vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())
local nlOffsets={
[411]={-1,0,-0.6}, -- infernus
[470]={-1,0,-0.4}, -- patriot
[541]={-0.9,0,-0.4}, -- bulelt
[549]={-0.9,0,-0.4}, -- tampa
[587]={-1,0,-0.5}, -- euros
}
local nlIDX={
3962,2113,1784,2054,2428,2352
}
outputChatBox = _outputChatbox
function outputChatBox(tekst,gracz)
if not gracz then return end
if not isElement(gracz) then return end
if getElementType(gracz) ~= "player" then return end
triggerClientEvent(gracz,"powiadomienie",root,tekst)
end
function getAdmin2(plr,level)
if level then
local result=exports["tiyl-db"]:dbGet("SELECT * from tiyl_ekipa_adm WHERE serial=? AND level=?", getPlayerSerial(plr), level)
if result and #result > 0 then
return true
else
return false
end
else
local result=exports["tiyl-db"]:dbGet("SELECT * from tiyl_ekipa_adm WHERE serial=?", getPlayerSerial(plr))
if result and #result > 0 then
return true
else
return false
end
end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function getVehicleHandlingProperty ( element, property )
if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
local handlingTable = getVehicleHandling ( element )
local value = handlingTable[property]
if value then
return value
end
end
return false
end
function onRespawnVehicles(_,id,poss)
-- Settings (QUERY)
if id then
result=exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_pojazdy WHERE parking=1 and not(police=1) AND id=?", id)
query=exports["tiyl-db"]:dbSet("UPDATE tiyl_pojazdy SET parking=0 WHERE id=?", id)
else
result=exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_pojazdy WHERE parking=0 and not(police=1)")
end
-- Pairs
for ile,vehicle in pairs(result) do
vehicles=ile
if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
else pos=split(vehicle["pos"], ",") end
local color=split(vehicle["color"], ",")
local lights=split(vehicle["headlights"], ",")
local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
setVehicleColor(veh, color[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
setVehicleHeadLightColor(veh, lights[1], lights[2], lights[3])
if vehicle["plateText"] ~= "" then
local id = getElementData(vehicle, "vehicle:id")
else
setVehiclePlateText(veh, tostring("SA "..vehicle["id"]))
end
setElementFrozen(veh, (vehicle["frozen"]) > 0)
if vehicle["paintjob"] ~= 3 then
setVehiclePaintjob(veh, vehicle["paintjob"])
end
setElementHealth(veh, vehicle["health"])
setElementData(veh,"vehicle:spawn",true)
setElementData(veh,"vehicle:id", vehicle["id"])
setElementData(veh,"vehicle:fuel", vehicle["fuel"])
setElementData(veh,"vehicle:bak", vehicle["bak"])
setElementData(veh, "vehicle:mk1", vehicle["mk1"])
setElementData(veh, "vehicle:mk2", vehicle["mk2"])
setElementData(veh, "vehicle:mk3", vehicle["mk3"])
setElementData(veh,"vehicle:desc", vehicle["text"] or false)
setElementData(veh,"vehicle:mileage", vehicle["mileage"])
setElementData(veh,"vehicle:driver", vehicle["driver"])
setElementData(veh,"vehicle:ownedGroup", vehicle["ownedGroup"])
setElementData(veh,"vehicle:ownedPlayer", vehicle["ownedPlayer"])
setElementData(veh, "vehicle:pojemnosc", vehicle["pojemnosc"])
setElementData(veh, "vehicle:rodzaj", vehicle["rodzaj"])
local xfour = vehicle['naped']
local model = vehicle['model']
if getElementData(veh, "vehicle:rodzaj") == "LPG" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:fuel", false)
setElementData(veh, "vehicle:gas",vehicle["gas"])
setVehicleHandling(veh, "maxVelocity", velocity+1)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.5)
setVehicleHandling(veh, "engineType", "electric")
elseif getElementData(veh, "vehicle:rodzaj") == "ON" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh, "maxVelocity", velocity+4)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.0)
setVehicleHandling(veh, "engineType", "diesel")
elseif getElementData(veh, "vehicle:rodzaj") == "PB" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh, "maxVelocity", velocity+2)
setVehicleHandling(veh, "engineAcceleration", acceleration+1.3)
setVehicleHandling(veh, "engineType", "petrol")
end
if getElementData(veh, "vehicle:pojemnosc") == -2 then
setElementData(veh, "vehicle:poj", "0,1")
elseif getElementData(veh, "vehicle:pojemnosc") == -2 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "0.2")
