xKenY.
Wiek: 28 Na forum: 3340 dni Posty: 4
Nick w MP: NajaaK
Witam czy Witam wszystkich skrypterow lua chcialbym was sie zapytac co zrobic jak chce mie? kilka przecho Na serwie. Wiec tak mam kilka przecho Na serwie wszystko dobrze dzia?a wyciagnac sie da tepa do tego miejsca co jest ustawione lecz teraz mam problem z zostawianiem pojazdow jesli dam auto suszarka do przecho to good widac lecz gdy wjade w marker w kt?rym sie oddaje auto to ono znika I go w zadnym przecho ani na mapie nie ma
c_parking
Kod: local screenW, screenH = guiGetScreenSize()
---- TWORZENIE PRZECHOWALNI NOWY SYSTEM
przechowalnie = {
{{1582.41, -1405.94, 13.75+0.3},setElementData(createMarker(1582.41, -1405.94, 13.75-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",1),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle",createColCuboid(1578.7016601563, -1414.6091308594, 12.635543823242, 10.25, 5, 5.25),{1585.16, -1412.04, 13.42,0,0,270}},
{{-1329.83, -503.23, 14.17},setElementData(createMarker(-1329.83, -503.23, 14.17-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",2),{['Plane']=true,['Helicopter']=true,},"Samoloty i Helikoptery", createColCuboid(-1374.84412, -523.80127, 13.17188, 32.974975585938, 60.693542480469, 8.1999992370605),{-1361.16, -493.17, 14.17,0,0,210}},
{{-1329.80, 338.39, 7.19},setElementData(createMarker(-1329.80, 338.39, 7.19-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",3),{['Boat']=true},"?odzie", createColCuboid(-1322.88025, 340.98438, -1.55000, 28.96923828125, 33.127319335938, 10.200000011921),{-1313.18, 357.69, 2.65, 0.00, 0.00, 283.42}},
{{1765.17, -2020.07, 14.15+0.3},setElementData(createMarker(1765.17, -2020.07, 14.15-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",4),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle",createColCuboid(1762.42041, -2027.75293, 13.14842, 19.55908203125, 8.8485107421875, 6.1250003814697),{1768.03, -2024.49, 14.15, -0.00, -0.00, 268.31}},
{{1766.58, -2037.49, 13.52+0.3},setElementData(createMarker(1766.58, -2037.49, 13.52-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",5),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle",createColCuboid(1761.14673, -2036.68335, 11.82012, 15.338989257813, 9.07958984375, 6.2499994277954),{1771.64, -2032.37, 13.20, 0.26, 0.20, 272.34}},
{{1756.93, -2055.34, 13.58+0.3},setElementData(createMarker(1756.93, -2055.34, 13.58-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",6),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle", createColCuboid(1743.94580, -2061.62891, 12.07658, 13.225219726563, 10.77734375, 6.7000001907349),{1751.41, -2057.70, 14.28, 0.00, 0.00, 180.38}},
{{1982.61, 2494.07, 10.86+0.3},setElementData(createMarker(1982.61, 2494.07, 10.86-0.9, "cylinder", 2, 255,255,255,50),"przecho:id",7),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle",createColCuboid(1983.86, 2484.37, 8.84, 5.25, 7.50, 5.25),{1987.01, 2487.30, 10.84, -0.00, 0.00, 180}},
}
for i,p in pairs(przechowalnie) do
local t=createElement("text")
setElementData(t,"scale",1.5)
setElementData(t,"name",("Odbi?r pojazd?w (%s)"):format(p[4]))
setElementPosition(t,p[1][1],p[1][2],p[1][3])
end
-----
ID_PRZECHO_DO_JAKIEJ_WLAZLES = nil
local wm={}
wm.window=guiCreateWindow(0.25, 0.26, 0.51, 0.42, "Odbieranie pojazd?w", true)
guiWindowSetSizable(wm.window, false)
guiWindowSetMovable(wm.window, false)
guiSetVisible(wm.window, false)
wm.gridlist=guiCreateGridList(0.04, 0.09, 0.92, 0.65, true, wm.window)
