Wysłany: 2017-08-20, 06:45
Avenged
Młodszy Szkrypter
Wiek: 23 Na forum: 3510 dni Posty: 654
Nick w MP: Avenged
Piwa : 1570
Kod Client: addEventHandler ( "onClientResourceStart" , resourceRoot ,function()
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
if getElementData ( v , "Unit" ) then
shader = dxCreateShader ( 'texreplace.fx' )
shaderek = dxCreateShader ( 'shader.fx' )
local unit = getElementData ( v , "Unit" )
if unit == 1 then
texture = dxCreateTexture ( 'files/SF01.png' )
dxSetShaderValue ( shader , 'gTexture' , texture )
engineApplyShaderToWorldTexture ( shader , "224" , v )
textures = dxCreateTexture ( 'files/SF01.png' )
dxSetShaderValue ( shaderek , 'gTexture' , textures )
engineApplyShaderToWorldTexture ( shaderek , "03" , v )
elseif unit == 2 then
texture2 = dxCreateTexture ( 'files/SF02.png' )
dxSetShaderValue ( shader , 'gTexture' , texture2 )
engineApplyShaderToWorldTexture ( shader , "224" , v )
textures = dxCreateTexture ( 'files/SF02.png' )
dxSetShaderValue ( shaderek , 'gTexture' , textures )
engineApplyShaderToWorldTexture ( shaderek , "03" , v )
end
end
end
end )
addEventHandler ( "onClientResourceStart" , resourceRoot ,function()
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
if getElementData ( v , "Unit2" ) then
shader = dxCreateShader ( 'texreplace.fx' )
local unit2 = getElementData ( v , "Unit2" )
if unit2 == 1 then
textury1 = dxCreateTexture ( 'files/SF01.png' )
dxSetShaderValue ( shader , 'gTexture' , textury1 )
engineApplyShaderToWorldTexture ( shader , "vehiclegrunge25" , v )
elseif unit2 == 2 then
textury2 = dxCreateTexture ( 'files/SF02.png' )
dxSetShaderValue ( shader , 'gTexture' , textury2 )
engineApplyShaderToWorldTexture ( shader , "vehiclegrunge25" , v )
end
end
end
end )
i w skrypcie na pojazdy pogotowia nadaj? odpowiedni? element date setElementData ( vehicle , "Unit2" , i )
A nie wczytuje mi tego na poje?dzie za pomoc piwko + respekt
[ Dodano : 2017-08-20, 06:48 ]
0 b??d?w w DB3.
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Wysłany: 2017-08-20, 10:34
Kalizman
Wiek: 23 Na forum: 3651 dni Posty: 1394
Piwa : 4619
Wysłany: 2017-08-20, 10:39
Kibol1908.
Good Boy
Wiek: 27 Na forum: 4111 dni Posty: 69
Nick w MP: Hello_Boy
Piwa : 99
A masz nadan? elementDat? "Unit"? Je?eli nie, w tedy nie wczyta Ci podmienienia tych tekstur:
addEventHandler ( "onClientResourceStart" , resourceRoot ,function()
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
if getElementData ( v , "Unit" ) then
shader = dxCreateShader ( 'texreplace.fx' )
shaderek = dxCreateShader ( 'shader.fx' )
local unit = getElementData ( v , "Unit" )
if unit == 1 then
texture = dxCreateTexture ( 'files/SF01.png' )
dxSetShaderValue ( shader , 'gTexture' , texture )
engineApplyShaderToWorldTexture ( shader , "224" , v )
textures = dxCreateTexture ( 'files/SF01.png' )
dxSetShaderValue ( shaderek , 'gTexture' , textures )
engineApplyShaderToWorldTexture ( shaderek , "03" , v )
elseif unit == 2 then
texture2 = dxCreateTexture ( 'files/SF02.png' )
dxSetShaderValue ( shader , 'gTexture' , texture2 )
engineApplyShaderToWorldTexture ( shader , "224" , v )
textures = dxCreateTexture ( 'files/SF02.png' )
dxSetShaderValue ( shaderek , 'gTexture' , textures )
engineApplyShaderToWorldTexture ( shaderek , "03" , v )
end
end
end
end )
Wysłany: 2017-08-20, 10:47
Avenged
Młodszy Szkrypter
Wiek: 23 Na forum: 3510 dni Posty: 654
Nick w MP: Avenged
Piwa : 1570
Kod pojazd?w local wayfarer ={ -- wayfarer
{ 1091.82 , - 1311.44 , 13.36 , - 0.00 , 0.00 , 270 },
{ 1098.76 , - 1311.44 , 13.36 , - 0.00 , 0.00 , 270 },
{ 1105.56 , - 1311.44 , 13.36 , - 0.00 , 0.00 , 270 },
}
local karetki_1 ={ -- czerwono bia ? e
{- 2588.90 , 638.52 , 14.66 , - 0.04 , 0.39 , 270.33 },
{- 2588.90 , 632.90 , 14.66 , - 0.04 , 0.41 , 270.49 },
{- 2588.90 , 627.75 , 14.66 , - 0.04 , 0.41 , 269.56 },
{- 2588.90 , 622.72 , 14.66 , - 0.04 , 0.39 , 269.01 },
}
local karetki_2 ={ -- z ?? to czerwone
{- 2587.52 , 648.66 , 14.66 , - 0.04 , 0.40 , 271.36 },
{- 2587.52 , 652.84 , 14.66 , - 0.04 , 0.39 , 268.77 },
{- 2587.52 , 658.22 , 14.66 , - 0.04 , 0.39 , 269.10 },
--{ 1140.94 , - 1379.57 , 13.79 , - 0.00 , 0.00 , 179.57 },
}
local intrudery ={ ----- Ranchery MDSA
{- 2573.70 , 648.42 , 14.65 + 0.3 , 0.26 , - 0.00 , 269.98 },
{- 2573.70 , 658.81 , 14.65 + 0.3 , 0.26 , 0.00 , 268.78 },
}
--
local hantleje ={ -- hantleje
{ 1183.28 , - 1331.69 , 13.4 , - 0.00 , 0.00 , 180 },
}
local patrol ={ -- karetki
{- 2571.13 , 633.26 , 14.62 , - 0.05 , 0.53 , 269.98 },
{- 2570.84 , 621.90 , 14.66 , - 0.04 , 0.40 , 269.42 },
-- { 1135.42 , - 1295.83 , 13.56 , 0 , 0 , 180 }
}
local helikoptery ={
{- 2569.66 , 637.83 , 28.33 , - 3.33 , - 0.00 , 355.50 },
{- 2566.71 , 667.74 , 28.33 , - 3.33 , 0.01 , 354.36 },
}
local Inspekcja ={ -- Zarz ? d
{- 2545.87 , 657.52 , 14.20 , 0.24 , - 0.02 , 90.56 },
}
local karawany ={ -- KARAWANY
{- 2545.48 , 652.92 , 14.40 , 0.24 , - 0.02 , 90.56 }
}
local maverikiMDSA ={ -- MAVERIKI
{- 2674.24 , 596.35 , 66.50 , - 0.00 , 0.00 , 269.82 },
{- 2674.24 , 606.95 , 66.50 , - 0.00 , 0.00 , 266.76 }
}
local intruzy ={ -- MAVERIKI
{- 2546.76 , 647.72 , 14.46 , 0.24 , - 0.02 , 90.56 },
{- 2546.76 , 642.52 , 14.45 , 0.24 , - 0.02 , 90.56 },
{- 2546.76 , 637.54 , 14.45 , 0.24 , - 0.02 , 90.56 },
{- 2546.76 , 632.48 , 14.45 , 0.24 , - 0.02 , 90.56 },
{- 2546.76 , 626.97 , 14.45 , 0.24 , - 0.02 , 90.56 },
}
for i , v in ipairs ( maverikiMDSA ) do
local vehicle = createVehicle ( 563 , v [ 1 ], v [ 2 ], v [ 3 ])
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
setElementData ( vehicle , "vehicle:rank" , 50 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]H-0" .. i )
addVehicleUpgrade ( vehicle , 1073 )
end
for i , v in ipairs ( wayfarer ) do
local vehicle = createVehicle ( 586 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
removeVehicleSirens ( vehicle )
addVehicleSirens ( vehicle , 6 , 2 , true , false , false , true )
setVehicleSirens ( vehicle , 1 , 0.000 , 0.900 , 2.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.000 , 0.900 , 2.200 , 255 , 255 , 255 , 255 , 255 )
setVehicleSirens ( vehicle , 3 , 0.000 , 0.900 , 2.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 4 , 0.000 ,- 3.700 , 2.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 5 , 0.000 ,- 3.700 , 2.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
setElementData ( vehicle , "vehicle:rank" , 30 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]MM-0" .. i )
end
for i , v in pairs ( intrudery ) do ----- Ranchery MDSA
local vehicle = createVehicle ( 489 , v [ 1 ], v [ 2 ], v [ 3 ]- 0.4 )
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
removeVehicleSirens ( vehicle )
addVehicleSirens ( vehicle , 6 , 2 , true , false , false , true )
setVehicleSirens ( vehicle , 1 ,- 0.900 , 0.300 , 1.000 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.000 , 0.800 , 0.410 , 255 , 255 , 255 , 255 , 255 )
setVehicleSirens ( vehicle , 3 , 0.900 , 0.300 , 1.000 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 4 , 0.900 ,- 2.100 , 1.000 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 5 ,- 0.900 ,- 2.100 , 1.000 , 255 , 0 , 0 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:rank" , 10 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]JP-0" .. i )
end
for i , v in pairs ( karetki_2 ) do -- zolto czerwone