setVehicleHandling(veh, "maxVelocity", velocity+0.1)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.1)
elseif getElementData(veh, "vehicle:pojemnosc") == -3 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "0.3")
setVehicleHandling(veh, "maxVelocity", velocity+0.2)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.2)
elseif getElementData(veh, "vehicle:pojemnosc") == -4 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "0.5")
setVehicleHandling(veh, "maxVelocity", velocity+0.5)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.3)
elseif getElementData(veh, "vehicle:pojemnosc") == -5 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "0.7")
setVehicleHandling(veh, "maxVelocity", velocity+0.6)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.3)
elseif getElementData(veh, "vehicle:pojemnosc") == -6 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.0")
setVehicleHandling(veh, "maxVelocity", velocity+0.7)
setVehicleHandling(veh, "engineAcceleration", acceleration+0.4)
end
if getElementData(veh, "vehicle:pojemnosc") > 11 then
setElementData(veh, "vehicle:pojemnosc", 11)
end
if getElementData(veh, "vehicle:pojemnosc") == 1 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.2")
setVehicleHandling(veh, "engineAcceleration", acceleration+1.3)
elseif getElementData(veh, "vehicle:pojemnosc") == 2 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.6")
setVehicleHandling(veh, "engineAcceleration", acceleration+1.5)
elseif getElementData(veh, "vehicle:pojemnosc") == 3 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.8")
setVehicleHandling(veh, "maxVelocity", velocity+3)
setVehicleHandling(veh, "engineAcceleration", acceleration+1.8)
elseif getElementData(veh, "vehicle:pojemnosc") == 4 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.0")
setVehicleHandling(veh, "maxVelocity", velocity+4)
setVehicleHandling(veh, "engineAcceleration", acceleration+1.9)
elseif getElementData(veh, "vehicle:pojemnosc") == 5 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.2")
setVehicleHandling(veh, "maxVelocity", velocity+5)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.0)
elseif getElementData(veh, "vehicle:pojemnosc") == 6 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.5")
setVehicleHandling(veh, "maxVelocity", velocity+6)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.2)
elseif getElementData(veh, "vehicle:pojemnosc") == 7 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.6")
setVehicleHandling(veh, "maxVelocity", velocity+7)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.4)
elseif getElementData(veh, "vehicle:pojemnosc") == 8 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.7")
setVehicleHandling(veh, "maxVelocity", velocity+8)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.5)
elseif getElementData(veh, "vehicle:pojemnosc") == 9 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.8")
setVehicleHandling(veh, "maxVelocity", velocity+12)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.6)
elseif getElementData(veh, "vehicle:pojemnosc") == 10 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.9")
setVehicleHandling(veh, "maxVelocity", velocity+13)
setVehicleHandling(veh, "engineAcceleration", acceleration+2.7)
elseif getElementData(veh, "vehicle:pojemnosc") == 11 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "3.0")
setVehicleHandling(veh, "maxVelocity", velocity+18)
setVehicleHandling(veh, "engineAcceleration", acceleration+5)
end
local mk1 = vehicle['mk1']
if tonumber(mk1) ~= 0 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh,"engineAcceleration", acceleration+2)
setVehicleHandling(veh,"maxVelocity", velocity+6) -- maksymalan pr?dko?? pojazdu!
end
local mk2 = vehicle['mk2']
if tonumber(mk2) ~= 0 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh,"engineAcceleration", acceleration+4)
setVehicleHandling(veh,"maxVelocity", velocity+8) -- maksymalan pr?dko?? pojazdu!
end
local mk3 = vehicle['mk3']
if tonumber(mk3) ~= 0 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh,"engineAcceleration", acceleration+6)
setVehicleHandling(veh,"maxVelocity", velocity+14) -- maksymalan pr?dko?? pojazdu!
