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Wysłany: 2018-08-06, 23:25


turbonet

Kradnę kody uważaj :)






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Witam posiadam skrypt na dodawanie wi?kszej pojemno?ci silnika, tylko problem jest w tym, ?e po oddaniu do przecho wszystko znika :/ Tak samo z LPG. Prosz? o szybk? pomoc, przecho mam w og-rpg. Co mam doda? te? do bazy danych?


local czas getTickCount()
local czasgaz getTickCount()

isBike = {
    [509]=true, --Bike
    [481]=true, --BMX
    [510]=true, --Mountain bike
}

function odejmijPaliwo(pojazd)
if getElementData(pojazd"vehicle:BezynaWloczone"then
    if getTickCount() - czas 190 then
        czas getTickCount()
        local paliwo getElementData(pojazd"vehicle:fuel") or 0
        local Pojemnosc getElementData(pojazd"Pojemnosc:silnika")
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/150)
        if spd 0 then
        if Pojemnosc == "2.0cm3" then
            paliwo paliwo-spd*5
            setElementData(pojazd"vehicle:fuel"paliwo)
    end 
        if Pojemnosc == "2.5cm3" then
            paliwo paliwo-spd*7
            setElementData(pojazd"vehicle:fuel"paliwo)
    end
        if Pojemnosc == "3.5cm3" then
            paliwo paliwo-spd*10
            setElementData(pojazd"vehicle:fuel"paliwo)
    end 
            paliwo paliwo-spd*3
            setElementData(pojazd"vehicle:fuel"paliwo)
       end
local gazLpg getElementData(pojazd,"Zamontowane:LPG") or "Nie"
if gazLpg == 'Tak' then
       if tonumber(paliwo) < 0.2 then
         setElementData(pojazd"vehicle:fuel"0)
         setElementData(pojazd"vehicle:LPGWloczone"true)
         setElementData(pojazd"vehicle:BezynaWloczone"false)
       end
end
    end
end
end

function odejmijGaz(pojazd)
local gazLpg getElementData(pojazd,"Zamontowane:LPG")
if gazLpg == 'Tak' then
if getElementData(pojazd"vehicle:LPGWloczone"then
    if getTickCount() - czasgaz 180 then
        czasgaz getTickCount()
        local LPG getElementData(pojazd"vehicle:LPG") or 0
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/145)
        if spd 0 then
            LPG LPG-spd*2
            setElementData(pojazd"vehicle:LPG"LPG)
       end
       if tonumber(LPG) < 0.2 then
         setElementData(pojazd"vehicle:LPG"0)
         setElementData(pojazd"vehicle:LPGWloczone"false)
         setElementData(pojazd"vehicle:BezynaWloczone"true)
       end
    end
end
end
end

addEventHandler("onClientRender"root, function()
    local pojazd getPedOccupiedVehicle(localPlayer)
    if not pojazd then return end
    if isBike[getElementModel(pojazd)] then return end
    if not getVehicleEngineState(pojazdthen return end
    if getVehicleController(pojazd) ~= localPlayer then return end
    odejmijPaliwo(pojazd)
    odejmijGaz(pojazd)
end)

function zgasSilnik()
    for i,v in ipairs(getElementsByType("vehicle")) do
    local data getElementData(v"vehicle:fuel")
    local dataLPG getElementData(v"vehicle:LPG")
if not dataLPG then
if data then
    if tonumber(data) < 0.2 then
    setVehicleEngineState(vfalse)
end
end
end
if dataLPG then
if data then
    if tonumber(dataLPG) < 0.2 then
    if tonumber(data) < 0.2 then
    setVehicleEngineState(vfalse)
end
end
end
end
end
end
setTimer(zgasSilnik5000)

---Przebieg

local czasp getTickCount()

isBike = {
    [509]=true, --Bike
    [481]=true, --BMX
    [510]=true, --Mountain bike
}

function naliczPrzebieg(pojazd)
    if getTickCount() - czasp 300 then
        czasp getTickCount()
        local przebieg getElementData(pojazd"vehicle:mileage") or 0
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/100)
        if spd 0 then
            przebieg przebieg+spd*2
            setElementData(pojazd"vehicle:mileage"przebieg)
        end
    end
end

addEventHandler("onClientRender"root, function()
    local pojazd getPedOccupiedVehicle(localPlayer)
    if not pojazd then return end
    if isBike[getElementModel(pojazd)] then return end
    if not getVehicleEngineState(pojazdthen return end
    if getVehicleController(pojazd) ~= localPlayer then return end
    naliczPrzebieg(pojazd)
end)
   

function filedelet()
if fileExists("paliwo.lua"then
   fileDelete("paliwo.lua")
 end
end
addEventHandler("onClientResourceStart"getResourceRootElement(getThisResource()), filedelet)
addEventHandler("onClientPlayerQuit"getRootElement(), filedelet)
addEventHandler("onClientPlayerJoin"getRootElement(), filedelet)


Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-06, 23:34


BoomEq







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ogrpg_vehicles w mysql masz bez pojemno?ci/LPG pewnie lub przecho nie zapisuje

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-06, 23:52


turbonet

Kradnę kody uważaj :)






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No nie mam nic i jak to doda? + co? w kodzie trzeba a nie tylko w bazie danych

Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 00:09


nanKy







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Respekt: 239Respekt: 239

Daj kod systemu pojazd?w.
(serverside'u)

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 00:22


turbonet

Kradnę kody uważaj :)






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s_misc.lua

vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
    [411]={-1,0,-0.6},    -- infernus
    [470]={-1,0,-0.4},    -- patriot
    [541]={-0.9,0,-0.4},    -- bulelt
    [549]={-0.9,0,-0.4},    -- tampa
    [587]={-1,0,-0.5},    -- euros
}

local nlIDX={
    3962,2113,1784,2054,2428,2352
}
function getAdmin2(plr,level)
    if level then
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=? AND level=?"getPlayerSerial(plr), level)
        if result and #result > 0 then
            return true
        else
            return false
        end
    else
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=?"getPlayerSerial(plr))
        if result and #result > 0 then
            return true
        else
            return false
        end
    end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles(_,id,poss)
    -- Settings (QUERY)
    if id then
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=1 AND id=?"id)
        query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=0 WHERE id=?"id)
    else
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=0")
    end

    -- Pairs
    for ile,vehicle in pairs(result) do
        vehicles=ile

        if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
        else pos=split(vehicle["pos"], ","end

        local color=split(vehicle["color"], ",")
        local lights=split(vehicle["headlights"], ",")

        local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
        setVehicleColor(vehcolor[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
        setVehicleHeadLightColor(vehlights[1], lights[2], lights[3])
        if vehicle["plateText"] ~= "" then
        setVehiclePlateText(vehvehicle["plateText"])
        else
        setVehiclePlateText(vehtostring("SF "..vehicle["id"]))
        end
        setElementFrozen(veh, (vehicle["frozen"]) > 0)
        if vehicle["paintjob"] ~= 3 then
        setVehiclePaintjob(vehvehicle["paintjob"])
        end
        if vehicle["health"] > 300 then
        setElementHealth(vehvehicle["health"])
        else
        setElementHealth(veh,301)
        end
        setElementData(veh,"vehicle:spawn",true)
        setElementData(veh,"vehicle:id"vehicle["id"])
        setElementData(veh,"vehicle:fuel"vehicle["fuel"])
        setElementData(veh,"vehicle:desc"vehicle["desc"])
        setElementData(veh,"vehicle:mileage"vehicle["mileage"])
        setElementData(veh,"vehicle:driver"vehicle["driver"])
        setElementData(veh,"vehicle:ownedGroup"vehicle["ownedGroup"])
        setElementData(veh,"vehicle:ownedPlayer"vehicle["ownedPlayer"])
        setElementData(veh,"vehicle:ownedFaction"vehicle["ownedFaction"])
    --[[    if vehicle["rearlights"] ~= "" then
        setElementData(veh,"vehicle:light"vehicle["rearlights"])
        else
        setElementData(veh,"vehicle:light""High Quality")
        end]]--
        setElementData(veh,"neony"vehicle["neon"])
        if vehicle["blokada"] == "true" then
            setElementData(veh,"vehicle:block"true)
            setVehicleWheelStates(veh2222)
        else
            setElementData(veh,"vehicle:block"false)
        end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if getElementData(veh,"neony") ~= 0 then
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        end

        for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(vehvend
        for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(vehitonumber(v)) end
        setVehicleDamageProof(vehtrue)
    end
    outputDebugString("[og-vehicles] Loaded "..vehicles.." vehicles.")
end

