Wysłany: 2016-05-27, 13:02
GioPlayYT
Wiek: 40 Na forum: 3686 dni Posty: 8
Nick w MP: luki1123
Witam ponownie.
Tym razem mam problem poniewaz posiadam paczke Serwera Polskie Party
lecz nie moge GAMEMODA z .pwn przerobic na .amx wyskakuja bledy.
Brakuje mi zapewne icludow , tylko nie wiem jakich lub mam stare.
A oto bledy z pawno:
Kod: C:\Users\Lukas\Desktop\pp.pwn(9225) : error 017: undefined symbol "strrest"
C:\Users\Lukas\Desktop\pp.pwn(9225) : error 033: array must be indexed (variable "String")
Kod: C:\Users\Lukas\Desktop\pp.pwn(9679) : error 017: undefined symbol "strrest"
C:\Users\Lukas\Desktop\pp.pwn(9679) : error 033: array must be indexed (variable "BReason")
Kod: C:\Users\Lukas\Desktop\pp.pwn(12879) : error 017: undefined symbol "strrest"
C:\Users\Lukas\Desktop\pp.pwn(12879) : error 033: array must be indexed (variable "Reason")
Linijki bledow:
Kod:
9225= String = strrest(params, idx);
Kod:
9679= BReason = strrest(params, idx);
Kod:
12879= Reason = strrest(params, idx);
A oto lista moich includow:
Kod:
50admins
50af
50colors
50weapons
a_actor
a_actors
a_http
a_npc
a_objects
a_players
a_samp [w pliku .amc]
a_samp [w pliku .inc[
a_samp_kmod
a_sampdb
a_sampmysql
a_vehicles
additional_funcS
admins_funcs
allfunctions
AutoGates
colors
commands
core
datagram
callbacks
Dini
djson
Double-O-Objects
Double-O-ObjectsFS
dprop
dropweapons
dtest
DUDB
dutils
file
file_funcs
float
foreach
forward_funcs
functions
gang
gl_common
gl_spawns
GlobotAntiCheat
HFuns
KlHC
kolorki
KTech-file
kz_frames
kz_functions
kz_proporties
mafia
MAplconStreamer
ITD
A oto includy potrzebne do pwn: Kod:
#include <a_samp>
#include <zcmd>
#include <core>
#include <float>
#include <sscanf2>
#include <Dini>
#include <DUDB>
#include <streamer>
#include <tune>
#include <vehname>
#include <weapname>
#include <strtok>
//#include <progress>
#include <dropweapons>
]A oto lista DEFINE:
Kod:
#undef MAX_PLAYERS
#define MAX_PLAYERS 160
#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
#define MSP MAX_PLAYERS
//------------------------------------------------------------------------------
// Tortury
#define MEANGUY 109
#define PLAYER 110
#define CHICKEN_SPEED 100
#define HEALTH_DECREASE_AMOUNT 5.0
#define EXPLODE 1
#define JAIL 2
#define LOCK_IN_CAR 3
#define CHICKEN_ATTACK 4
#define IGNORE 5
#define FUCK 6
#define ABANDON 7
#define DEATH_STREAK 8
#define UNDERWORLD 9
#define HEALTH_DECREASE 10
#define ABANDON2 11
//------------------------------------------------------------------------------
// Wersja Mapy
#define VERSION "2.8"
//------------------------------------------------------------------------------
// Config Mapy
#define MAX_LOGIN_ATTEMPTS 3
#define MAX_GANGS 50
#define MAX_IP 16
#define MAX_PROPS 64
#define MAX_CP MAX_PROPS+32
#define MAX_GAMES 128
//------------------------------------------------------------------------------
// Domki
#define MAX_HOUSES 99
#define MAX_TENANTS 3
#define HOUSE_EXPIRE 7
//------------------------------------------------------------------------------
// Inne
#define Driver 0
#define Passanger 2
#define P_STATE_SELECTING 0
#define P_STATE_PLAYING 1
#define P_STATE_ARENA 2
#define P_STATE_GAME 3
#define GAME_STATE_NONE 0
#define GAME_STATE_WAIT 1
#define GAME_STATE_COUNTDOWN 2
#define GAME_STATE_PLAY 3
#define MAX_DISTANCE 6.0
#define MAX_GAME_PLAYERS 30
#define TYPE_UPING 1
#define TYPE_DOWNING 2
//------------------------------------------------------------------------------
// Scriptfiles - FTP
#define FILE_PLAYERS "map/players/"