local vehicle = createVehicle ( 416 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 0 , 255 , 0 , 0 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
setElementData ( vehicle , "Unit" , i )
addVehicleSirens ( vehicle , 6 , 2 , true , false , false , true )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 3 , 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 4 ,- 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
setVehicleColor ( vehicle , 255 , 255 , 0 , 255 , 0 , 0 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:rank" , 5 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]S-0" .. i )
setElementData ( vehicle , "Unit2" , i )
end
for i , v in pairs ( karetki_1 ) do
local vehicle = createVehicle ( 416 , v [ 1 ], v [ 2 ], v [ 3 ])
-- setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
setElementData ( vehicle , "Unit" , i )
addVehicleSirens ( vehicle , 6 , 2 , false , false , false , true )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.000 , 0.900 , 1.200 , 255 , 255 , 255 , 255 , 255 )
setVehicleSirens ( vehicle , 3 , 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 4 , 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 5 ,- 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
-- setVehicleColor ( vehicle , 255 , 0 , 0 , 0 , 0 , 0 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:rank" , 5 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]P-0" .. i )
end
for i , v in pairs ( helikoptery ) do
local vehicle = createVehicle ( 417 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
addVehicleSirens ( vehicle , 2 , 2 , true , false , true , false )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 2.600 ,- 0.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.400 , 2.600 ,- 0.200 , 0 , 0 , 255 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
setElementData ( vehicle , "vehicle:rank" , 50 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:desc" , "[SF]Ratownik-" .. i )
end
for i , v in pairs ( karawany ) do
local vehicle = createVehicle ( 442 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
addVehicleSirens ( vehicle , 2 , 2 , true , false , true , false )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 2.600 ,- 0.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.400 , 2.600 ,- 0.200 , 0 , 0 , 255 , 255 , 255 )
setVehicleColor ( vehicle , 0 , 0 , 0 , 255 , 255 , 255 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 1 )
end
for i , v in pairs ( patrol ) do -- karetki niebieski
local vehicle = createVehicle ( 416 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 99 , 184 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
addVehicleSirens ( vehicle , 6 , 2 , true , false , false , true )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.000 , 0.900 , 1.200 , 255 , 255 , 255 , 255 , 255 )
setVehicleSirens ( vehicle , 3 , 0.400 , 0.900 , 1.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 4 , 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 5 ,- 0.900 ,- 3.700 , 1.400 , 255 , 0 , 0 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 5 )
setElementData ( vehicle , "vehicle:desc" , "[SF]T-0" .. i )
end
for i , v in pairs ( hantleje ) do -- hantleje
local vehicle = createVehicle ( 579 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 99 , 184 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
setVehicleColor ( vehicle , 0 , 0 , 0 , 0 , 0 , 0 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 40 )
setElementData ( vehicle , "vehicle:desc" , "MDSA\nPojazd Dyspozytora" )
end
for i , v in pairs ( intruzy ) do -- hantleje
