Jak kupuje auto Jest w przecho al nie mg wyci?gn??
--[[
Resource: OURGame v2
Developers: Split <[email protected]>
You have no right to use this code without my permission.
(c) 2015 <[email protected]>. All rights reserved.
]]
local mdestroy=createMarker(-358.73, 1199.27, 19.74, "cylinder",6,200,25,25,75)
local zone = createColSphere(-358.73, 1199.27, 19.74)
createBlipAttachedTo(mdestroy, 35)
local t=createElement("text")
setElementData(t,"scale",1)
setElementData(t,"name","Pozostawianie pojazd?w")
setElementPosition(t,-358.73, 1199.27, 19.74)
addEvent("onParkingGetRekords", true)
addEventHandler("onParkingGetRekords", root, function()
local uid=getElementData(source,"player:uid")
if not uid then return end
local org = getElementData(source,"player:organization")
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE (ownedPlayer=? OR ownedGroup=?) AND parking=1",uid,org or "Brak")
if #result > 0 then
triggerClientEvent(source, "onParkingGetVehicles", source, result)
end
end)
addEventHandler("onMarkerHit", mdestroy, function(el,md)
if getElementType(el) == "player" then
local veh=getPedOccupiedVehicle(el)
if not veh then return end
if getVehicleController(veh) ~= el then return end
local id=getElementData(veh,"vehicle:id")
if not id then return end
if isTimer(timeroddania) then return end
setElementFrozen(veh,true)
triggerClientEvent(el, "dodaj:powiadomienie", root, "* Pojazd wje?dza do przechowywalni...")
toggleControl(el,"enter_exit",false)
timeroddania=setTimer(function()
exports["ogrpg-vehicles"]:onSaveVehicle(veh)
destroyElement(veh)
exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?", id)
toggleControl(el,"enter_exit",true)
triggerClientEvent(el, "dodaj:powiadomienie", root, "* Pojazd zosta? zapisany w przechowywalni.")
end, 3000, 1)
end
end)
addEvent("onParkingVehicleSpawn", true)
addEventHandler("onParkingVehicleSpawn", root, function(id)
if not id then return end
if #getElementsWithinColShape(zone,"vehicle") >= 1 then
outputChatBox("* Respawn zastaniony!!",source)
return
end
local spawn=exports["ogrpg-vehicles"]:onRespawnVehicles(_,id,{-234.44,1154.45,19.45,359.5,0.0,2.7})
if spawn then
end
end)
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