Wysłany: 2021-12-31, 21:49
HarnesHa12
Wiek: 25 Na forum: 1825 dni Posty: 5
Witam, dzi? zacz??em bawi? si? paczk? OwlGaming, gdy doda?em siebie do frakcji oraz stworzy?em miejsce znacznik /duty to gdy zaczynam wpisywa? /duty komenda nie odpowiada tak jakby nie istnia?a, jeszcze raz powtarzam ja si? tylko bawi? to paczk?, nie chce tworzy? jakiego? g?wna za przeproszeniem na MTA z paczk? owla.
[ Dodano : 2022-01-01, 02:32 ]
Ma?a aktualizacja, po jakie? godzinie znalaz?em poradnik aby doda? tabele w MySQL, teraz komenda odpowiada, lecz gdy jestem w polu duty, kt?ry przed chwil? zrobi?em, komenda zacze?a wy?wietla? "There is no duty available for you at this spot!" a jestem w miejscu duty kt?rym przed chwil? stworzy?em.
Wysłany: 2022-01-01, 12:48
TheBestv4
Przyszły programista LUA
Wiek: 30 Na forum: 2024 dni Posty: 52
Nick w MP: Absolwent
Piwa : 838
debugscript 3
W konsoli i podaj b??d, bo napewno taki wyst?puje
Podpis
Dołącz do najlepszego community!
Wysłany: 2022-01-01, 19:38
HarnesHa12
Wiek: 25 Na forum: 1825 dni Posty: 5
"TheBestv4" napisał/a :debugscript 3
W konsoli i podaj b??d, bo napewno taki wyst?puje
No i jest b??d
B??d:
ERROR: duty/g_duty.lua:46 attempt to index local 'factionDuty' (a boolean value)
Kod duty/g_duty.lua
Kod: DutyColShapes = { }
function createDutyColShape(posX, posY, posZ, size, interior, dimension, factionID, locationID)
if type(DutyColShapes[tonumber(factionID)]) ~= "table" then
DutyColShapes[tonumber(factionID)] = { }
end
if not DutyColShapes[tonumber(factionID)][tonumber(locationID)] then
tempShape = createColSphere(tonumber(posX), tonumber(posY), tonumber(posZ), tonumber(size))
setElementDimension(tempShape, tonumber(dimension) or 0)
setElementInterior(tempShape, tonumber(interior) or 0)
if tempShape then
DutyColShapes[tonumber(factionID)][tonumber(locationID)] = tempShape
setElementData(resourceRoot, "DutyColShapes", DutyColShapes)
return true
end
end
end
function destroyDutyColShape(factionID, locationID)
if DutyColShapes[tonumber(factionID)] and DutyColShapes[tonumber(factionID)][tonumber(locationID)] then
destroyElement(DutyColShapes[tonumber(factionID)][tonumber(locationID)])
DutyColShapes[tonumber(factionID)][tonumber(locationID)] = nil
setElementData(resourceRoot, "DutyColShapes", DutyColShapes)
return true
end
end
-- -------------------------- --
-- General checking functions -- Revised by Chaos for OwlGaming < Old way was shitty less loops now
-- -------------------------- --
function fetchAvailablePackages( targetPlayer )
local availablePackages = { }
local allowList = { }
local faction = getElementData(targetPlayer, "faction")
local factionDuty = getElementData(resourceRoot, "factionDuty")
local factionLocations = getElementData(resourceRoot, "factionLocations")
local DutyColShapes = getElementData(resourceRoot, "DutyColShapes") or {}
local resource = getResourceRootElement(getResourceFromName("factions"))
if resource then
allowListTemp = getElementData(resource, "dutyAllowTable")
end
for factionID, _ in pairs(faction) do
if factionDuty[factionID] then
for i, factionPackage in pairs ( factionDuty[factionID] ) do -- Loop all the faction packages
local found = false
for index, v in pairs ( factionPackage[4] ) do -- Loop all the colshapes of the factionpackage
if type(DutyColShapes[factionID]) ~= 'table' then
DutyColShapes[factionID] = {}
end
if isElement(DutyColShapes[factionID][tonumber(index)]) then
if isElementWithinColShape( targetPlayer, DutyColShapes[factionID][tonumber(index)] ) then
found = true
break -- We found this package already, no need to search the other colshapes
end
end
end
local veh = getPedOccupiedVehicle(targetPlayer) -- Still can't find it? Lets see if they are in a duty vehicle
if not found and veh then
local vehid = getElementData(veh, "dbid")
for k,v in pairs(factionLocations[factionID]) do
if tonumber(vehid) == tonumber(v[9]) then -- Yep vehicle ID matches!
found = true
end
end
end
if found and canPlayerUseDutyPackage(targetPlayer, i, factionID) then
factionPackage.factionID = factionID
table.insert(availablePackages, factionPackage)
end
end
table.insert(allowList, allowListTemp[factionID][3])
end
end
return availablePackages, allowList
end
function getGrant(thePlayer, grantID, factionID)
local factionID = tonumber(factionID)
local factionDuty = getElementData(resourceRoot, "factionDuty")
if factionDuty[factionID] then
return factionDuty[factionID][tonumber(grantID)]
end
end
function canPlayerUseDutyPackage(targetPlayer, packageID, factionID)
local package = tonumber(packageID)
local playerPackagePermission = getElementData(targetPlayer, "faction")[factionID].perks
if playerPackagePermission then
for index, permissionID in ipairs(playerPackagePermission) do
if (tonumber(permissionID) == tonumber(package)) then
return true
end
end
end
return false
end
function getFactionPackages( factionID )
if not factionID or not tonumber( factionID ) then
return false
end
local factionDuty = getElementData(resourceRoot, "factionDuty")
if type(factionDuty) ~= 'table' then
factionDuty = {}
factionDuty[tonumber(factionID)] = {}
end
return factionDuty[tonumber(factionID)]
end
addEvent("onPlayerDuty", true)
[ Dodano : 2022-02-22, 01:22 ]
Kto? co??
Tagi: niedziałające :: /duty :: owlgamingu
Anonymous
Na forum: 245 dni
Posty: 1
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