#define FILE_SETTINGS "map/config.ini"
#define FILE_BANS "map/bans/"
#define FILE_PROPERTIES "map/properties/"
#define FILE_GAMES "map/games/"
#define FILE_HOUSES "map/houses/"
#define FILE_ARENAS "map/arenas/"
#define FILE_RACES "map/races/"
#define FILE_WG "map/wg/"
#define FILE_ADMINS "map/admins.ini"
#define ACOMMANDS_LOG "map/logs/acmd.txt"
#define LEVEL_LOG "map/logs/levels.txt"
//------------------------------------------------------------------------------
// Kolorki
#define COLOR_ERROR 0xF01414FF
#define COLOR_GREEN 0x28DC28FF
#define COLOR_GANG 0x3CE6FFFF
#define COLOR_RED 0xCC0000AA
#define COLOR_GREY 0xBEBEBEFF
#define JasnoNiebieski 0x33CCFFAA
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_ORANGE 0xFFB400FF
#define COLOR_CB 0xD2BE6EFF
#define COLOR_VIP 0x1EFF1EFF
#define COLOR_WHITE 0xFFFFFFFF
#define CWARN 0xFF4444FF
#define COLOR_INVISIBLE 0xFFFFFF00
#define COLOR_NORMAL_PLAYER 0xFF4444FF
#define COLOR_LIGHT_BLUE 0x33CCFFAA
#define COLOR_RASPBERRY 0xFF2263F6
#define COLOR_LIGHT_ORANGE 0xFF9900AA
#define COLOR_NGANG 0xB7B7F6F6
#define COLOR_LIGHTRED 0xFF0000FF
#define COLOR_BLACK 0x000000FF
#define COLOR_DESCRIPTION 0x4169E1FF
//------------------------------------------------------------------------------
// Dialogi
#define DIALOG_LOGIN 1
#define DIALOG_CITY 2
#define DIALOG_CHEATS 3
#define DIALOG_WEAPON 4
#define DIALOG_INFO 5
#define DIALOG_HELP 6
#define DIALOG_COMMANDS 7
#define DIALOG_ANIMS 9
#define DIALOG_ACOM1 10
#define DIALOG_ACOM2 11
#define DIALOG_VGRANATY 12
#define DIALOG_VANN 13
#define DIALOG_TP 14
#define DIALOG_VIP 15
#define DIALOG_VIP_RETURN 16
#define DIALOG_VIP_ABOUT 17
#define DIALOG_VIP_FUNCS 18
#define DIALOG_VIP_FUNCS2 19
#define DIALOG_TEST 20
#define DIALOG_HOUSE 21
#define DIALOG_BUY_HOUSE 22
#define DIALOG_SELL_HOUSE 23
#define DIALOG_TENANTS_HOUSE 24
#define DIALOG_TENANTS_CONFIRM_HOUSE 25
#define DIALOG_TENANTS_PRICE_HOUSE 26
#define DIALOG_KICK_HOUSE 27
#define DIALOG_SPAWN_HOUSE 28
#define DIALOG_EXIT_HOUSE 29
#define DIALOG_PASSWORD_HOUSE 30
#define DIALOG_PAY_HOUSE 31
#define DIALOG_ENTER_HOUSE 32
#define DIALOG_ENTER_PASSWORD_HOUSE 33
#define DIALOG_CREATE_HOUSE 34
#define DIALOG_CHANGE_NAME 35
#define DIALOG_NEW_ARENA 36
#define DIALOG_NEW_RACE 37
#define DIALOG_NEW_WG 38
#define DIALOG_PLAYER 39
#define DIALOG_PM 40
#define DIALOG_GIVECASH 41
#define DIALOG_REPORT 42
#define DIALOG_HITMAN 43
#define DIALOG_PANEL 44
#define DIALOG_CHANGE_PASS 45
#define DIALOG_NEW_PASS 46
#define DIALOG_SKIN 47
#define DIALOG_DESCRIPTION 48
#define DIALOG_PHEAL 49
#define DIALOG_PARMOUR 50
#define DIALOG_TUTORIAL 51
#define DIALOG_UNKNOWN_COMMAND 52
#define FIGHT 1275
#define wybrany 1276
//------------------------------------------------------------------------------
// Miasta po spawnie
#define CITY_LS 1
#define CITY_SF 2
#define CITY_LV 3
#define CITY_LS_SP 4
//------------------------------------------------------------------------------
// Klasy skinow
#define SKIN_NORMAL 0
#define SKIN_POLICE 1
#define SKIN_FIRE 2
#define SKIN_MEDI 3
//------------------------------------------------------------------------------
// id bota - antycheata
#define BOT -1
//------------------------------------------------------------------------------
// Definicje cen
#define TUNE_PRICE 2000
#define CAR_PRICE 10000
#define HEAL_PRICE 1000
//#define REPAIR_PRICE 2000
#define LOTTO_PRICE 1000
//------------------------------------------------------------------------------
// Limity
