if ulica2 ~= ulica then ulica = " " .. ulica .. "\n" .. ulica2 else ulica = " " .. ulica end
if dxSetAspectRatioAdjustmentEnabled then
dxSetAspectRatioAdjustmentEnabled ( true )
end
if isPlayerHudComponentVisible ( "radar" ) and getElementInterior ( localPlayer ) == 0 then
dxDrawText ( ulica , sw * 4 / 20 , sh * 18 / 20 , sw * 4 / 20 , sh * 18 / 20 + sh * 1 / 21.9 , tocolor ( 255 , 255 , 255 , 255 ), 0.33 , font , "left" , "center" )
dxDrawRectangle ( sw * 2.5 / 20 , sh * 18 / 20 , sw * 0.7 / 4 , sh * 1 / 21.9 , tocolor ( inDMZone and 100 or 0 , 0 , 0 , 100 ))
end
end )
resourceroot = getResourceRootElement ( getThisResource ())
local noreloadweapons = {} -- Weapons that doesn 't reload (including the flamethrower, minigun, which doesn' t have reload anim ).
noreloadweapons [ 16 ] = true
noreloadweapons [ 17 ] = true
noreloadweapons [ 18 ] = true
noreloadweapons [ 19 ] = true
noreloadweapons [ 25 ] = true
noreloadweapons [ 33 ] = true
noreloadweapons [ 34 ] = true
noreloadweapons [ 35 ] = true
noreloadweapons [ 36 ] = true
noreloadweapons [ 37 ] = true
noreloadweapons [ 38 ] = true
noreloadweapons [ 39 ] = true
noreloadweapons [ 41 ] = true
noreloadweapons [ 42 ] = true
noreloadweapons [ 43 ] = true
local meleespecialweapons = {} -- Weapons that don 't shoot, and special weapons.
meleespecialweapons[0] = true
meleespecialweapons[1] = true
meleespecialweapons[2] = true
meleespecialweapons[3] = true
meleespecialweapons[4] = true
meleespecialweapons[5] = true
meleespecialweapons[6] = true
meleespecialweapons[7] = true
meleespecialweapons[8] = true
meleespecialweapons[9] = true
meleespecialweapons[10] = true
meleespecialweapons[11] = true
meleespecialweapons[12] = true
meleespecialweapons[13] = true
meleespecialweapons[14] = true
meleespecialweapons[15] = true
meleespecialweapons[40] = true
meleespecialweapons[44] = true
meleespecialweapons[45] = true
meleespecialweapons[46] = true
local moneyChangeTable = {["tick"] = 0, ["amount"] = 0}
function convertNumber ( number )
local formatted = number
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", ' % 1 ,% 2 ')
if ( k==0 ) then
break
end
end
return formatted
end
local playerMoney = getPlayerMoney ( localPlayer )
addEventHandler("onClientRender", root, function()
if isPlayerMapVisible() then return end
showPlayerHudComponent("money", false)
showPlayerHudComponent("wanted", false)
showPlayerHudComponent("weapon", false)
showPlayerHudComponent("ammo", false)
showPlayerHudComponent("clock", false)
showPlayerHudComponent("health", false)
showPlayerHudComponent("armour", false)
showPlayerHudComponent("breath", false)
if getElementData(localPlayer, "player:logged") then
ammoinclip = getPedAmmoInClip (getLocalPlayer()) -- The ammo inside the clip
totalammo = getPedTotalAmmo(getLocalPlayer())-getPedAmmoInClip(getLocalPlayer()) -- The total ammo minus ammo inside clip
totalammo2 = getPedTotalAmmo(getLocalPlayer())
showammo1 = ammoinclip
showammo2 = totalammo
showammo3 = totalammo2
health = getElementHealth( getLocalPlayer() )
lineLength1 = 114 * ( health / 100 ) -- Health bar
armor = getPedArmor( getLocalPlayer() )
lineLength2 = 114 * ( armor / 100 ) -- Armor bar
local hour, mins = getTime ()
time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins)
local kasa = string.format("%08d", getPlayerMoney(getLocalPlayer()))
dxDrawRectangle(sw*15.47/20, sh*1.24/20, sw*1.55/20, sh*2.5/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*1.24/20, sw*2.34/20, sh*1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*17.1/20, sh*2.4/20, sw*2.34/20, sh*1.35/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*15.47/20, sh*3.85/20, sw*3.97/20, sh*1.1/20, tocolor(0, 0, 0, 160))
dxDrawRectangle(sw*2.5/20, sh*18.8/20, sw*0.7/4, sh*1.1/21.9, tocolor(inDMZone and 100 or 0, 0, 0, 100))
