Wysłany: 2018-01-16, 13:22
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Siemka mam skrypt na rekina ale chce aby ten rekin p?ywa? w wyznaczonym miejscu.
players = {}
function check ()
players = nil
players = getElementsByType ( "player" )
for k , v in ipairs ( players ) do
if ( v ~= false ) then
if ( getElementType ( v ) == "player" ) then
if ( isElementInWater ( v ) == true ) then
if ( isPedInVehicle ( v ) == false ) then
if getElementData ( v , "sharksPass" ) ~= false then
setElementData ( v , "sharksPass" , getElementData ( v , "sharksPass" )+ 1 )
end
if getElementData ( v , "sharksPass" ) == false then
setElementData ( v , "sharksPass" , 1 )
end
x , y , z = getElementPosition ( v )
if z < 1 then
if ( isElement ( getElementData ( v , "sharknullObject" )) == false ) then
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
setElementData ( v , "sharknullObject" , nil )
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
setElementData ( v , "sharkshark1" , nil )
end
nullObject = createObject ( 3027 , x , y , z - 5 )
setElementData ( v , "sharknullObject" , nullObject )
setElementData ( nullObject , "sharkOwner" , v )
setElementAlpha ( nullObject , 0 )
shark1 = createObject ( 1608 , x + 10 , y , z - 5 )
setElementData ( v , "sharkshark1" , shark1 )
attachElements ( getElementData ( v , "sharkshark1" ), getElementData ( v , "sharknullObject" ), 0 + 10 , 0 ,- 0.3 )
end
moveObject ( getElementData ( v , "sharknullObject" ), 5000 , x , y , z , 0 , 0 , 179.9 )
if getElementData ( v , "sharksPass" ) > 8 then
setElementData ( v , "sharksPass" , 0 )
shark2 = createObject ( 1608 , x , y - 15 , z - 10 , 45 , 0 , 0 )
setElementData ( v , "sharkshark2" , shark2 )
moveObject ( getElementData ( v , "sharkshark2" ), 2500 , x , y - 5 , z + 1 ,- 45 , 0 , 0 )
setTimer (function ( v )
x , y , z = getElementPosition ( getElementData ( getElementData ( v , "sharknullObject" ), "sharkOwner" ))
v = getElementData ( getElementData ( v , "sharknullObject" ), "sharkOwner" )
local vx , vy , vz = getElementPosition ( getElementData ( v , "sharkshark2" ))
local sx = x - vx
local sy = y - vy
local sz = z - vz
local new = sx ^ 2 + sy ^ 2 + sz ^ 2
if new < 30 then
H = getElementHealth ( v )
if H < 30 then
setElementHealth ( v , 0 )
setPedHeadless ( v , true )
setTimer (function ( v )
killPed ( v , nil , nil , 9 )
end , 2500 , 1 , v )
setTimer (function ( v )
setPedHeadless ( v , false )
end , 4500 , 1 , v )
else
setElementHealth ( v , H - 30 )
end
triggerClientEvent ( "ClientSharkFxBlood" , getRootElement (), x , y , z )
end
triggerClientEvent ( "ClientSharkFxSplash" , getRootElement (), x , y , z )
moveObject ( getElementData ( v , "sharkshark2" ), 2500 , x , y + 15 , z - 10 ,- 45 , 0 , 0 )
end , 2500 , 1 , v )
setTimer (function ( v )
destroyElement ( getElementData ( v , "sharkshark2" ))
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end , 5000 , 1 , v )
end
else
deleteSharks ( v )
end
else
deleteSharks ( v )
end
else
deleteSharks ( v )
end
end
end
end
end
function deleteSharks ( v )
if isElement ( v ) then
if isElement ( getElementData ( v , "sharknullObject" )) then
moveObject ( getElementData ( v , "sharknullObject" ), 5000 , x , y , z - 10 , 0 , 0 , 179.9 )
setTimer (function ( v )
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
end
if isElement ( getElementData ( v , "sharkshark2" )) then
destroyElement ( getElementData ( v , "sharkshark2" ))
end
setElementData ( v , "sharknullObject" , nil )
