Wysłany: 2020-03-26, 21:26
Matikmontana
Modern Stories
Wiek: 22 Na forum: 2473 dni Posty: 423
Nick w MP: Mazeusz*
Piwa : 1015
Witam posiadam skrypt na taxometr. Dzia?a ale posiadaj? go wszystkie auta w bazie danych zrobi?em tabelk? z taxi...
taxometr
--[[
Autor : Malentas
]]
local sx , sy = guiGetScreenSize ()
local font = dxCreateFont ( "cz.ttf" , 13 )
addEventHandler ( "onClientRender" , root , function()
local pojazd = getPedOccupiedVehicle ( localPlayer )
if getPedOccupiedVehicle ( localPlayer ) then
if getElementData ( pojazd , "vehicle:taxo" ) then
local seat = getPedOccupiedVehicleSeat ( localPlayer )
if seat == 0 then
if getVehicleController ( pojazd ) then
kierowca = getPlayerName ( getVehicleController ( pojazd ))
else
kierowca = "Brak"
end
pasazerowie = { }
for i , v in pairs ( getVehicleOccupants ( getPedOccupiedVehicle ( localPlayer )))do
if getVehicleController ( getPedOccupiedVehicle ( localPlayer )) ~= v then
table . insert ( pasazerowie , getPlayerName ( v ))
end
end
dxDrawImage ( scale_x ( 533 ), scale_y ( 718 ), scale_x ( 374 ), scale_y ( 162 ), ":RPG-Taksometr/grafiki/tlo.png" , 0 , 0 , 0 , tocolor ( 0 , 0 , 0 , 155 ), false )
shadowText ( "Taksometr" , scale_x ( 533 ), scale_y ( 718 ), scale_x ( 907 ), scale_y ( 758 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
if #pasazerowie > 1 then
shadowText ( "Pasa?erowie: " .. table . concat ( pasazerowie , ", " ): gsub ( "#%x%x%x%x%x%x" , "" ).. "\nCena za 1km: 100 PLN\nKierowca: " .. kierowca : gsub ( "#%x%x%x%x%x%x" , "" ), scale_x ( 532 ), scale_y ( 757 ), scale_x ( 907 ), scale_y ( 880 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
else
shadowText ( "Pasa?er: " .. table . concat ( pasazerowie , ", " ): gsub ( "#%x%x%x%x%x%x" , "" ).. "\nCena za 1km: 100 PLN\nKierowca: " .. kierowca : gsub ( "#%x%x%x%x%x%x" , "" ), scale_x ( 532 ), scale_y ( 757 ), scale_x ( 907 ), scale_y ( 880 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
end
else
if getVehicleController ( pojazd ) then
kierowca = getPlayerName ( getVehicleController ( pojazd ))
else
kierowca = "Brak"
end
local ile = ( getElementData ( localPlayer , "ileprzejechal" ) or 0 ) * 100
pasazerowie ={}
for i , v in pairs ( getVehicleOccupants ( getPedOccupiedVehicle ( localPlayer )))do
if getVehicleController ( getPedOccupiedVehicle ( localPlayer )) ~= v then
table . insert ( pasazerowie , getPlayerName ( v ))
end
end
dxDrawImage ( scale_x ( 533 ), scale_y ( 718 ), scale_x ( 374 ), scale_y ( 162 ), ":RPG-Taksometr/grafiki/tlo.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
shadowText ( "Taksometr" , scale_x ( 533 ), scale_y ( 718 ), scale_x ( 907 ), scale_y ( 758 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
if #pasazerowie > 1 then
shadowText ( "Pasa?erowie: " .. table . concat ( pasazerowie , ", " ): gsub ( "#%x%x%x%x%x%x" , "" ).. "\nCena za 1km: 100 PLN\nSuma za przejazd: " .. ile .. " PLN\nKierowca: " .. kierowca : gsub ( "#%x%x%x%x%x%x" , "" ), scale_x ( 532 ), scale_y ( 757 ), scale_x ( 907 ), scale_y ( 880 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
else
shadowText ( "Pasa?er: " .. table . concat ( pasazerowie , ", " ): gsub ( "#%x%x%x%x%x%x" , "" ).. "\nCena za 1km: 100 PLN\nSuma za przejazd: " .. ile .. " PLN\nKierowca: " .. kierowca : gsub ( "#%x%x%x%x%x%x" , "" ), scale_x ( 532 ), scale_y ( 757 ), scale_x ( 907 ), scale_y ( 880 ), tocolor ( 255 , 255 , 255 , 255 ), 1.00 , font , "center" , "center" , false , false , false , false , false )
end
end
end
end
end )
addEventHandler ( "onClientPreRender" , getRootElement (), function ()
local pojazd = getPedOccupiedVehicle ( localPlayer )
if not pojazd then return end