end
local naped = vehicle['naped']
if tonumber(naped) ~= 0 then
setVehicleHandling(veh,"driveType","awd")
end
if (type(vehicle['rent']) == "string") then
local tabelka = {}
local hood = vehicle['removehood']
if tonumber(hood) == 1 then
setElementData(veh,"vehicle:bonnet",true)
end
local mask = vehicle['masked']
if tonumber(mask) ~= 0 then
setElementData(veh,"vehicle:masked",vehicle['masked'])
end
local rente = split(vehicle['rent'], ',')
for k,v in ipairs(rente) do
table.insert(tabelka,v)
end
setElementData(veh,"vehicle:rent", tabelka or false)
else
setElementData(veh,"vehicle:rent",0)
end
setElementData(veh,"neony", vehicle["neon"])
if vehicle["blokada"] == "true" then
setElementData(veh,"vehicle:block", true)
setVehicleWheelStates(veh, 2, 2, 2, 2)
else
setElementData(veh,"vehicle:block", false)
end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if getElementData(veh,"neony") ~= 0 then
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end
neon1=createObject(nlIDX[rodzajneonu],0,0,0)
neon2=createObject(nlIDX[rodzajneonu],0,0,0)
setElementData(veh,"zneony", {neon1, neon2})
attachElements(neon1,veh,of[1],of[2],of[3])
attachElements(neon2,veh,-of[1],of[2],of[3])
end
for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(veh, v) end
for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(veh, i, tonumber(v)) end
setVehicleDamageProof(veh, true)
setVehicleFuelTankExplodable ( veh, true )
end
outputDebugString("[TIYL-Pojazdy] Zaladowalo sie az "..vehicles.." pojazdow!.")
return vehicle
end
--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
if getElementData(vehicle,"vehicle:spawn") then
-- Setting
local panelstates={}
local model=getElementModel(vehicle)
local health=getElementHealth(vehicle)
local x,y,z=getElementPosition(vehicle)
local rx,ry,rz=getElementRotation(vehicle)
local desc=getElementData(vehicle,"vehicle:desc") or ""
local id=getElementData(vehicle,"vehicle:id")
local fuel=getElementData(vehicle,"vehicle:fuel")
local gas=getElementData(vehicle, "vehicle:gas") or 0
local mileage=getElementData(vehicle,"vehicle:mileage")
local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicle, true)
local driver=getElementData(vehicle,"vehicle:driver") or ""
local rent=getElementData(vehicle,"vehicle:rent")
local player=getElementData(vehicle,"vehicle:ownedPlayer")
local blokada=getElementData(vehicle,"vehicle:block")
local neon=getElementData(vehicle,"neony")
local h1,h2,h3=getVehicleHeadLightColor(vehicle)
local paintjob=getVehiclePaintjob(vehicle)
local rear="Brak"
local mask=getElementData(vehicle,"vehicle:masked") or 0
local frozen= isElementFrozen(vehicle) and 1 or 0
for i=0,6 do table.insert(panelstates, getVehiclePanelState(vehicle,i)) end
panelstates=table.concat(panelstates,",")
upgrades=getVehicleUpgrades(vehicle)
if not upgrades then upgrades={} end
upgrades=table.concat(upgrades, ",")
-- Query
local query = exports["tiyl-db"]:dbSet(string.format("UPDATE tiyl_pojazdy SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', masked='%d', health='%d', fuel='%d', gas='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', blokada='%s' WHERE id=%d",
model, x,y,z, rx,ry,rz, "0",desc, mask,health, fuel, gas, mileage, frozen, driver, c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12, panelstates, paintjob, upgrades, h1,h2,h3, player, neon, tostring(blokada), id))
if (type(rent) == "table") then
local rr = string.format("%s", table.concat(rent, ',') )
-- outputDebugString(rr)
local query2= exports['tiyl-db']:dbSet("UPDATE tiyl_pojazdy SET rent=? WHERE id=?",rr,id)
end
end
end
function onParkVehicle(vehicle)
local query=exports["tiyl-db"]:dbSet("UPDATE tiyl_pojazdy SET parking=1 WHERE id=?", getElementData(vehicle,"vehicle:id"))
if query then
local zneony=getElementData(vehicle,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(vehicle,"zneony")
end
destroyElement(vehicle)
end
end
--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
local uid=getElementData(plr,"player:uid")
if not uid then return end
if value == "faction" then
local result=exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_sluzby WHERE code=? AND uid=?", code, uid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "organization" then
local result=exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_organizacje WHERE uid=?", uid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "owner" then
local result=exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_gracze WHERE id=?", uid)
if result and #result > 0 then
return result[1].id
else
return false
end
end
end
--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit", root, function(plr,seat)
if seat ~= 0 then return end
if isElement(source) then
onSaveVehicle(source)
setVehicleEngineState(source, false)
setVehicleDamageProof(source, true)
end
unbindKey(plr, 'h', 'down', bindHoron4)
end)
addEventHandler("onPlayerQuit", root, function()
local veh=getPedOccupiedVehicle(source)
if veh then
setVehicleDamageProof(source, true)
onSaveVehicle(veh)
end
end)
addEventHandler("onResourceStop", resourceRoot, function()
for i,v in ipairs(getElementsByType("vehicle")) do
onSaveVehicle(v)
local zneony=getElementData(v,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(v,"zneony")
end
end
outputDebugString("[TIYL-Pojazdy] Serwer zapisal wszystkie pojazdy do bazy danych!")
