Witam, chcia?bym zrobi? do systemu "TOP 10" tak, aby nie by?o to wy?wietlane jako lat?j?cy napis, tylko dxDrawText, ale zapomnia?em jak to przekszta?ci?
Witam mam pewien problem w pracy ot?? nie mog? odczyta? topki
--Strona S pracy
[lua]
addEvent("onPlayerGetTopData", true)
addEventHandler("onPlayerGetTopData", resourceRoot, function()
if client and source == resourceRoot then
local data = exports["pystories-ustawienia-praca"]:getTopJobData("streetview")
triggerClientEvent(client, "onClientGetTopData", resourceRoot, data)
end
end)
[/lua]
-- Strona C pracy
[lua]
local sW, sH = guiGetScreenSize()
local zoom = 1
local baseX = 1920
local minZoom = 2
if sW < baseX then
zoom = math.min(minZoom, baseX/sW)
end
local textures = {}
local topka
Witam ot?? mam topk? street viev, w bazie dancyh wszystko dobrze w db3 mam taki b??d topka si? wgl nie wy?wietla.
DB3
[code]streetviev_s.lua:100 attempt to concatenate field 'pkt_sv' (a boolean value)[/code]
kod streetviev_s.lua
[lua]local missionText=createElement("text")
setElementData(missionText, "name", "Street ViewnnZarobek:nGracz: 11,000 $ do 16,500 $nPremium: Zarabia 1,5x wi?cejnWymagania:nPrawo Jazdy kat. B'n50 MovePoint's")
setElementPosition(missionText, -1871.17, 1427.90, 7.18-0.2)
local zone = createColSphere (-1679.75,1327.72,7.05, 6)
createBlip(-1679.75,1327.72,7.05, 46,2,0,0,0,0,0,275)
local m1 = createMarker(-1683.85, 1327.06, 7.19-1.1, "cylinder", 1.4, 255, 200, 0, 80)
vehs = {}
local code = "StreetView"
veh_obj = {}
function removePreviousVehicles(plr)
for i,v in ipairs(getElementsByType("vehicle", resourceRoot)) do
local sby = getElementData(v, "zrespilGracz")
if sby and sby == plr and getPedOccupiedVehicle(plr) ~= v then
destroyElement(v)
end
end
end
addEventHandler("onMarkerHit", m1, function(el, md)
if getElementData(el, "player:movep") < 50 then triggerClientEvent(el, 'onClientAddNotification', el, 'Nie posiadasz wystarczaj?co MovePoints:#bf0101n50 MP', 'error') return end
if exports["ogrpg-prace-settings"]:getVehicleLicense(el,"B") then triggerClientEvent(el, ...