addEvent("jobMoney", true)
addEventHandler("jobMoney", root, function(plr, job)
if isElement(plr) then
local siano = math.random(settings[job].money[1], settings[job].money[2])
local exp = math.random(settings[job].exp[1], settings[job].exp[2])
local punkty = math.random(settings[job].jobPoints[1], settings[job].jobPoints[2])
local uid = getElementData(plr, "player:uid")
if uid and punkty then
exports['dmta_db']:dbSet('UPDATE dmta_users SET jobPoints=jobPoints+? WHERE id=?',math.floor(punkty), uid)
end
if getElementData(plr, "player:premium") then
local siano = math.floor((siano*1.2)*math.floor(mnoznik))
local exp = math.floor((exp*1.2)*math.floor(mnoznik))
givePlayerMoney(plr, siano)
exports.dmta_levels:addExp(plr, exp)
exports.dmta_interface:showPlayerNotification(plr, "Otrzymujesz wynagrodzenie w postaci "..siano.."$ oraz "..exp.." EXP", "info")
...