guiGridListAddColumn(wm.gridlist, "ID", 0.2)
guiGridListAddColumn(wm.gridlist, "Model", 0.55)
guiGridListAddColumn(wm.gridlist, "Zarejestrowany", 0.2)
wm.submit=guiCreateButton(0.04, 0.76, 0.47, 0.19, "Wyjmij pojazd", true, wm.window)
wm.close=guiCreateButton(0.57, 0.75, 0.39, 0.20, "Zamknij", true, wm.window)
addEvent("onParkingGetVehicles", true)
addEventHandler("onParkingGetVehicles", root, function(result,id)
guiGridListClear(wm.gridlist)
if not result then return end
for i,v in pairs(result) do
if v["registered"] == "false" then
v["registered"] = "NIE"
else
v["registered"] = "TAK"
end
local row=guiGridListAddRow(wm.gridlist)
if przechowalnie[id][3][getVehicleType(v["model"])] then
guiGridListSetItemText(wm.gridlist, row, 1, v["id"], false, false)
guiGridListSetItemText(wm.gridlist, row, 2, getVehicleNameFromModel(v["model"]), false, false)
guiGridListSetItemText(wm.gridlist, row, 3, v["registered"], false, false)
end
end
end)
addEventHandler("onClientMarkerHit", root, function(el,md)
local id = getElementData(source,"przecho:id")
if not id then return end
if el~=localPlayer then return end
if isPedInVehicle(el) then return end
if guiGetVisible(wm.window) == false then
showCursor(true)
guiSetVisible(wm.window,true)
triggerServerEvent("onParkingGetRekords", root,id)
ID_PRZECHO_DO_JAKIEJ_WLAZLES = id
--etCameraMatrix(-2056.26, 468.77, 38.49, -2048.08, 467.73, 35.17)
end
end)
addEventHandler("onClientGUIClick", resourceRoot, function()
if source == wm.close then
if guiGetVisible(wm.window) == true then
showCursor(false)
guiSetVisible(wm.window,false)
setCameraTarget(localPlayer, localPlayer)
end
end
if source == wm.submit then
local selectedRow=guiGridListGetSelectedItem(wm.gridlist) or -1
if selectedRow < 0 then return end
local vehicles=getElementsWithinColShape(przechowalnie[ID_PRZECHO_DO_JAKIEJ_WLAZLES][5],"vehicle")
if #vehicles > 0 then
addEventHandler("onClientRender",root,render1)
setTimer(renderstop1,4500,1)
return
end
local id=guiGridListGetItemText(wm.gridlist, selectedRow, 1)
local register=guiGridListGetItemText(wm.gridlist, selectedRow, 3)
if register == "NIE" then
outputChatBox("*Zarejestruj pojazd w urz?dzie! Jego ID to "..id,255,0,0)
return end
guiGridListRemoveRow(wm.gridlist, selectedRow)
triggerServerEvent("onParkingVehicleSpawn", localPlayer, tonumber(id),przechowalnie[ID_PRZECHO_DO_JAKIEJ_WLAZLES][6])
end
end)
function render1()
dxDrawText(" Nie ma miejsca aby wyci?gn?? pojazd", screenW * 0.3656, screenH * 0.1553, screenW * 0.6273, screenH * 0.3193, tocolor(255, 0, 0, 255), 1.50, "pricedown", "center", "center", false, false, false, false, false)
end
function renderstop1()
removeEventHandler("onClientRender",root,render1)
end
s_parking
Kod:
chowalnie = {
{{-1427.65, -560.25, 22},createMarker(-1439.56, -533.31, 14.17-0.9, "cylinder", 16, 255,255,255,25),setElementData(createColCuboid(-1448.30811, -553.72772, 13.02188, 26.717041015625, 59.843353271484, 9.775),"przecho:chowanie:id",1),{["Plane"]=true,["Helicopter"]=true,},"Samoloty i Helikoptery"},
{{1582.30, -1416.86, 13.58},createMarker(1582.30, -1416.86, 13.58-0.9, "cylinder", 0, 255,255,255,25),setElementData(createColCuboid(1579.6571044922, -1419.3103027344, 12.520983886719, 5.25, 4.75, 2.75),"przecho:chowanie:id",2),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle"},
