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Wiek: 29 Na forum: 6413 dni Posty: 6
Piwa : 2
Obiekty do walki na pi???
Kod: CreateObject(986, -47.9151, -790.831, 11.9739, 0, 0, 337.5);
CreateObject(986, -42.7642, -788.6439, 12.0439, 0, 0, 247.5);
CreateObject(986, -50.0355, -785.6702, 11.9862, 0, 0, 247.5);
CreateObject(986, -44.766, -783.2479, 12.5245, 0, 0, 337.5);
CreateObject(3819, -39.2258, -791.415, 10.6492, 0, 0, 337.5);
CreateObject(3819, -43.467, -779.3572, 11.683, 0, 0, 67.5);
CreateObject(3819, -53.664, -784.3455, 10.9526, 0, 0, 157.5);
CreateObject(3819, -49.1017, -795.0128, 10.9816, 0, 0, 247.5);
CreateObject(1432, -42.495, -797.4875, 10.1991, 0, 0, 0);
CreateObject(1432, -50.417, -776.498, 10.5687, 0, 0, 0);
CreateObject(1432, -56.7924, -790.9922, 9.565, 0, 0, 0);
CreateObject(1670, -56.8265, -790.9615, 10.1908, 0, 0, 78.75);
CreateObject(1670, -42.4729, -797.4542, 10.8249, 0, 0, 0);
CreateObject(1342, -38.0398, -781.0177, 10.7373, 0, 0, 247.5001);
CreateObject(1340, -35.8694, -783.7699, 10.3869, 0, 0, 202.5);
CreateObject(1341, -36.0816, -787.1304, 10.3562, 0, 0, 157.5);
CreateObject(2670, -38.8117, -784.895, 9.8333, 0, 0, 0);
CreateObject(2768, -42.508, -797.0433, 10.8568, 0, 0, 0);
CreateObject(3504, -56.7609, -784.1421, 10.8338, 0, 0, 67.5);
CreateObject(3504, -56.2527, -782.7404, 10.9091, 0, 0, 67.5);
CreateObject(14781, -46.4978, -787.3849, 11.6246, 0, 0, 337.5);
CreateObject(3461, -52.4244, -789.9242, 11.4567, 0, 0, 0);
CreateObject(3461, -43.6668, -793.7318, 11.9385, 0, 0, 0);
CreateObject(3461, -48.9775, -780.3406, 12.1644, 0, 0, 0);
CreateObject(3461, -40.2314, -784.5578, 11.5706, 0, 0, 0);
CreateObject(2857, -38.5292, -784.1614, 9.7082, 0, 0, 0);
CreateObject(1300, -54.8217, -779.7746, 10.1493, 0, 0, 337.5);
CreateObject(1411, -37.9094, -798.7862, 11.3642, 0, 0, 56.25);
CreateObject(1411, -35.7734, -794.0141, 11.1135, 0, 0, 67.5);
CreateObject(1411, -33.7758, -789.1988, 10.8906, 0, 0, 67.5001);
CreateObject(1411, -42.0808, -801.5398, 11.7493, 0, 0, 11.25);
CreateObject(1411, -46.8038, -801.027, 11.5627, 0, 0, 337.5);
CreateObject(1411, -51.6121, -798.9844, 11.1994, 0, 0, 337.5);
CreateObject(1411, -56.2104, -796.4008, 10.8775, 0, 0, 326.25);
CreateObject(1411, -60.6815, -793.8161, 10.5188, 0, 0, 326.25);
CreateObject(1411, -63.14, -789.5728, 10.1488, 0, 0, 281.25);
CreateObject(1411, -62.6415, -784.8018, 10.2211, 0, 0, 247.5);
CreateObject(1411, -60.2523, -780.0792, 10.5762, 0, 0, 236.2501);
CreateObject(1411, -57.9109, -775.4233, 10.9243, 0, 0, 247.5);
CreateObject(1411, -54.7663, -771.9249, 11.4564, 0, 0, 202.5);
CreateObject(1411, -49.8816, -771.7831, 12.1914, 0, 0, 157.5);
CreateObject(1411, -44.8245, -773.7083, 12.696, 0, 0, 157.5);
CreateObject(1411, -40.1904, -775.9368, 11.8115, 0, 0, 157.5);
CreateObject(1411, -35.2693, -778.1296, 10.9044, 0, 0, 157.5);
CreateObject(1411, -32.1107, -781.4097, 10.6188, 0, 0, 112.5001);
Dodajcie sobie do obiekt?w!
Kod: if(strcmp(cmdtext, "/walka", true) == 0) {
SetPlayerPos(playerid,-46.1007, -786.6887, 11.9292);
SendClientMessage(playerid, COLOR_GREEN,"Mi?ej walki )");
return 1;
}
A to jest tele do miejsca walki!
I koniecznie zr?bcie sobie komende /exit-walka (czy jak wam tam pasuje) bo teren jest ogrodzony
mo?na jescze zrobi? komende /widz-walka bo jest te? miejsce dla widowni!
My?le ?e si? spodoba! nie jestem jeszcze za dobry w tym ale ju? du?o wiem
a i je?li si? spodoba?o to dajcie mi symboliczne piwko
Ostatnio zmieniony przez ToxiC. 2015-04-29, 21:26, w całości zmieniany 1 raz