setElementData ( v , "sharkshark1" , nil )
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end , 5000 , 1 , v )
end
end
end
function onLoad ( )
players = nil
players = getElementsByType ( "player" )
for k , v in ipairs ( players ) do
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
end
if isElement ( getElementData ( v , "sharkshark2" )) then
destroyElement ( getElementData ( v , "sharkshark2" ))
end
setElementData ( v , "sharknullObject" , nil )
setElementData ( v , "sharkshark1" , nil )
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end
setTimer ( check , 1000 , 0 )
end
addEventHandler ( "onMapLoad" , getRootElement (), onLoad )
onLoad ( )
function onJoin ( )
players = nil
players = getElementsByType ( "player" )
end
addEventHandler ( "onPlayerJoin" , getRootElement (), onJoin )
function onQuit ( )
if isElement ( getElementData ( source , "sharknullObject" )) then
destroyElement ( getElementData ( source , "sharknullObject" ))
end
if isElement ( getElementData ( source , "sharkshark1" )) then
destroyElement ( getElementData ( source , "sharkshark1" ))
end
if isElement ( getElementData ( source , "sharkshark2" )) then
destroyElement ( getElementData ( source , "sharkshark2" ))
end
setElementData ( source , "sharknullObject" , nil )
setElementData ( source , "sharkshark1" , nil )
setElementData ( source , "sharkshark2" , nil )
setElementData ( source , "sharksPass" , 0 )
players = nil
players = getElementsByType ( "player" )
end
addEventHandler ( "onPlayerQuit" , getRootElement (), onQuit )
Ostatnio zmieniony przez Fl!k 2018-01-17, 01:00, w całości zmieniany 4 razy
Wysłany: 2018-01-16, 14:44
koxpl2x22
MAPPER-ALLEREK
Wiek: 23 Na forum: 4556 dni Posty: 375
Nick w MP: ALLEREK
Piwa : 1726
players = {}
function check ()
players = nil
players = getElementsByType ( "player" )
for k , v in ipairs ( players ) do
if ( v ~= false ) then
if ( getElementType ( v ) == "player" ) then
if ( isElementInWater ( v ) == true ) then
if ( isPedInVehicle ( v ) == false ) then
if getElementData ( v , "sharksPass" ) ~= false then
setElementData ( v , "sharksPass" , getElementData ( v , "sharksPass" )+ 1 )
end
if getElementData ( v , "sharksPass" ) == false then
setElementData ( v , "sharksPass" , 1 )
end
x , y , z = getElementPosition ( v )
if z < 1 then
if ( isElement ( getElementData ( v , "sharknullObject" )) == false ) then
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
setElementData ( v , "sharknullObject" , nil )
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
setElementData ( v , "sharkshark1" , nil )
end
nullObject = createObject ( 3027 , x , y , z - 5 )
setElementData ( v , "sharknullObject" , nullObject )
setElementData ( nullObject , "sharkOwner" , v )
setElementAlpha ( nullObject , 0 )
shark1 = createObject ( 1608 , x + 10 , y , z - 5 )
setElementData ( v , "sharkshark1" , shark1 )
attachElements ( getElementData ( v , "sharkshark1" ), getElementData ( v , "sharknullObject" ), 0 + 10 , 0 ,- 0.3 )
end
moveObject ( getElementData ( v , "sharknullObject" ), 5000 , x , y , z , 0 , 0 , 179.9 )
if getElementData ( v , "sharksPass" ) > 8 then
setElementData ( v , "sharksPass" , 0 )
shark2 = createObject ( 1608 , x , y - 15 , z - 10 , 45 , 0 , 0 )
setElementData ( v , "sharkshark2" , shark2 )
moveObject ( getElementData ( v , "sharkshark2" ), 2500 , x , y - 5 , z + 1 ,- 45 , 0 , 0 )
setTimer (function ( v )
x , y , z = getElementPosition ( getElementData ( getElementData ( v , "sharknullObject" ), "sharkOwner" ))