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
    if getElementData(vehicle,"vehicle:spawn"then
        -- Settings
        local panelstates={}
        local model=getElementModel(vehicle)
        local health=getElementHealth(vehicle)
        local x,y,z=getElementPosition(vehicle)
        local rx,ry,rz=getElementRotation(vehicle)
        local desc=getElementData(vehicle,"vehicle:desc") or ""
        local id=getElementData(vehicle,"vehicle:id")
        local fuel=getElementData(vehicle,"vehicle:fuel")
        local mileage=getElementData(vehicle,"vehicle:mileage")
        local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicletrue)
        local driver=getElementData(vehicle,"vehicle:driver") or ""
        local faction=getElementData(vehicle,"vehicle:ownedFaction")
        local player=getElementData(vehicle,"vehicle:ownedPlayer")
        local group=getElementData(vehicle,"vehicle:ownedGroup")
        local blokada=getElementData(vehicle,"vehicle:block")
        local neon=getElementData(vehicle,"neony")
        local h1,h2,h3=getVehicleHeadLightColor(vehicle)
        local paintjob=getVehiclePaintjob(vehicle)
        local rear="Brak"
        local frozenisElementFrozen(vehicle) and or 0
        for i=0,do table.insert(panelstatesgetVehiclePanelState(vehicle,i)) end
        panelstates=table.concat(panelstates,",")
        upgrades=getVehicleUpgrades(vehicle)
        if not upgrades then upgrades={} end
        upgrades=table.concat(upgrades",")
        -- Query
        local query exports["ogrpg-db"]:dbSet(string.format("UPDATE ogrpg_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', text='%s', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedFaction='%s', ownedPlayer='%d', ownedGroup='%d', neon='%d', blokada='%s' WHERE id=%d",
        modelx,y,zrx,ry,rzdeschealthfuelmileagefrozendriverc1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12panelstatespaintjobupgradesh1,h2,h3factionplayergroupneontostring(blokada), id))
    end
end

function onParkVehicle(vehicle) 
    local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?"getElementData(vehicle,"vehicle:id"))
    if query then
        local zneony=getElementData(vehicle,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(vehicle,"zneony")
        end
        destroyElement(vehicle)
    end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
    local uid=getElementData(plr,"player:uid")
    if not uid then return end
    if value == "faction" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_factions WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "organization" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_organizations WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "owner" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE id=?"uid)
        if result and #result > 0 then
            return result[1].id
        else
            return false
        end
    end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit"root, function(plr,seat)
    if seat ~= 0 then return end 
       onSaveVehicle(source)
       setVehicleEngineState(sourcefalse)
    setVehicleDamageProof(sourcetrue)
    unbindKey(plr'h''down'bindHoron4)
end)


addEventHandler("onPlayerQuit"root, function()
    local veh=getPedOccupiedVehicle(source)
    if veh then
        setVehicleDamageProof(sourcetrue)
        onSaveVehicle(veh)
    end
end)

addEventHandler("onResourceStop"resourceRoot, function()
    for i,v in ipairs(getElementsByType("vehicle")) do
        onSaveVehicle(v)
        local zneony=getElementData(v,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(v,"zneony")
        end
    end
    outputDebugString("[og-vehicles] Saved all vehicles!")
end)


addEventHandler("onVehicleEnter"root, function(plr,seat)
    if seat ~= 0 then return end
    setVehicleEngineState(sourcefalse)
    setElementData(source,"vehicle:driver",getPlayerName(plr))
    if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
        triggerClientEvent(plr,"addNotification",root,"* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku H.","info")
        bindKey(plr'h''down'bindHoron4plr)
    end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementHealth(source) < 301 then
        setElementHealth(source,301)
        end
    end
end)
--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA ///////////////////////////////
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        local faction=getElementData(source"vehicle:ownedFaction")
        local group=getElementData(source"vehicle:ownedGroup")
        local player=getElementData(source"vehicle:ownedPlayer")
        if getAdmin2(plr3) or getPlayerName(plr) == "Ryjek" then
            return
        end
        if faction and string.len(faction) > 3 then
            if faction ~= getSettings(plr,faction,"faction"then
                triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
                cancelEvent()
            end
            return
        end
        if group and group ~= 0 then
            if group ~= getSettings(plr,group,"organization"then
            triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
                cancelEvent()
            end
            return
        end
        if player and player ~= getSettings(plr,false,"owner"then
            triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
            cancelEvent()
        end
    end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if getElementData(source,"ladowany"then cancelEvent() end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if jacked then 
        cancelEvent()
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementData(source,"spawnowany")== true then
            if getElementData(plr,"player:admin")== false then
                cancelEvent()
            end
        end
    end
end)