dxDrawText("Nick: "..getPlayerName(localPlayer).." UID: "..getElementData(localPlayer, "UID"), sw*4.6/20, sh*9.5/20, sw*4/20, sh*29/20, tocolor(250,250,250,200), 0.45, font, "center", "center")
dxDrawText("PLN "..kasa.."", sw*15.6/20, sh*3.9/20, sw*4/20, sh*27/20, tocolor(5, 89, 0, 255), 0.7, font, "left", "top", false, false, false, false, false)
dxDrawText(tostring (time),sw*20/20, sh*1.18/20, sw*16.4/20, sh*1/20,tocolor(250,250,250,200),0.8,font,"center","top",false,false,false)
tick = getTickCount ()
local maxHealth = 100; -- get max health stat
local colourPercent = ( health / maxHealth ) * 200;
local red, green; -- we don' t need blue because we don 't use it, it' ll be 0
if health < ( maxHealth / 2 ) then
red = 200 ;
green = ( health / 50 ) * ( colourPercent * 2 );
else
green = 200 ;
red = 200 - ( ( health - 50 ) / 50 ) * 200 ;
end
-- For inactive health bar
local maxHealth = 75 ; -- get max health stat
local colourPercent1 = ( health / maxHealth ) * 75 ;
local red1 , green1 ; -- we don 't need blue because we don' t use it , itll be 0
if health < ( maxHealth / 2 ) then
red1 = 75 ;
green1 = ( health / 50 ) * ( colourPercent1 * 2 );
else
green1 = 75 ;
red1 = 75 - ( ( health - 50 ) / 50 ) * 75 ;
end
local color1 = tocolor ( 0 , 0 , 0 , 255 )
local color2 = tocolor ( 255 , 0 , 0 , 255 )
dxDrawRectangle ( sw * 17.2 / 20 , sh * 3.3 / 20 , sw * 1.88 / 20 , sh * 0.35 / 20 , color1 , false ) -- Health inactive bar
dxDrawRectangle ( sw * 17.25 / 20 , sh * 3.35 / 20 , lineLength1 , sh * 0.25 / 20 , color2 , false ) -- Health active bar
local weaponID = getPedWeapon ( getLocalPlayer ()); -- Get weaponzz ID
local weaponName = getWeaponNameFromID ( weaponID )
dxDrawImage ( sw * 15.57 / 20 , sh * 1.14 / 20 , sw * 1.35 / 20 , sh * 2.3 / 20 , "img/hud/" .. tostring ( weaponName ) .. ".png" , 0.0 , 0.0 , 0.0 , tocolor ( 255 , 255 , 255 , 200 ), false )
if noreloadweapons [ getPedWeapon ( getLocalPlayer ())] then
dxDrawText ( sw * 15.57 / 20 , sh * 1.14 / 20 , sw * 1.35 / 20 , sh * 2.3 / 20 , tocolor ( 200 , 200 , 200 , 200 ), 0.4 , font , "right" , "top" , false , false , false ) -- No reload weapons (for shotgun , grenades , etc )
elseif meleespecialweapons [ getPedWeapon ( getLocalPlayer ())] then
-- Draw Nothing for melee and special weapons .
else -- Weapons that reloads .
dxDrawText ( tostring ( showammo2 ),( sw - - 780 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 770 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "right" , "top" , false , false , false )
dxDrawText ( "|" ,( sw - - 800 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 790 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "left" , "top" , false , false , false )
dxDrawText ( tostring ( showammo1 ),( sw - - 820 ) / 2 , ( sh - 540 ) / 2 ,( sw - - 810 ) / 2 , ( sh - 700 ) / 2 , tocolor ( 255 , 255 , 255 , 255 ), 0.4 , font , "left" , "top" , false , false , false )
end
else
end
end )
[ Dodano : 2017-04-03, 13:54 ]
Pumelowsky , to nie jest funkcja
Podpis
"amited" napisał/a :
Wysłany: 2017-04-03, 17:24
Krzemo1234
Wiek: 26 Na forum: 3751 dni Posty: 387
Nick w MP: Krzemo
Piwa : 16
Jak ja sam nie wiem,
Podpis
Jeśli ci pomogłem zostaw zimne
Wysłany: 2017-04-03, 17:51
amited
Wiek: 26 Na forum: 3714 dni Posty: 1233
Nick w MP: Amited
Piwa : 512
Krzemo1234 , ... podasz czy nie?
Podpis
"amited" napisał/a :
Wysłany: 2017-04-03, 18:10
Krzemo1234
Wiek: 26 Na forum: 3751 dni Posty: 387
Nick w MP: Krzemo
Piwa : 16
jak j? znale??
Podpis
Jeśli ci pomogłem zostaw zimne
Wysłany: 2017-04-03, 19:48
amited
Wiek: 26 Na forum: 3714 dni Posty: 1233
Nick w MP: Amited
Piwa : 512
Krzemo1234 , No nie wiem, wgraj kod kt?ry Ci poda?em i podaj db3?
Podpis
"amited" napisał/a :
Więcej szczegółów
Wystawiono 1 piw(a):Krzemo1234
Tagi: nie :: działą :: hud
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: