Wysłany: 2018-06-13, 23:10
Grubyyy
Wiek: 22 Na forum: 3121 dni Posty: 22
Nick w MP: GrubyMTA
Hej! To znowu ja.
Od jakiego? czasu na gtao.pl jest skrypt "Custom Markers" ( link http://gtao.pl/%3Cfont-co...rs-vt115427.htm )
Przyznam szczerze ?e markery bardzo mi si? spodoba?y tylko mam pewien problem.
Nie wiem jak w gotowym kodzie podmieni? normalne markery, na te takie paradajsowe.
Podaje ca?y kod, w kt?rym chcia?bym podmieni? markery
local m1 = createMarker (- 1754.20 , 962.35 , 24.88 - .9 , "cylinder" , 3.0 , 0 , 186 , 255 )
local t = createElement ( 'text' )
setElementPosition ( t ,- 1754.20 , 962.35 , 24.88 )
setElementData ( t , "name" , "Rozpocz?cie pracy autobus?w" )
local vehs = {}
createBlip (- 1754.20 , 962.35 , 24.88 , 46 , 2 , 0 , 0 , 0 , 0 , 0 , 275 )
local code = "Autobusy"
local zone = createColCuboid (- 1542.65320 , 599.93549 , 6.18316 , 7.600830078125 , 42.438110351563 , 7.0280956268311 )
addEventHandler ( "onMarkerHit" , m1 , function( el , md )
if getElementData ( el , "vehicle_job_owner" ) then
outputChatBox ( "praca w trakcie poprawek" , el )
return
end
if not md or getElementType ( el ) ~= "player" or getPedOccupiedVehicle ( el ) then return end
if getElementData ( el , "player:reputation" ) < 200 then outputChatBox ( "Aby rozpocz?? t? prac? potrzebujesz minimum 200 RP!" , el ) return end
if getElementData ( el , "player:job" ) then return end
if #getElementsWithinColShape(zone,"vehicle") >= 1 then outputChatBox("*Parking zaj?ty czekaj a? wyjedzie!",el) return end
local x , y , z = getElementPosition ( el )
local autbus = createVehicle ( 431 , - 1755.78 , 951.76 , 24.84 , 359.5 , 360.0 , 269.7 )
setElementFrozen ( el , true )
setElementData ( autbus , "vehicle_job_owner" , el )
setElementData ( autbus , "vehicle:fuel" , 100000 )
setElementData ( autbus , "vehicle:mileage" , math . random ( 50000 , 80000 ))
setVehicleHandling ( autbus , "maxVelocity" , 100.0 )
setElementData ( el , "player:job" , code )
setTimer ( warpPedIntoVehicle , 2000 , 1 , el , autbus )
setTimer ( setElementFrozen , 2000 , 1 , el , false )
triggerClientEvent ( el , "STARTJobBus" , resourceRoot , autbus )
vehs [ el ] = autbus
end )
addEvent ( "STOPJobBus" , true )
addEventHandler ( "STOPJobBus" , resourceRoot , function()
local pojazd = getPedOccupiedVehicle ( localPlayer )
if pojazd then
destroyElement ( pojazd )
end
end )
addEvent ( "destroyVeh" , true )
addEventHandler ( "destroyVeh" , getRootElement (),
function()
if vehs [ source ] then
if isElement ( vehs [ source ]) then destroyElement ( vehs [ source ]) end
end
end )
addEvent ( "onPlayerQuit" , true )
addEventHandler ( "onPlayerQuit" , getRootElement (), function()
if vehs [ source ] then
if isElement ( vehs [ source ]) then destroyElement ( vehs [ source ]) end
end
end )
Oraz drugi kod z checkpointami (tras?)
local code = "Autobusy"
local districtsBus = {
{- 1734.31 , 941.31 , 24.84 , 359.5 , 0.0 , 212.1 },
{- 1581.19 , 918.69 , 7.58 , 358.8 , 359.7 , 270.1 },
{- 1562.08 , 789.62 , 7.14 , 359.5 , 0.0 , 180.5 },
{- 1566.04 , 505.87 , 7.14 , 359.5 , 0.0 , 170.2 },
{- 1802.76 , 254.36 , 14.66 , 3.2 , 1.2 , 143.5 },
{- 1801.11 , - 40.39 , 14.90 , 354.8 , 0.4 , 181.5 },
{- 1801.62 , - 308.34 , 25.05 , 358.7 , 0.1 , 177.1 },
{- 1880.40 , - 575.49 , 24.55 , 359.5 , 0.0 , 90.5 },
{- 2195.72 , - 447.88 , 50.33 , 2.5 , 0.0 , 45.4 },
{- 2252.01 , - 165.17 , 35.28 , 359.5 , 359.6 , 1.0 },
{- 2249.09 , 197.96 , 35.27 , 359.5 , 0.0 , 358.9 },
{- 2677.44 , 159.56 , 4.28 , 359.5 , 359.9 , 90.5 },
{- 2708.17 , 3.65 , 4.28 , 359.5 , 0.0 , 181.6 },
{- 2689.33 , - 212.74 , 4.28 , 359.5 , 359.9 , 272.1 },
{- 2419.26 , - 88.42 , 35.27 , 359.4 , 359.3 , 359.2 },
{- 2035.42 , - 72.31 , 35.26 , 359.5 , 359.9 , 270.0 },
{- 2003.60 , 140.18 , 27.64 , 359.5 , 360.0 , 357.7 },
{- 1999.89 , 424.20 , 35.12 , 359.5 , 0.2 , 359.6 },