function bindHoron4(plr)
        veh=getPedOccupiedVehicle(plr)
        if not veh then return end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if not rodzajneonu then return end
        if rodzajneonu==0 then 
        outputChatBox('* Brak Neonow.'plr255,0)
        return end
        local zneony=getElementData(veh,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(veh,"zneony")

        outputChatBox('* Wy??czy?e? Neony.'plr255,0)
        else
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
        end
end

addEventHandler("onElementDestroy"getRootElement(), function ()
  if getElementType(source) == "vehicle" then
      local zneony=getElementData(source,"zneony")
    if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(source,"zneony")
        end
    end
end)


addEventHandler("onResourceStart"resourceRoot, function() onRespawnVehicles(_,falseend)


--[[
vehicles retrieval mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--



function shuffle(t)
  local n #t
 
  while >= do
    -- n is now the last pertinent index
    local k math.random(n) -- <= <= n
    -- Quick swap
    t[n], t[k] = t[k], t[n]
    1
  end
  return t
end

local function vr()

    local pojazdy=getElementsByType("vehicle")

    if (#pojazdy<1) then return end

    local pojazdwoda={}
    for _,pojazd in ipairs(pojazdy) do
        if isElementInWater(pojazd) and not getVehicleController(pojazdthen
            local x,y,z=getElementPosition(pojazd)
            if (z<-1then
                table.insert(pojazdwoda,pojazd)
            end
        end
    end
    if (#pojazdwoda<1) then return end

    outputDebugString("Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)

    shuffle(pojazdwoda)
    
    local pojazd=pojazdwoda[1]
    if getElementData(pojazd"vehicle:spawn"then
        onParkVehicle(pojazd)
    else
        respawnVehicle(pojazd)
    end
end
setTimer(vr350000)

--//////////////////////////////////////////////////////// Licencje

--local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true} 
--local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
--[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
--[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
--[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
--[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
--[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
--[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
--local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
--addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
--    if seat == 0 then
--        if categoryA[getElementModel(source)] then
--           if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"A"then
--            cancelEvent()
--            end
--        elseif categoryB[getElementModel(source)] then
--            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"B"then
--            cancelEvent()
--            end
--        elseif categoryC[getElementModel(source)] then
--            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"C"then
--            cancelEvent()
--            end
--        end
--    end
--end)







local strefa = { }
local strefy = {
    {1336.23840656.788769.8562460.50634765625146.8001098632816.164074325562 },
    {924.076901661.905769.25354194.91711425781138.3175048828123.899999046326},
    {2197.997802405.43872, -31.81085178.1982421875112.389648437557.499998474121},
}
 
local ogranicznik createElement ("ogranicznik");
for i,v in ipairs strefy  ) do
     strefa[i] = createColCuboid ], ], ], ], ], ], [7] )
     setElementParent (strefa [i], ogranicznik);
end
 
addEventHandler("onColShapeHit"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
            setElementData(el,"vehicle:tempspeed"50)
    end
end)
addEventHandler("onColShapeLeave"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
        removeElementData(el,"vehicle:tempspeed")
    end
end)


Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 00:39


nanKy







Wiek: 22
Na forum: 3865 dni
Posty: 498
Nick w MP: nanky

Piwa: 1773

Respekt: 239
Respekt: 239Respekt: 239

Poka? struktur? bazy danych tabeli z pojazdami.
(najlepiej na screenshocie)

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 10:57


turbonet

Kradnę kody uważaj :)






Wiek: 28
Na forum: 2903 dni
Posty: 30
Nick w MP: AJgorEx

Piwa: 464

Respekt: 50

Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 11:25


eject

kurdebele






Wiek: 30
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Piwa: 2456

Respekt: 85,8

Ostrzeżeń: 60%
Nie posiadasz nigdzie w strukturze kolumny w stylu 'pojemnosc' wi?c przechowywalnia jej nie zapisze

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 11:34


turbonet

Kradnę kody uważaj :)






Wiek: 28
Na forum: 2903 dni
Posty: 30
Nick w MP: AJgorEx

Piwa: 464

Respekt: 50

To wiem, ale nie umiem jej zrobi?

Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 11:53


BoomEq







Wiek: 35
Na forum: 3522 dni
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Piwa: 20

Respekt: 70

W MYSQL : ogrpg_vehicles -> struktura -> scrollujesz na d?? i masz : https://imgur.com/a/IEhMUQR ( ty zamiast pojemno?? bedziesz mia? co innego zapewne, ale to bez r??nicy ) --> klikasz wykonaj --> uzupe?niasz tak : https://imgur.com/a/6PUDBNE - > klikasz Zapisz . I tyle z MYSQL, my?l?, ?e dobrze

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 12:02


turbonet

Kradnę kody uważaj :)






Wiek: 28
Na forum: 2903 dni
Posty: 30
Nick w MP: AJgorEx

Piwa: 464

Respekt: 50

Dobra i jak to zrobi?em to co mam w kodzie da? i w jakim pliku?

Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 16:50


BoomEq







Wiek: 35
Na forum: 3522 dni
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s_misc.lua :

[lua]


s_misc.lua :

 


vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
    [411]={-1,0,-0.6},    -- infernus
    [470]={-1,0,-0.4},    -- patriot
    [541]={-0.9,0,-0.4},    -- bulelt
    [549]={-0.9,0,-0.4},    -- tampa
    [587]={-1,0,-0.5},    -- euros
}

local nlIDX={
    3962,2113,1784,2054,2428,2352
}
function getAdmin2(plr,level)
    if level then
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=? AND level=?"getPlayerSerial(plr), level)
        if result and #result > 0 then
            return true
        else
            return false
        end
    else
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=?"getPlayerSerial(plr))
        if result and #result > 0 then
            return true
        else
            return false
        end
    end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles(_,id,poss)
    -- Settings (QUERY)
    if id then
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=1 AND id=?"id)
        query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=0 WHERE id=?"id)
    else
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=0")
    end

    -- Pairs
    for ile,vehicle in pairs(result) do
        vehicles=ile

        if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
        else pos=split(vehicle["pos"], ","end

        local color=split(vehicle["color"], ",")
        local lights=split(vehicle["headlights"], ",")

        local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
        setVehicleColor(vehcolor[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
        setVehicleHeadLightColor(vehlights[1], lights[2], lights[3])
        if vehicle["plateText"] ~= "" then
        setVehiclePlateText(vehvehicle["plateText"])
        else
        setVehiclePlateText(vehtostring("SF "..vehicle["id"]))
        end
        setElementFrozen(veh, (vehicle["frozen"]) > 0)
        if vehicle["paintjob"] ~= 3 then
        setVehiclePaintjob(vehvehicle["paintjob"])
        end
        if vehicle["health"] > 300 then
        setElementHealth(vehvehicle["health"])
        else
        setElementHealth(veh,301)
        end
        setElementData(veh,"vehicle:spawn",true)
        setElementData(veh,"vehicle:id"vehicle["id"])
        setElementData(veh,"vehicle:fuel"vehicle["fuel"])
        setElementData(veh,"vehicle:desc"vehicle["desc"])
        setElementData(veh,"vehicle:mileage"vehicle["mileage"])
        setElementData(veh,"vehicle:driver"vehicle["driver"])
        setElementData(veh,"vehicle:ownedGroup"vehicle["ownedGroup"])
        setElementData(veh,"vehicle:ownedPlayer"vehicle["ownedPlayer"])
        setElementData(veh,"vehicle:ownedFaction"vehicle["ownedFaction"])
        setElementData(veh,"vehicle:pojemnosc"vehicle["pojemnosc"])
    --[[    if vehicle["rearlights"] ~= "" then
        setElementData(veh,"vehicle:light"vehicle["rearlights"])
        else
        setElementData(veh,"vehicle:light""High Quality")
        end]]--
        setElementData(veh,"neony"vehicle["neon"])
        if vehicle["blokada"] == "true" then
            setElementData(veh,"vehicle:block"true)
            setVehicleWheelStates(veh2222)
        else
            setElementData(veh,"vehicle:block"false)
        end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if getElementData(veh,"neony") ~= 0 then
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        end

        for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(vehvend
        for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(vehitonumber(v)) end
        setVehicleDamageProof(vehtrue)
    end
    outputDebugString("[og-vehicles] Loaded "..vehicles.." vehicles.")
end