if getElementData ( pojazd , "vehicle:taxo" ) then
local s = getPedOccupiedVehicleSeat ( localPlayer )
if not x1 or not y1 or not z1 then
x1 , y1 , z1 = getElementPosition ( pojazd )
end
local x2 , y2 , z2 = getElementPosition ( pojazd )
local dystans = getDistanceBetweenPoints3D ( x1 , y1 , z1 , x2 , y2 , z2 )
if dystans > 100 then
pasazerow = 0
for i , v in pairs ( getVehicleOccupants ( pojazd ))do
if getVehicleController ( pojazd ) ~= v then
pasazerow = pasazerow + 1
end
end
if pasazerow > 0 then
if s == 0 then
triggerServerEvent ( "da:kase" , localPlayer , 100 )
else
local ile = getElementData ( localPlayer , "ileprzejechal" ) or 0
if ile >= getPlayerMoney ( localPlayer ) then return end
setElementData ( localPlayer , "ileprzejechal" , ile + 1 )
end
end
x1 , y1 , z1 = getElementPosition ( pojazd )
end
end
end )
addEventHandler ( "onClientVehicleStartExit" , root , function( gracz , seat )
if gracz ~= localPlayer then return end
local pojazd = getPedOccupiedVehicle ( localPlayer )
if seat == 0 then return end
if getElementData ( pojazd , "vehicle:taxo" ) then
local ile = ( getElementData ( localPlayer , "ileprzejechal" ) or 0 ) * 100
if ile == 0 then return end
exports [ "np-notyfikacje" ]: noti ( "Za przejazd p?acisz: " .. ile .. " PLN" )
triggerServerEvent ( "bier:kase" , localPlayer , ile )
setElementData ( localPlayer , "ileprzejechal" , 0 )
end
end )
function scale_x ( value )
local result = ( value / 1440 ) * sx
return result
end
function scale_y ( value )
local result = ( value / 900 ) * sy
return result
end
function shadowText ( text , x , y , w , h , color , size , font , xx , yy , x1 , x2 , x3 , x4 , x5 )
dxDrawText ( text , x + 1 , y + 1 , w + 1 , h + 1 , tocolor ( 0 , 0 , 0 ), size , font , xx , yy , x1 , x2 , x3 , x4 , x5 )
dxDrawText ( text , x , y , w , h , color , size , font , xx , yy , x1 , x2 , x3 , x4 , x5 )
end
function wariant ( plr , cmd , var1 , var2 )
local veh = getPedOccupiedVehicle ( plr )
if not veh then return end
local var1 , var2 = getVehicleVariant ( veh )
if ( veh and getVehicleController ( veh ) ~= plr ) then return end
local speedx , speedy , speedz = getElementVelocity ( veh )
if not speedx then speedx = 0 end
if not speedy then speedy = 0 end
if not speedz then speedz = 0 end
speedx = tonumber ( speedx ); speedy = tonumber ( speedy ); speedz = tonumber ( speedz )
local speed = ( speedx ^ 2 + speedy ^ 2 + speedz ^ 2 )^( 0.5 ) * 180
if speed > 2 then
outputChatBox ( "* St?j w miejscu !" , plr ) return end
local panel = {}
for i = 0 , 6 do
panel [ i ] = getVehiclePanelState ( veh , i )
end
setVehicleVariant ( veh , tonumber ( not var1 ), tonumber ( not var1 ))
for i = 0 , 6 do
setVehiclePanelState ( veh , i , panel [ i ])
end
end
addCommandHandler ( "wariant" , wariant )
vehicles = 0
root = getRootElement ()
resourceRoot = getResourceRootElement ( getThisResource ())
local nlOffsets ={
[ 411 ]={- 1 , 0 ,- 0.6 }, -- infernus
[ 470 ]={- 1 , 0 ,- 0.4 }, -- patriot
[ 541 ]={- 0.9 , 0 ,- 0.4 }, -- bulelt
[ 549 ]={- 0.9 , 0 ,- 0.4 }, -- tampa
[ 587 ]={- 1 , 0 ,- 0.5 }, -- euros
}
local nlIDX ={
3962 , 2113 , 1784 , 2054 , 2428 , 2352
}
function getVehicleHandlingProperty ( element , property )
if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
local handlingTable = getVehicleHandling ( element )
local value = handlingTable [ property ]
if value then
return value
end
end
return false
end
function getAdmin2 ( plr , level )
if level then
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * from pystories_admins WHERE serial=? AND level=?" , getPlayerSerial ( plr ), level )
if result and #result > 0 then
return true
else
return false