v = getElementData ( getElementData ( v , "sharknullObject" ), "sharkOwner" )
local vx , vy , vz = getElementPosition ( getElementData ( v , "sharkshark2" ))
local sx = x - vx
local sy = y - vy
local sz = z - vz
local new = sx ^ 2 + sy ^ 2 + sz ^ 2
if new < 30 then
H = getElementHealth ( v )
if H < 30 then
setElementHealth ( v , 0 )
setPedHeadless ( v , true )
setTimer (function ( v )
killPed ( v , nil , nil , 9 )
end , 2500 , 1 , v )
setTimer (function ( v )
setPedHeadless ( v , false )
end , 4500 , 1 , v )
else
setElementHealth ( v , H - 30 )
end
triggerClientEvent ( "ClientSharkFxBlood" , getRootElement (), x , y , z )
end
triggerClientEvent ( "ClientSharkFxSplash" , getRootElement (), x , y , z )
moveObject ( getElementData ( v , "sharkshark2" ), 2500 , x , y + 15 , z - 10 ,- 45 , 0 , 0 )
end , 2500 , 1 , v )
setTimer (function ( v )
destroyElement ( getElementData ( v , "sharkshark2" ))
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end , 5000 , 1 , v )
end
else
deleteSharks ( v )
end
else
deleteSharks ( v )
end
else
deleteSharks ( v )
end
end
end
end
end
function deleteSharks ( v )
if isElement ( v ) then
if isElement ( getElementData ( v , "sharknullObject" )) then
moveObject ( getElementData ( v , "sharknullObject" ), 5000 , x , y , z - 10 , 0 , 0 , 179.9 )
setTimer (function ( v )
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
end
if isElement ( getElementData ( v , "sharkshark2" )) then
destroyElement ( getElementData ( v , "sharkshark2" ))
end
setElementData ( v , "sharknullObject" , nil )
setElementData ( v , "sharkshark1" , nil )
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end , 5000 , 1 , v )
end
end
end
function onLoad ( )
players = nil
players = getElementsByType ( "player" )
for k , v in ipairs ( players ) do
if isElement ( getElementData ( v , "sharknullObject" )) then
destroyElement ( getElementData ( v , "sharknullObject" ))
end
if isElement ( getElementData ( v , "sharkshark1" )) then
destroyElement ( getElementData ( v , "sharkshark1" ))
end
if isElement ( getElementData ( v , "sharkshark2" )) then
destroyElement ( getElementData ( v , "sharkshark2" ))
end
setElementData ( v , "sharknullObject" , nil )
setElementData ( v , "sharkshark1" , nil )
setElementData ( v , "sharkshark2" , nil )
setElementData ( v , "sharksPass" , 0 )
end
setTimer ( check , 1000 , 0 )
end
addEventHandler ( "onMapLoad" , getRootElement (), onLoad )
onLoad ( )
function onJoin ( )
players = nil
players = getElementsByType ( "player" )
end
addEventHandler ( "onPlayerJoin" , getRootElement (), onJoin )
function onQuit ( )
if isElement ( getElementData ( source , "sharknullObject" )) then
destroyElement ( getElementData ( source , "sharknullObject" ))
end
if isElement ( getElementData ( source , "sharkshark1" )) then
destroyElement ( getElementData ( source , "sharkshark1" ))
end
if isElement ( getElementData ( source , "sharkshark2" )) then
destroyElement ( getElementData ( source , "sharkshark2" ))
end
setElementData ( source , "sharknullObject" , nil )
setElementData ( source , "sharkshark1" , nil )
setElementData ( source , "sharkshark2" , nil )
setElementData ( source , "sharksPass" , 0 )
players = nil
players = getElementsByType ( "player" )
end
addEventHandler ( "onPlayerQuit" , getRootElement (), onQuit )
Tagi: rekin :: mta
Anonymous
Na forum: 245 dni
Posty: 1
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