end)
addEventHandler("onVehicleEnter", root, function(plr,seat)
if seat ~= 0 then return end
setVehicleEngineState(source, false)
setElementData(source,"vehicle:driver",getPlayerName(plr))
if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
--triggerClientEvent(plr,"addNotification",root,"* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku H.","info")
bindKey(plr, 'h', 'down', bindHoron4, plr)
end
end)
--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
local rent=getElementData(source, "vehicle:rent")
local group=getElementData(source, "vehicle:ownedGroup")
if group == "0" then group = "Brak" end
local player=getElementData(source, "vehicle:ownedPlayer")
if getAdmin2(plr, 5) or getAdmin2(plr, 4) then
return
end
if rent and (type(rent) == "table") then
for i,s in pairs(rent) do
if tonumber(s) == getElementData(plr,"player:uid") then
return end
end
end
local plrgroup = getElementData(plr,"player:organization")
if plrgroup then
-- outputDebugString(group)
if getSettings(plr,false,"organization") == group then return end
end
if player and player ~= getSettings(plr,false,"owner") then
triggerClientEvent(plr,"addNotification",root,"* Ten pojazd niestety nie nale?y do ciebie!.","error")
cancelEvent()
end
end
end)
addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if jacked then
if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:uid") then return end
cancelEvent()
end
end)
addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if seat == 0 then
if getElementData(source,"spawnowany")== true then
if getElementData(plr,"player:admin")== false then
cancelEvent()
end
end
end
end)
function bindHoron4(plr)
veh=getPedOccupiedVehicle(plr)
if not veh then return end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if not rodzajneonu then return end
if rodzajneonu==0 then
outputChatBox('* Brak Neonow.', plr, 255, 0 ,0)
return end
local zneony=getElementData(veh,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(veh,"zneony")
--triggerClientEvent(plr,"addNotification",root,'* Wy??czy?e? Neony.',"warning")
else
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end
neon1=createObject(nlIDX[rodzajneonu],0,0,0)
neon2=createObject(nlIDX[rodzajneonu],0,0,0)
setElementData(veh,"zneony", {neon1, neon2})
attachElements(neon1,veh,of[1],of[2],of[3])
attachElements(neon2,veh,-of[1],of[2],of[3])
--triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
end
end
addEventHandler("onElementDestroy", getRootElement(), function ()
if getElementType(source) == "vehicle" then
local zneony=getElementData(source,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(source,"zneony")
end
end
end)
addEventHandler("onResourceStart", resourceRoot, function() onRespawnVehicles(_,false) end)
--[[
vehicles retrieval - mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--
function shuffle(t)
local n = #t
while n >= 2 do
-- n is now the last pertinent index
local k = math.random(n) -- 1 <= k <= n
-- Quick swap
t[n], t[k] = t[k], t[n]
n = n - 1
end
return t
end
local function vr()
local pojazdy=getElementsByType("vehicle")
if (#pojazdy<1) then return end
local pojazdwoda={}
for _,pojazd in ipairs(pojazdy) do
if isElementInWater(pojazd) and not getVehicleController(pojazd) then
local x,y,z=getElementPosition(pojazd)
if (z<-1) then
table.insert(pojazdwoda,pojazd)
end
end
end
if (#pojazdwoda<1) then return end
outputDebugString("Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)
shuffle(pojazdwoda)
local pojazd=pojazdwoda[1]
if getElementData(pojazd, "vehicle:spawn") then
onParkVehicle(pojazd)
else
respawnVehicle(pojazd)
end
end
setTimer(vr, 35000, 0)
local pozwolone ={
[471] = true, -- quad
[453] = true, -- kutry
}