end
else
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * from pystories_admins WHERE serial=?" , getPlayerSerial ( plr ))
if result and #result > 0 then
return true
else
return false
end
end
end
-- ///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles ( _ , id , poss )
-- Settings ( QUERY )
if id then
result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM pystories_vehicles WHERE parking=1 AND id=?" , id )
query = exports [ "pystories-db" ]: dbSet ( "UPDATE pystories_vehicles SET parking=0 WHERE id=?" , id )
else
result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM pystories_vehicles WHERE parking=0" )
end
-- Pairs
for ile , vehicle in pairs ( result ) do
vehicles = ile
if id then pos ={ poss [ 1 ], poss [ 2 ], poss [ 3 ], poss [ 4 ], poss [ 5 ], poss [ 6 ]}
else pos = split ( vehicle [ "pos" ], "," ) end
local color = split ( vehicle [ "color" ], "," )
local lights = split ( vehicle [ "headlights" ], "," )
local veh = createVehicle ( vehicle [ "model" ], pos [ 1 ], pos [ 2 ], pos [ 3 ], pos [ 4 ], pos [ 5 ], pos [ 6 ])
setVehicleColor ( veh , color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ], color [ 5 ], color [ 6 ], color [ 7 ], color [ 8 ], color [ 9 ], color [ 10 ], color [ 11 ], color [ 12 ])
setVehicleHeadLightColor ( veh , lights [ 1 ], lights [ 2 ], lights [ 3 ])
if vehicle [ "plateText" ] ~= "" then
setVehiclePlateText ( veh , vehicle [ "plateText" ])
else
setVehiclePlateText ( veh , tostring ( "SA " .. vehicle [ "id" ]))
end
if vehicle [ "paintjob" ] ~= 3 then
setVehiclePaintjob ( veh , vehicle [ "paintjob" ])
end
setElementHealth ( veh , vehicle [ "health" ])
setElementData ( veh , "vehicle:spawn" , true )
setElementData ( veh , "vehicle:id" , vehicle [ "id" ])
setElementData ( veh , "vehicle:fuel" , vehicle [ "fuel" ])
setElementData ( veh , "vehicle:bak" , vehicle [ "bak" ])
setElementData ( veh , "vehicle:desc" , vehicle [ "text" ] or false )
setElementData ( veh , "vehicle:mileage" , vehicle [ "mileage" ])
setElementData ( veh , "vehicle:driver" , vehicle [ "driver" ])
setElementData ( veh , "vehicle:ownedGroup" , vehicle [ "ownedGroup" ])
setElementData ( veh , "vehicle:ownedPlayer" , vehicle [ "ownedPlayer" ])
setElementData ( veh , "vehicle:pojemnosc" , vehicle [ "pojemnosc" ])
setElementData ( veh , "vehicle:taxo" , vehicle [ "taxi" ])
setElementData ( veh , "vehicle:rodzaj" , vehicle [ "rodzaj" ])
if getElementData ( veh , "vehicle:rodzaj" ) == "LPG" then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:fuel" , false )
setElementData ( veh , "vehicle:gas" , vehicle [ "gas" ])
setVehicleHandling ( veh , "maxVelocity" , velocity + 1 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 0.5 )
setVehicleHandling ( veh , "engineType" , "electric" )
elseif getElementData ( veh , "vehicle:rodzaj" ) == "ON" then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setVehicleHandling ( veh , "maxVelocity" , velocity + 4 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 2.0 )
setVehicleHandling ( veh , "engineType" , "diesel" )
elseif getElementData ( veh , "vehicle:rodzaj" ) == "PB" then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setVehicleHandling ( veh , "maxVelocity" , velocity + 2 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 1.3 )
setVehicleHandling ( veh , "engineType" , "petrol" )
end
if getElementData ( veh , "vehicle:pojemnosc" ) == 1 then