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
    if getElementData(vehicle,"vehicle:spawn"then
        -- Settings
        local panelstates={}
        local model=getElementModel(vehicle)
        local health=getElementHealth(vehicle)
        local x,y,z=getElementPosition(vehicle)
        local rx,ry,rz=getElementRotation(vehicle)
        local desc=getElementData(vehicle,"vehicle:desc") or ""
        local id=getElementData(vehicle,"vehicle:id")
        local fuel=getElementData(vehicle,"vehicle:fuel")
        local mileage=getElementData(vehicle,"vehicle:mileage")
        local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicletrue)
        local driver=getElementData(vehicle,"vehicle:driver") or ""
        local faction=getElementData(vehicle,"vehicle:ownedFaction")
        local player=getElementData(vehicle,"vehicle:ownedPlayer")
        local group=getElementData(vehicle,"vehicle:ownedGroup")
        local blokada=getElementData(vehicle,"vehicle:block")
        local neon=getElementData(vehicle,"neony")
        local pojemnosc=getElementData(vehicle,"vehicle:pojemnosc")
        local h1,h2,h3=getVehicleHeadLightColor(vehicle)
        local paintjob=getVehiclePaintjob(vehicle)
        local rear="Brak"
        local frozenisElementFrozen(vehicle) and or 0
        for i=0,do table.insert(panelstatesgetVehiclePanelState(vehicle,i)) end
        panelstates=table.concat(panelstates,",")
        upgrades=getVehicleUpgrades(vehicle)
        if not upgrades then upgrades={} end
        upgrades=table.concat(upgrades",")
        -- Query
        local query exports["ogrpg-db"]:dbSet(string.format("UPDATE ogrpg_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', text='%s', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedFaction='%s', ownedPlayer='%d', ownedGroup='%d', neon='%d', pojemnosc='%s', blokada='%s' WHERE id=%d",
        modelx,y,zrx,ry,rzdeschealthfuelmileagefrozendriverc1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12panelstatespaintjobupgradesh1,h2,h3factionplayergroupneonpojemnosctostring(blokada), id))
    end
end

function onParkVehicle(vehicle) 
    local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?"getElementData(vehicle,"vehicle:id"))
    if query then
        local zneony=getElementData(vehicle,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(vehicle,"zneony")
        end
        destroyElement(vehicle)
    end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
    local uid=getElementData(plr,"player:uid")
    if not uid then return end
    if value == "faction" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_factions WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "organization" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_organizations WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "owner" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE id=?"uid)
        if result and #result > 0 then
            return result[1].id
        else
            return false
        end
    end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit"root, function(plr,seat)
    if seat ~= 0 then return end 
       onSaveVehicle(source)
       setVehicleEngineState(sourcefalse)
    setVehicleDamageProof(sourcetrue)
    unbindKey(plr'h''down'bindHoron4)
end)


addEventHandler("onPlayerQuit"root, function()
    local veh=getPedOccupiedVehicle(source)
    if veh then
        setVehicleDamageProof(sourcetrue)
        onSaveVehicle(veh)
    end
end)

addEventHandler("onResourceStop"resourceRoot, function()
    for i,v in ipairs(getElementsByType("vehicle")) do
        onSaveVehicle(v)
        local zneony=getElementData(v,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(v,"zneony")
        end
    end
    outputDebugString("[og-vehicles] Saved all vehicles!")
end)


addEventHandler("onVehicleEnter"root, function(plr,seat)
    if seat ~= 0 then return end
    setVehicleEngineState(sourcefalse)
    setElementData(source,"vehicle:driver",getPlayerName(plr))
    if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
        triggerClientEvent(plr,"addNotification",root,"* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku H.","info")
        bindKey(plr'h''down'bindHoron4plr)
    end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementHealth(source) < 301 then
        setElementHealth(source,301)
        end
    end
end)
--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA ///////////////////////////////
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        local faction=getElementData(source"vehicle:ownedFaction")
        local group=getElementData(source"vehicle:ownedGroup")
        local player=getElementData(source"vehicle:ownedPlayer")
        if getAdmin2(plr3) or getPlayerName(plr) == "Ryjek" then
            return
        end
        if faction and string.len(faction) > 3 then
            if faction ~= getSettings(plr,faction,"faction"then
                triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
                cancelEvent()
            end
            return
        end
        if group and group ~= 0 then
            if group ~= getSettings(plr,group,"organization"then
            triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
                cancelEvent()
            end
            return
        end
        if player and player ~= getSettings(plr,false,"owner"then
            triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
            cancelEvent()
        end
    end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if getElementData(source,"ladowany"then cancelEvent() end
end)
addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if jacked then 
        cancelEvent()
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementData(source,"spawnowany")== true then
            if getElementData(plr,"player:admin")== false then
                cancelEvent()
            end
        end
    end
end)



