function vhandling ( theVehicle )
if getElementModel(theVehicle) == 411 then -------------- vehicle Id
setVehicleHandling(theVehicle, "mass", 300.0)
setVehicleHandling(theVehicle, "turnMass", 200)
setVehicleHandling(theVehicle, "dragCoeff", 4.0 )
setVehicleHandling(theVehicle, "centerOfMass", { 0.0,0.08,-0.09 } )
setVehicleHandling(theVehicle, "percentSubmerged", 103)
setVehicleHandling(theVehicle, "tractionMultiplier", 1.8)
setVehicleHandling(theVehicle, "tractionLoss", 1.0)
setVehicleHandling(theVehicle, "tractionBias", 0.48)
setVehicleHandling(theVehicle, "numberOfGears", 5)
setVehicleHandling(theVehicle, "maxVelocity", 300.0)
setVehicleHandling(theVehicle, "engineAcceleration", 90.0 )
setVehicleHandling(theVehicle, "engineInertia", 5.0)
setVehicleHandling(theVehicle, "driveType", "rwd")
setVehicleHandling(theVehicle, "engineType", "petrol")
setVehicleHandling(theVehicle, "brakeDeceleration", 20.0)
setVehicleHandling(theVehicle, "brakeBias", 0.60)
-----abs----
setVehicleHandling(theVehicle, "steeringLock", 35.0 )
setVehicleHandling(theVehicle, "suspensionForceLevel", 0.85)
setVehicleHandling(theVehicle, "suspensionDamping", 0.15 )
setVehicleHandling(theVehicle, "suspensionHighSpeedDamping", 0.0)
setVehicleHandling(theVehicle, "suspensionUpperLimit", 0.15 )
setVehicleHandling(theVehicle, "suspensionLowerLimit", -0.16)
setVehicleHandling(theVehicle, "suspensionFrontRearBias", 0.5 )
setVehicleHandling(theVehicle, "suspensionAntiDiveMultiplier", 0.0)
setVehicleHandling(theVehicle, "seatOffsetDistance", 0.0)
setVehicleHandling(theVehicle, "collisionDamageMultiplier", 0.00)
--setVehicleHandling(theVehicle, "monetary", 10000) This one is disabled for now
setVehicleHandling(theVehicle, "modelFlags", 1002000)
setVehicleHandling(theVehicle, "handlingFlags", 1000002)
--setVehicleHandling(theVehicle, "headLight", 3) This one is disabled for now
--setVehicleHandling(theVehicle, "tailLight", 2) This one is disabled for now
--setVehicleHandling(theVehicle, "animGroup", 4) This one is disabled for now
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vhandling )