setElementData ( veh , "vehicle:poj" , "1.2" )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 2 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "1.4" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 2 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 3 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 3 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "1.6" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 3 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 4 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 4 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "1.8" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 6 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 7 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 5 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "2.0" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 9 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 10 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 6 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "2.2" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 10 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 10 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 7 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "3.0" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 14 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 12 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 8 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "3.2" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 16 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 16 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 9 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "4.0" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 18 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 16 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 10 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "4.2" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 20 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 17 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 11 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "5.0" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 24 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 20 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 12 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "5.2" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 25 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 21 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 13 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "6.3" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 29 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 22 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 14 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "7.2" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 33 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 23 )
elseif getElementData ( veh , "vehicle:pojemnosc" ) == 15 then
local acceleration = getVehicleHandling ( veh ). engineAcceleration
local velocity = getVehicleHandling ( veh ). maxVelocity
setElementData ( veh , "vehicle:poj" , "9.0" )
setVehicleHandling ( veh , "maxVelocity" , velocity + 40 )
setVehicleHandling ( veh , "engineAcceleration" , acceleration + 29 )
end
if getElementHealth ( veh ) < 1000 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 5.5 );
elseif getElementHealth ( veh ) < 900 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 10.5 );
elseif getElementHealth ( veh ) < 800 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 30 );
elseif getElementHealth ( veh ) < 700 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 40.5 );
elseif getElementHealth ( veh ) < 600 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 50 );
