doordoherty1 = createObject ( 3089, -2054.11, 150.403, 28.949, 0, 0, 0 )
doordoherty2 = createObject ( 3089, -2051.123, 150.398, 28.949, 0, 0, 180 )
marker_door_doherty1 = createMarker(-2052.613, 150.432, 27.835, "cylinder", 2.0, 255, 255, 255, 0)
function otwieranie(hitPlayer, matchingDimension)
moveObject( doordoherty1,2000,-2055.606, 150.403, 28.949)
moveObject( doordoherty2,2000,-2049.636, 150.403, 28.949)
end
addEventHandler("onMarkerHit", marker_door_doherty1, otwieranie)
function zamykanie()
moveObject( doordoherty1,2000,-2054.11, 150.403, 28.949)
moveObject( doordoherty2,2000,-2051.123, 150.403, 28.949)
end
addEventHandler("onMarkerLeave", marker_door_doherty1, zamykanie)