#define HEAL_LIMIT_TIME 60
#define LEVEL_UP_TIME 10
#define DEFAULT_ANNOUNCE_TIME 5
#define ANTY_SPAWN_KILL_TIME 4
#define VIP_ANN_TIME 7
//------------------------------------------------------------------------------
// Inne
#define MAX_WARNINGS 2
#define BAN_TYPE_USER 1
#define BAN_TYPE_IP 2
#define BAN_TYPE_HOST 3
#define CAR_HORN 1147
#define VIEW_CP_DISTANCE 80
#define CHEAT_SPEED 1
#define CHEAT_JUMP 2
#define CHEAT_COLOR 3
#define CHEAT_STOP 4
#define CHEAT_KAT 5
#define CHEAT_FLIP 6
#define CHEAT_DESTROY 7
#define CHEAT_STUNT 8
#define WEAPON_AMMO 60
#define MGANG 666
#define NGANG 667
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define DRIFT_SPEED 75
#define DRIFT_ANGLE 28
#define MAX_DRIFT_COMBO 5
#define MAX_ARENAS 128
#define MAX_ARENA_PLAYERS 32
#define OUT_OF_ARENA_TIME 10
#define ARENA_STATE_NONE 0
#define ARENA_STATE_WAITING 1
#define ARENA_STATE_PLAYING 2
#define ARENA_VIRTUAL_WORLD 1
#define ARENA_AMMO 999
#define ARENA_COLOR 0x59E551FF
#define ARENA_ZONE_COLOR 0x1EC81E78
#define ARENA_RESPECT 25
#define EVENT_ARENA 1
#define EVENT_GAME 2
#define EVENT_RACE 3
#define EVENT_WG 4
#define MAX_RACES 128
#define MAX_RACE_CHECKPOINTS 64
#define MAX_RACE_PLAYERS 32
#define RACE_COUNTDOWN_TIME 8
#define RACE_ENDING_TIME 60
#define RACE_STATE_NONE 0
#define RACE_STATE_WAITING 1
#define RACE_STATE_COUNTDOWNING 2
#define RACE_STATE_PLAYING 3
#define RACE_STATE_ENDING 4
#define RACE_VIRTUAL_WORLD 2
#define RACE_COLOR 0x59E551FF
#define RACE_CHECKPOINT_SIZE 8.0
#define WG_STATE_NONE 0
#define WG_STATE_WAITING 1
#define WG_STATE_COUNTDOWNING 2
#define WG_STATE_PLAYING 3
#define WG_TEAM_ONE 0
#define WG_TEAM_TWO 1
#define WG_COLOR_TEAM_ONE 0x3232FFFF //niebiescy
#define WG_COLOR_TEAM_TWO 0x32FF32FF //zieloni
#define WG_SKIN_TEAM_ONE 48
#define WG_SKIN_TEAM_TWO 107
#define MAX_WG 128
#define MAX_WG_PLAYERS 30
#define WG_VIRTUAL_WORLD 2
#define MAX_CAMERA_SPEED 0.40
#define MAX_WARNS 3
#define MAX_DESC 32
#define TUTORIAL_SIZE 9
#define KILLER_TD_TIME 4
NAJLEPSZA ODPOWIEDZ I POMOC=RESPEKT I PIWO!
Ostatnio zmieniony przez GioPlayYT 2016-05-27, 17:01, w całości zmieniany 1 raz
Wysłany: 2016-05-27, 14:36
NitroFuN
El Barto
Wiek: 25 Na forum: 4126 dni Posty: 532
Piwa : 1195
Dodaj na sam d?? mapy
Pawn stock strrest (const string [], & index )
{
new length = strlen (string);
while (( index < length ) && ( string [ index ] <= ' ' ))
{
index ++;
}
new offset = index ;
new result [ 128 ];
while (( index < length ) && (( index - offset ) < ( sizeof ( result ) - 1 )))
{
result [ index - offset ] = string [ index ];
index ++;
}
result [ index - offset ] = EOS ;
return result ;
}
Podpis
GG: 61963221 - Discord: NitroFuN#2819
Gracz SA:MP - 2010-2019
Support Team - 26.11.2017 - 16.01.2018
Wysłany: 2016-05-27, 16:20
Adrianek1
Wiek: 36 Na forum: 4957 dni Posty: 136
Nick w MP: Forcer
Piwa : 1434
"NitroFuN" napisał/a :Dodaj na sam d?? mapy
Pawn stock strrest (const string [], & index )
{
new length = strlen (string);
while (( index < length ) && ( string [ index ] <= ' ' ))
{
index ++;
}
new offset = index ;
new result [ 128 ];
while (( index < length ) && (( index - offset ) < ( sizeof ( result ) - 1 )))
{
result [ index - offset ] = string [ index ];
index ++;
}
result [ index - offset ] = EOS ;
return result ;
}
Hej, widze ze masz pojecie o tym moglbys mi wytlumaczyc co znaczy poszczegolna linijka z gory dziekuje bedzie reputacja.
Tagi: polskie :: party :: gamemode
Anonymous
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