elseif getElementHealth ( veh ) < 500 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 60.5 );
elseif getElementHealth ( veh ) < 400 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 70 );
elseif getElementHealth ( veh ) < 300 then
local zyciepojazdu = getVehicleHandlingProperty ( veh , "maxVelocity" )
setVehicleHandling ( veh , "maxVelocity" , zyciepojazdu - 80.5 );
end
local mk1 = vehicle [ 'mk1' ]
local mk2 = vehicle [ 'mk2' ]
local gleba = vehicle [ 'gleba' ]
local naped = vehicle [ 'naped' ]
local rh = vehicle [ 'rh' ]
if ( type ( vehicle [ 'rent' ]) == "string" ) then
local tabelka = {}
local rente = split ( vehicle [ 'rent' ], ',' )
for k , v in ipairs ( rente ) do
table . insert ( tabelka , v )
end
setElementData ( veh , "vehicle:rent" , tabelka or false )
else
setElementData ( veh , "vehicle:rent" , 0 )
end
if tonumber ( mk1 ) ~= 0 then
local fast = getVehicleHandlingProperty ( veh , "engineAcceleration" )
local maxfast = getVehicleHandlingProperty ( veh , "maxVelocity" )
local masa = getVehicleHandlingProperty ( veh , "mass" )
local masa2 = getVehicleHandlingProperty ( veh , "turnMass" )
local xd = getVehicleHandlingProperty ( veh , "tractionMultiplier" )
local coef = getVehicleHandlingProperty ( veh , "dragCoeff" )
local skret = getVehicleHandlingProperty ( veh , "steeringLock" )
setVehicleHandling ( veh , "engineAcceleration" , fast + 5 )
setVehicleHandling ( veh , "maxVelocity" , maxfast + 5 )
setVehicleHandling ( veh , "mass" , masa + 8 )
setVehicleHandling ( veh , "steeringLock" , skret + 10.7 )
setVehicleHandling ( veh , "tractionMultiplier" , xd + 0.1 )
setVehicleHandling ( veh , "dragCoeff" , coef + 0.07 )
end
if tonumber ( mk2 ) ~= 0 then
local fast = getVehicleHandlingProperty ( veh , "engineAcceleration" )
local maxfast = getVehicleHandlingProperty ( veh , "maxVelocity" )
local masa = getVehicleHandlingProperty ( veh , "mass" )
local masa2 = getVehicleHandlingProperty ( veh , "turnMass" )
local xd = getVehicleHandlingProperty ( veh , "tractionMultiplier" )
local coef = getVehicleHandlingProperty ( veh , "dragCoeff" )
setVehicleHandling ( veh , "engineAcceleration" , fast + 7 )
setVehicleHandling ( veh , "maxVelocity" , maxfast + 17 )
setVehicleHandling ( veh , "tractionMultiplier" , xd + 0.1 )
setVehicleHandling ( veh , "mass" , masa + 1 )
setVehicleHandling ( veh , "dragCoeff" , coef + 0.07 )
end
if tonumber ( gleba ) ~= 0 then
local dol = getVehicleHandlingProperty ( veh , "engineAcceleration" )
setVehicleHandling ( veh , "suspensionLowerLimit" , dol - 0.1 )
end
if tonumber ( naped ) ~= 0 then
local fast = getVehicleHandlingProperty ( veh , "engineAcceleration" )
setVehicleHandling ( veh , "driveType" , "awd" )
end
local hood = vehicle [ 'removehood' ]
if tonumber ( hood ) == 1 then
setElementData ( veh , "vehicle:bonnet" , true )
end
local mask = vehicle [ 'masked' ]
if tonumber ( mask ) ~= 0 then
setElementData ( veh , "vehicle:masked" , vehicle [ 'masked' ])
end
setElementData ( veh , "neony" , vehicle [ "neon" ])
if vehicle [ "blokada" ] == "true" then
setElementData ( veh , "vehicle:block" , true )
setVehicleWheelStates ( veh , 2 , 2 , 2 , 2 )
else
setElementData ( veh , "vehicle:block" , false )
end
local rodzajneonu = tonumber ( getElementData ( veh , "neony" ))
if getElementData ( veh , "neony" ) ~= 0 then
local m = getElementModel ( veh )
local of
if not nlOffsets [ m ] then
of ={- 1 , 0 ,- 0.5 }
else
of = nlOffsets [ m ]
end
neon1 = createObject ( nlIDX [ rodzajneonu ], 0 , 0 , 0 )
neon2 = createObject ( nlIDX [ rodzajneonu ], 0 , 0 , 0 )
setElementData ( veh , "zneony" , { neon1 , neon2 })
attachElements ( neon1 , veh , of [ 1 ], of [ 2 ], of [ 3 ])