--//////////////////////////////////////////////////////// Licencje
local categoryA={[463] = true,[461] = true,[581] = true,[448] = true,[468] = true,[521] = true,[522] = true,[523] = true}
local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true,
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
if pozwolone[getElementModel(source)] then return end
if categoryA[getElementModel(source)] then
if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"A") then
cancelEvent()
end
elseif categoryB[getElementModel(source)] then
if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"B") then
cancelEvent()
end
elseif categoryC[getElementModel(source)] then
if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"C") then
cancelEvent()
end
end
end
end)
local strefa = { }
local strefy = {
}
local ogranicznik = createElement ("ogranicznik");
for i,v in ipairs ( strefy ) do
strefa[i] = createColCuboid ( v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], v [ 5 ], v [ 6 ], v [7] )
setElementParent (strefa [i], ogranicznik);
end
addEventHandler("onColShapeHit", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
setElementData(el,"vehicle:tempspeed", 50)
end
end)
addEventHandler("onColShapeLeave", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
removeElementData(el,"vehicle:tempspeed")
end
end)
function wariant(plr, cmd, var1, var2)
local veh = getPedOccupiedVehicle(plr)
if not veh then return end
local var1, var2 = getVehicleVariant(veh)
if (veh and getVehicleController(veh) ~= plr) then return end
local speedx, speedy, speedz = getElementVelocity(veh)
if not speedx then speedx=0 end
if not speedy then speedy=0 end
if not speedz then speedz=0 end
speedx = tonumber(speedx);speedy=tonumber(speedy);speedz=tonumber(speedz)
local speed = (speedx^2 + speedy^2 + speedz^2)^(0.5) * 180
if speed > 2 then outputChatBox("St?j w miejscu!",plr,255,255,255) return end
if getElementData(plr, "wariant:blokada", true) then outputChatBox("* Tej komendy mo?esz u?ywa? co 30 sekund!", plr, 255, 0, 0) return end
setElementData(plr, "wariant:blokada", true)
setTimer ( setElementData, 30000, 1, plr, "wariant:blokada", false )
local panel = {}
for i=0,6 do
panel[i] = getVehiclePanelState ( veh, i )
end
setVehicleVariant(veh, tonumber(not var1), tonumber(not var1))
for i=0, 6 do
setVehiclePanelState ( veh, i ,panel[i])
end
end
addCommandHandler("wariant", wariant)
function createNewVehicle(id)
local q = exports["tiyl-db"]:dbGet("SELECT * FROM tiyl_pojazdy WHERE id=?", uid)
local veh = onRespawnVehicles(q[1])
return veh
end
addEventHandler("onVehicleEnter", root, function(plr,seat,jacked)
if source then
if source and getElementData(source,"vehicle:masked") then
setElementData(plr,"player:old:nick",getPlayerName(plr))
local x = string.format("#040707%s",getPlayerName(plr):gsub("#%x%x%x%x%x%x",""))
setPlayerName(plr,x)
end
end
end)
addEventHandler("onVehicleExit", root, function(plr,seat,jacked)
if source then
if source and getElementData(source,"vehicle:masked") then
local name = getElementData(plr,"player:old:nick")
setPlayerName(plr,name)
end
end
end)
addEventHandler("onElementDestroy", root, function()
if getElementType(source) ~= "vehicle" then return end
if getElementData(source,"vehicle:masked") then
for i,p in pairs(getVehicleOccupants(source)) do
local name = getElementData(p,"player:old:nick")
setPlayerName(p,name)
end
end
end)
function zgasSilnik()
for i,v in ipairs(getElementsByType("vehicle")) do
local data = getElementData(v, "vehicle:gas")
local data2 = getElementData(v, "vehicle:fuel")
if data and tonumber(data) < 1 or data2 and tonumber(data2) < 1 then
setVehicleEngineState(v, false)
end
end
end
setTimer(zgasSilnik, 1000, 0)