function bindHoron4(plr)
        veh=getPedOccupiedVehicle(plr)
        if not veh then return end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if not rodzajneonu then return end
        if rodzajneonu==0 then 
        outputChatBox('* Brak Neonow.'plr255,0)
        return end
        local zneony=getElementData(veh,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(veh,"zneony")

        outputChatBox('* Wy??czy?e? Neony.'plr255,0)
        else
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
        end
end

addEventHandler("onElementDestroy"getRootElement(), function ()
  if getElementType(source) == "vehicle" then
      local zneony=getElementData(source,"zneony")
    if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(source,"zneony")
        end
    end
end)


addEventHandler("onResourceStart"resourceRoot, function() onRespawnVehicles(_,falseend)


--[[
vehicles retrieval mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--



function shuffle(t)
  local n #t
 
  while >= do
    -- n is now the last pertinent index
    local k math.random(n) -- <= <= n
    -- Quick swap
    t[n], t[k] = t[k], t[n]
    1
  end
  return t
end

local function vr()

    local pojazdy=getElementsByType("vehicle")

    if (#pojazdy<1) then return end

    local pojazdwoda={}
    for _,pojazd in ipairs(pojazdy) do
        if isElementInWater(pojazd) and not getVehicleController(pojazdthen
            local x,y,z=getElementPosition(pojazd)
            if (z<-1then
                table.insert(pojazdwoda,pojazd)
            end
        end
    end
    if (#pojazdwoda<1) then return end

    outputDebugString("Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)

    shuffle(pojazdwoda)
    
    local pojazd=pojazdwoda[1]
    if getElementData(pojazd"vehicle:spawn"then
        onParkVehicle(pojazd)
    else
        respawnVehicle(pojazd)
    end
end
setTimer(vr350000)

--//////////////////////////////////////////////////////// Licencje

--local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true} 
--local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
--[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
--[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
--[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
--[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
--[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
--[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
--local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
--addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
--    if seat == 0 then
--        if categoryA[getElementModel(source)] then
--           if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"A"then
--            cancelEvent()
--            end
--        elseif categoryB[getElementModel(source)] then
--            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"B"then
--            cancelEvent()
--            end
--        elseif categoryC[getElementModel(source)] then
--            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"C"then
--            cancelEvent()
--            end
--        end
--    end
--end)







local strefa = { }
local strefy = {
    {1336.23840656.788769.8562460.50634765625146.8001098632816.164074325562 },
    {924.076901661.905769.25354194.91711425781138.3175048828123.899999046326},
    {2197.997802405.43872, -31.81085178.1982421875112.389648437557.499998474121},
}
 
local ogranicznik createElement ("ogranicznik");
for i,v in ipairs strefy  ) do
     strefa[i] = createColCuboid ], ], ], ], ], ], [7] )
     setElementParent (strefa [i], ogranicznik);
end
 
addEventHandler("onColShapeHit"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
            setElementData(el,"vehicle:tempspeed"50)
    end
end)
addEventHandler("onColShapeLeave"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
        removeElementData(el,"vehicle:tempspeed")
    end
end)



i ten twoj skrypt na poj zmien tak :


local czas getTickCount()
local czasgaz getTickCount()

isBike = {
    [509]=true, --Bike
    [481]=true, --BMX
    [510]=true, --Mountain bike
}