attachElements ( neon2 , veh ,- of [ 1 ], of [ 2 ], of [ 3 ])
end
for i , v in ipairs ( split ( vehicle [ "tuning" ], "," )) do addVehicleUpgrade ( veh , v ) end
for i , v in ipairs ( split ( vehicle [ "panelstates" ], "," )) do setVehiclePanelState ( veh , i , tonumber ( v )) end
setVehicleDamageProof ( veh , true )
end
outputDebugString ( "[pojazdy] Loaded " .. vehicles .. " vehicles." )
end
-- ///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle ( vehicle )
if getElementData ( vehicle , "vehicle:spawn" ) then
-- Setting
local panelstates ={}
local model = getElementModel ( vehicle )
local health = getElementHealth ( vehicle )
local x , y , z = getElementPosition ( vehicle )
local rx , ry , rz = getElementRotation ( vehicle )
local desc = getElementData ( vehicle , "vehicle:desc" ) or ""
local id = getElementData ( vehicle , "vehicle:id" )
local fuel = getElementData ( vehicle , "vehicle:fuel" )
local mileage = getElementData ( vehicle , "vehicle:mileage" )
local c1 , c2 , c3 , c4 , c5 , c6 , c7 , c8 , c9 , c10 , c11 , c12 = getVehicleColor ( vehicle , true )
local driver = getElementData ( vehicle , "vehicle:driver" ) or ""
local rent = getElementData ( vehicle , "vehicle:rent" )
local player = getElementData ( vehicle , "vehicle:ownedPlayer" )
local blokada = getElementData ( vehicle , "vehicle:block" )
local neon = getElementData ( vehicle , "neony" )
local h1 , h2 , h3 = getVehicleHeadLightColor ( vehicle )
local paintjob = getVehiclePaintjob ( vehicle )
local rear = "Brak"
local mask = getElementData ( vehicle , "vehicle:masked" ) or 0
local frozen = isElementFrozen ( vehicle ) and 1 or 0
for i = 0 , 6 do table . insert ( panelstates , getVehiclePanelState ( vehicle , i )) end
panelstates = table . concat ( panelstates , "," )
upgrades = getVehicleUpgrades ( vehicle )
if not upgrades then upgrades ={} end
upgrades = table . concat ( upgrades , "," )
-- Query
local query = exports [ "pystories-db" ]: dbSet ( string . format ( "UPDATE pystories_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', masked='%d', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', blokada='%s' WHERE id=%d" ,
model , x , y , z , rx , ry , rz , "0" , desc , mask , health , fuel , mileage , frozen , driver , c1 , c2 , c3 , c4 , c5 , c6 , c7 , c8 , c9 , c10 , c11 , c12 , panelstates , paintjob , upgrades , h1 , h2 , h3 , player , neon , tostring ( blokada ), id ))
if ( type ( rent ) == "table" ) then
local rr = string . format ( "%s" , table . concat ( rent , ',' ) )
-- outputDebugString ( rr )
local query2 = exports [ 'pystories-db' ]: dbSet ( "UPDATE pystories_vehicles SET rent=? WHERE id=?" , rr , id )
end
end
end
function onParkVehicle ( vehicle )
local query = exports [ "pystories-db" ]: dbSet ( "UPDATE pystories_vehicles SET parking=1 WHERE id=?" , getElementData ( vehicle , "vehicle:id" ))
if query then
local zneony = getElementData ( vehicle , "zneony" )
if ( zneony and type ( zneony )== "table" ) then
destroyElement ( zneony [ 1 ])
destroyElement ( zneony [ 2 ])
removeElementData ( vehicle , "zneony" )
end
destroyElement ( vehicle )
end
end
-- ///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings ( plr , code , value )
local sid = getElementData ( plr , "player:sid" )
local uid = getElementData ( plr , "player:sid" )
if not sid then return end
if value == "faction" then
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM pystories_factions WHERE code=? AND sid=?" , code , sid )
if result and #result > 0 then
return result [ 1 ]. code
else
return false
end
end
if value == "organization" then
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM ogrpg_organizations WHERE uid=?" , uid )