{{1765.83, -2049.19, 15.30},createMarker(1582.30, -1416.86, 13.58-0.9, "cylinder", 0, 255,255,255,25),setElementData(createColCuboid(1763.46130, -2055.07788, 12.58070, 6.3759765625, 11.5224609375, 6.5208724975586),"przecho:chowanie:id",3),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle"},
{{1998.33, 2488.23, 10.82},createMarker(1998.33, 2488.23, 10.82-0.9, "cylinder", 0, 255,255,255,25),setElementData(createColCuboid(1995.30, 2486.28, 8.83, 6.3759765625, 11.5224609375, 2.5208724975586),"przecho:chowanie:id",4),{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},"Samochody i motocykle"},
}
for _,c in pairs(chowalnie) do
createBlip(c[1][1],c[1][2],c[1][3], 35,2,0,0,0,0,0,250)
local t=createElement("text")
setElementData(t,"scale",1.5)
setElementData(t,"name","Pozostawianie pojazd?w")
setElementPosition(t,c[1][1],c[1][2],c[1][3])
end
addEvent("onParkingGetRekords", true)
addEventHandler("onParkingGetRekords", root, function(id)
local uid=getElementData(client,"player:uid")
if not uid then return end
local org = getElementData(client,"player:organization:id")
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE (ownedPlayer=? OR ownedGroup=?) AND parking=1",uid,org or "Brak")
if #result > 0 then
triggerClientEvent(client, "onParkingGetVehicles", root, result,id)
end
end)
addEventHandler("onColShapeHit", root, function(el,md)
local id_chow = getElementData(source,"przecho:chowanie:id")
if not id_chow then return end
if getElementType(el) == "player" then
local veh=getPedOccupiedVehicle(el)
if not veh then return end
if getVehicleController(veh) ~= el then return end
local id=getElementData(veh,"vehicle:id")
if not id then return end
if chowalnie[id_chow][4][getVehicleType(veh)] then
if isTimer(timeroddania) then return end
setElementFrozen(veh,true)
--outputChatBox("Trwa oddawanie pojazdu.", el,255,255,255,true)
toggleControl(el,"enter_exit",false)
timeroddania=setTimer(function()
setElementFrozen(veh,false)
local id=getElementData(veh,"vehicle:id")
if not id then return end
exports["ogrpg-vehicles"]:onSaveVehicle(veh)
destroyElement(veh)
exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie(kierowca)", id)
toggleControl(el,"enter_exit",true)
--outputChatBox("* Pomy?lnie zapisano pojazd.", el, 255, 255 ,255 ,true)
end, 3000, 1)
end
elseif getElementType(el) == "vehicle" then
local gracz=getVehicleController(el)
if gracz then return end
local id=getElementData(el,"vehicle:id")
if not id then return end
if chowalnie[id_chow][4][getVehicleType(veh)] then
if isTimer(timeroddania) then return end
timeroddania=setTimer(function()
setElementFrozen(el,false)
local id=getElementData(el,"vehicle:id")
if not id then return end
exports["ogrpg-vehicles"]:onSaveVehicle(el)
destroyElement(el)
exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie(bez kierowcy)", id)
--outputChatBox("* Pomy?lnie zapisano pojazd.", el, 255, 255 ,255 ,true)
end, 3000, 1)
setElementFrozen(el,true)
setVehicleLocked(el,true)
end
end
end)
addEvent("onParkingVehicleSpawn", true)
addEventHandler("onParkingVehicleSpawn", root, function(id,miejsce)
if not id then return end
if not miejsce then return end
local spawn=exports["ogrpg-vehicles"]:onRespawnVehicles(_,id,miejsce)
if spawn then
addEventHandler("onClientRender",root,render1)
end
end)
function render1()
dxDrawText("Zrespiono pojazd", screenW * 0.3656, screenH * 0.1553, screenW * 0.6273, screenH * 0.3193, tocolor(255, 255, 255, 255), 2.50, "pricedown", "center", "center", false, false, false, false, false)
end
function renderstop1()
removeEventHandler("onClientRender",root,render1)
end