function odejmijPaliwo(pojazd)
if getElementData(pojazd"vehicle:BezynaWloczone"then
    if getTickCount() - czas 190 then
        czas getTickCount()
        local paliwo getElementData(pojazd"vehicle:fuel") or 0
        local Pojemnosc getElementData(pojazd"vehicle:pojemnosc")
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/150)
        if spd 0 then
        if Pojemnosc == "2.0cm3" then
            paliwo paliwo-spd*5
            setElementData(pojazd"vehicle:fuel"paliwo)
    end 
        if Pojemnosc == "2.5cm3" then
            paliwo paliwo-spd*7
            setElementData(pojazd"vehicle:fuel"paliwo)
    end
        if Pojemnosc == "3.5cm3" then
            paliwo paliwo-spd*10
            setElementData(pojazd"vehicle:fuel"paliwo)
    end 
            paliwo paliwo-spd*3
            setElementData(pojazd"vehicle:fuel"paliwo)
       end
local gazLpg getElementData(pojazd,"Zamontowane:LPG") or "Nie"
if gazLpg == 'Tak' then
       if tonumber(paliwo) < 0.2 then
         setElementData(pojazd"vehicle:fuel"0)
         setElementData(pojazd"vehicle:LPGWloczone"true)
         setElementData(pojazd"vehicle:BezynaWloczone"false)
       end
end
    end
end
end

function odejmijGaz(pojazd)
local gazLpg getElementData(pojazd,"Zamontowane:LPG")
if gazLpg == 'Tak' then
if getElementData(pojazd"vehicle:LPGWloczone"then
    if getTickCount() - czasgaz 180 then
        czasgaz getTickCount()
        local LPG getElementData(pojazd"vehicle:LPG") or 0
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/145)
        if spd 0 then
            LPG LPG-spd*2
            setElementData(pojazd"vehicle:LPG"LPG)
       end
       if tonumber(LPG) < 0.2 then
         setElementData(pojazd"vehicle:LPG"0)
         setElementData(pojazd"vehicle:LPGWloczone"false)
         setElementData(pojazd"vehicle:BezynaWloczone"true)
       end
    end
end
end
end

addEventHandler("onClientRender"root, function()
    local pojazd getPedOccupiedVehicle(localPlayer)
    if not pojazd then return end
    if isBike[getElementModel(pojazd)] then return end
    if not getVehicleEngineState(pojazdthen return end
    if getVehicleController(pojazd) ~= localPlayer then return end
    odejmijPaliwo(pojazd)
    odejmijGaz(pojazd)
end)

function zgasSilnik()
    for i,v in ipairs(getElementsByType("vehicle")) do
    local data getElementData(v"vehicle:fuel")
    local dataLPG getElementData(v"vehicle:LPG")
if not dataLPG then
if data then
    if tonumber(data) < 0.2 then
    setVehicleEngineState(vfalse)
end
end
end
if dataLPG then
if data then
    if tonumber(dataLPG) < 0.2 then
    if tonumber(data) < 0.2 then
    setVehicleEngineState(vfalse)
end
end
end
end
end
end
setTimer(zgasSilnik5000)

---Przebieg

local czasp getTickCount()

isBike = {
    [509]=true, --Bike
    [481]=true, --BMX
    [510]=true, --Mountain bike
}

function naliczPrzebieg(pojazd)
    if getTickCount() - czasp 300 then
        czasp getTickCount()
        local przebieg getElementData(pojazd"vehicle:mileage") or 0
        local vx,vy,vz getElementVelocity(pojazd)
        local spd = ((vx^2+vy^2+vz^2)^(0.5)/100)
        if spd 0 then
            przebieg przebieg+spd*2
            setElementData(pojazd"vehicle:mileage"przebieg)
        end
    end
end

addEventHandler("onClientRender"root, function()
    local pojazd getPedOccupiedVehicle(localPlayer)
    if not pojazd then return end
    if isBike[getElementModel(pojazd)] then return end
    if not getVehicleEngineState(pojazdthen return end
    if getVehicleController(pojazd) ~= localPlayer then return end
    naliczPrzebieg(pojazd)
end)
   

function filedelet()
if fileExists("paliwo.lua"then
   fileDelete("paliwo.lua")
 end
end
addEventHandler("onClientResourceStart"getResourceRootElement(getThisResource()), filedelet)
addEventHandler("onClientPlayerQuit"getRootElement(), filedelet)
addEventHandler("onClientPlayerJoin"getRootElement(), filedelet)



To jest na pojemnosc a jak bedzie dzialac to moge pomoc z LPG, bo nie jestem pewny

Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-08-07, 18:18


turbonet

Kradnę kody uważaj :)






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Nie dzia?a :/

Podpis
[lua]
Napisał bym tu coś ale nie umiem...
[/lua]
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Tagi: pojemność :: silnika
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