if result and #result > 0 then
return result [ 1 ]. code
else
return false
end
end
if value == "owner" then
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM pystories_users WHERE id=?" , sid )
if result and #result > 0 then
return result [ 1 ]. id
else
return false
end
end
end
-- ///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler ( "onVehicleExit" , root , function( plr , seat )
if seat ~= 0 then return end
onSaveVehicle ( plr )
setVehicleEngineState ( plr , false )
setVehicleDamageProof ( plr , true )
unbindKey ( plr , 'n' , 'down' , bindHoron4 )
end )
addEventHandler ( "onPlayerQuit" , root , function()
local veh = getPedOccupiedVehicle ( source )
if veh then
setVehicleDamageProof ( source , true )
onSaveVehicle ( veh )
end
end )
addEventHandler ( "onResourceStop" , resourceRoot , function()
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
onSaveVehicle ( v )
local zneony = getElementData ( v , "zneony" )
if ( zneony and type ( zneony )== "table" ) then
destroyElement ( zneony [ 1 ])
destroyElement ( zneony [ 2 ])
removeElementData ( v , "zneony" )
end
end
outputDebugString ( "[pojazdy] Saved all vehicles!" )
end )
addEventHandler ( "onVehicleEnter" , root , function( plr , seat )
if seat ~= 0 then return end
setVehicleEngineState ( source , false )
setElementData ( source , "vehicle:driver" , getPlayerName ( plr ))
if getElementData ( source , "vehicle:taxo" ) == 1 then
outputChatBox ( "#00ff00✔ #ffffff- Posiadasz taxometr, domy?lna stawka za km to 500 $" , plr , 255 , 255 , 255 , true )
outputChatBox ( "#00ff00✔ #ffffff- Aby zmieni? stawk? taxometru wpisz /taxo.cena" , plr , 255 , 255 , 255 , true )
end
end )
addEventHandler ( "onVehicleEnter" , root , function( plr , seat )
if seat ~= 0 then return end
setVehicleEngineState ( source , false )
setElementData ( source , "vehicle:driver" , getPlayerName ( plr ))
if getElementData ( source , "neony" ) and getElementData ( source , "neony" ) ~= 0 then
outputChatBox ( "* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku N." , plr )
bindKey ( plr , 'n' , 'down' , bindHoron4 , plr )
end
end )...
Wysłany: 2020-03-26, 21:29
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Warto?? domy?ln? ustawi?e? chocia?by na liczb? (int) 0?
Wysłany: 2020-03-26, 21:43
Matikmontana
Modern Stories
Wiek: 22 Na forum: 2473 dni Posty: 423
Nick w MP: Mazeusz*
Piwa : 1015
tak mam
[ Dodano : 2020-03-27, 15:10 ]
Wie kto? jak to zapisa? ?
Wysłany: 2020-03-28, 04:06
Hades.
Łiiiiiiiiii
Wiek: 22 Na forum: 4699 dni Posty: 372
Nick w MP: Hades
Piwa : 3214
"Matikmontana" napisał/a :Obrazek
tak mam
[ Dodano : 2020-03-27, 15:10 ]
Wie kto? jak to zapisa? ?
Nie ustawi?e? warto?ci na 0, "Brak" odpowiada za domy?ln? warto??, kliknij w strukture, Taxi >> zmie? i warto?? domy?lna ustaw na 0
Więcej szczegółów
Wystawiono 1 piw(a):Matikmontana
Wysłany: 2020-03-28, 17:00
Matikmontana
Modern Stories
Wiek: 22 Na forum: 2473 dni Posty: 423
Nick w MP: Mazeusz*
Piwa : 1015
ustawi?em na 0 i w skrypcie tak
addEventHandler ( "onClientRender" , root , function()
local pojazd = getPedOccupiedVehicle ( localPlayer )
if getPedOccupiedVehicle ( localPlayer ) then
if getElementData ( veh , 'vehicle:taxo' ) == 0 then return end
if getElementData ( pojazd , "vehicle:taxo" ) then
local seat = getPedOccupiedVehicleSeat ( localPlayer )
if seat == 0 then
[ Dodano : 2020-03-28, 17:00 ]
I dalej dupa
[ Dodano : 2020-03-28, 17:02 ]
Dobra Zrobiem
Ostatnio zmieniony przez Wilq 2020-03-28, 17:26, w całości zmieniany 1 raz
Tagi: zapis :: pojazdów :: bazy
Anonymous
Na forum: 245 dni
Posty: 1
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