{- 2000.23 , 734.48 , 45.46 , 358.6 , 1.2 , 0.6 },
{- 1894.90 , 907.80 , 35.12 , 359.5 , 359.7 , 342.2 },
{- 1755.33 , 951.90 , 24.84 , 359.5 , 0.0 , 270.2 },
}
local jobTarget
local jobMarker
local jobVehicle
local maxTarget = #districtsBus
function finishJob ()
if jobMarker and isElement ( jobMarker ) then
destroyElement ( jobMarker )
jobMarker = nil
end
if isElement ( blip ) then
destroyElement ( blip )
end
if jobTarget and isElement ( jobTarget ) then
destroyElement ( jobTarget )
jobTarget = nil
jobTarget = 0
end
if getElementData ( localPlayer , "player:job" ) == code then
setElementData ( localPlayer , "player:job" , false )
end
triggerServerEvent ( "destroyVeh" , localPlayer )
end
addEventHandler ( "onClientPlayerWasted" , getLocalPlayer (), finishJob )
addEvent ( "finishJob" , true )
addEventHandler ( "finishJob" , root ,function( plr )
if plr ~= localPlayer then return end
finishJob ()
end )
function busDriver ( el , md )
if el ~= localPlayer or not md then return end
if jobTarget > maxTarget and getPedOccupiedVehicle ( el ) then return end
if jobTarget == maxTarget and not getPedOccupiedVehicle ( el ) then return end
if jobTarget == #districtsBus then
finishJob ()
playSoundFrontEnd ( 5 )
outputChatBox ( "* Zako?czy?e?/a? prac?." )
else
showMarker ()
playSoundFrontEnd ( 12 )
triggerServerEvent ( "givePlayerMoney" , localPlayer , 3000 , 0 )
outputChatBox ( "Za dojazd otrzymujesz 3000 $" )
end
end
function showMarker ()
if isElement ( blip ) then
destroyElement ( blip )
end
if jobMarker and isElement ( jobMarker ) then
destroyElement ( jobMarker )
jobMarker = nil
end
jobTarget = jobTarget + 1
jobMarker = createMarker ( districtsBus [ jobTarget ][ 1 ], districtsBus [ jobTarget ][ 2 ], districtsBus [ jobTarget ][ 3 ], "corona" , 4 , 0 , 255 , 255 )
blip = createBlip ( districtsBus [ jobTarget ][ 1 ], districtsBus [ jobTarget ][ 2 ], districtsBus [ jobTarget ][ 3 ], 12 )
if districtsBus [ jobTarget + 1 ] then
ile = districtsBus [ jobTarget + 1 ]
setMarkerTarget ( jobMarker , ile [ 1 ], ile [ 2 ], ile [ 3 ])
end
addEventHandler ( "onClientMarkerHit" , jobMarker , busDriver )
end
addEvent ( "STARTJobBus" , true )
addEventHandler ( "STARTJobBus" , resourceRoot , function( veh )
outputChatBox ( "* Rozpocz??e?/a? prac?." )
jobVehicle = veh
jobTarget = 0
showMarker ()
end )
addEventHandler ( "onClientResourceStop" , resourceRoot , function()
if jobVehicle and getElementData ( localPlayer , "player:job" ) then
setElementData ( localPlayer , "player:job" , false )
end
end )
addEventHandler ( "onClientVehicleExit" , resourceRoot , function( plr , seat )
if seat == 0 then
if plr == localPlayer then
finishJob ()
outputChatBox ( "Zako?czy?e? prac?" )
end
end
end )
Mi?o by by?o gdyby kto? wyt?umaczy?.
Wysłany: 2018-06-13, 23:29
nanKy
Wiek: 22 Na forum: 3865 dni Posty: 498
Nick w MP: nanky
Piwa : 1773
Zmie? funkcje createMarker na:
exports.custom_markers:createCustomMarker
czyli
local m1 = exports . custom_markers : createCustomMarker (- 1754.20 , 962.35 , 24.88 - .9 , "cylinder" , 3.0 , 0 , 186 , 255 )
i tak dalej...
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Wystawiono 1 piw(a):Grubyyy
Wysłany: 2018-06-14, 11:07
Eitho
Wiek: 24 Na forum: 3489 dni Posty: 330
Nick w MP: Eitho
Piwa : 746
Albo wklej sobie na samej g?rze kodu to:
function createMarker ( x , y , z , typ , rozmiar , r , g , b , a )
local marker = exports [ 'custom_markers' ]: createCustomMarker ( x , y , z , typ or 'cylinder' , rozmiar or '3' , r or 0 , g or 0 , b or 255 , a or 255 )
return marker
end
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Wystawiono 1 piw(a):Grubyyy
Wysłany: 2018-06-14, 21:10
Grubyyy
Wiek: 22 Na forum: 3121 dni Posty: 22
Nick w MP: GrubyMTA
Dzi?kuje pi?knie za pomoc!
Tagi: customowe :: markery :: jak :: poprawnie :: użyć?
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