local vehicle = createVehicle ( 405 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 99 , 184 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
setVehicleColor ( vehicle , 0 , 160 , 255 , 0 , 0 , 0 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 1 )
setElementData ( vehicle , "vehicle:desc" , "[SF]MDSA\nPojazd Akademii" )
end
--[[
for i , v in pairs ( patrol_2 ) do -- karetki niebieski
local vehicle = createVehicle ( 416 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
addVehicleSirens ( vehicle , 2 , 2 , true , false , true , false )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 2.600 ,- 0.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.400 , 2.600 ,- 0.200 , 0 , 0 , 255 , 255 , 255 )
setVehicleColor ( vehicle , 99 , 184 , 255 , 255 , 255 , 255 )
addVehicleUpgrade ( vehicle , 1073 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 2 )
setElementData ( vehicle , "vehicle:desc" , "[SF]T-0" .. i )
setVehicleVariant ( vehicle , 2 , 255 )
end
]]
local Inspekcja_upgrades ={ 1031 , 1033 , 1028 , 1170 , 1141 }
for i , v in pairs ( Inspekcja ) do
local vehicle = createVehicle ( 560 , v [ 1 ], v [ 2 ], v [ 3 ])
setVehicleColor ( vehicle , 255 , 255 , 255 , 255 )
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
addVehicleSirens ( vehicle , 2 , 2 , true , false , true , false )
setVehicleSirens ( vehicle , 1 ,- 0.400 , 2.600 ,- 0.200 , 255 , 0 , 0 , 255 , 255 )
setVehicleSirens ( vehicle , 2 , 0.400 , 2.600 ,- 0.200 , 0 , 0 , 255 , 255 , 255 )
-- setVehiclePaintjob ( vehicle , 2 )
setVehicleColor ( vehicle , 0 , 76 , 153 , 255 , 255 , 255 )
setElementData ( vehicle , "pojazd_mk1" , 1 )
setElementData ( vehicle , "pojazd_mk2" , 1 )
setElementData ( vehicle , "vehicle:fuel" , 100 )
setElementData ( vehicle , "vehicle:rank" , 98 )
setElementData ( vehicle , "vehicle:desc" , "MDSA - Zarz?d frakcyjny" )
addVehicleUpgrade ( vehicle , 1073 )
for i , upgrade in pairs ( Inspekcja_upgrades ) do
addVehicleUpgrade ( vehicle , upgrade )
end
end
setTimer (function() for i , v in pairs ( getElementsByType ( "vehicle" , resourceRoot )) do setElementData ( v , "vehicle:faction" , "MDSA" ) end end , 1200 , 1 )
addEventHandler ( "onVehicleEnter" , resourceRoot , function( plr , seat , jacked )
if seat == 0 then
setElementFrozen ( source , false )
setElementData ( source , "use:player" , true )
outputChatBox ( " Wszelkie zostawiania pojazd?w b?da karane banem." , plr )
outputChatBox ( " Wszedle?/a? do pojazdu frakcyjnego, dbaj o niego i odstaw na miejsce." , plr )
end
end )
addEventHandler ( "onVehicleRespawn" , resourceRoot ,function() setElementFrozen ( source , true ) end )
setTimer (function()
for i , vehicle in pairs ( getElementsByType ( "vehicle" , resourceRoot )) do
local x , y , z = getElementPosition ( vehicle )
local r1 , r2 , r3 = getElementRotation ( vehicle )
setVehicleRespawnPosition ( vehicle , x , y , z , r1 , r2 , r3 )
toggleVehicleRespawn ( vehicle , true )
setVehicleIdleRespawnDelay ( vehicle , 1800000 )
setElementData ( vehicle , "vehicle:duty" , "MDSA" )
setElementFrozen ( vehicle , true )
end
Podpis
LUA, JS, PHP
Zapraszam do skorzystania z moich usług: Klik
Wysłany: 2017-08-20, 10:48
Kalizman
Wiek: 23 Na forum: 3651 dni Posty: 1394
Piwa : 4619
W kodzie ok, musisz posiedzie? w kodzie od kryptonim?w
Wysłany: 2017-08-20, 10:52
Avenged
Młodszy Szkrypter
Wiek: 23 Na forum: 3510 dni Posty: 654
Nick w MP: Avenged
Piwa : 1570
Kalizman , w?a?nie nie wiem o cho tam chodzi
Podpis
LUA, JS, PHP
Zapraszam do skorzystania z moich usług: Klik
Wysłany: 2017-08-20, 21:47
Jurandovsky
Kurdebele
Wiek: 17 Na forum: 4838 dni Posty: 915
Piwa : 2697
Najlepiej gdyby? stworzy? pojazd server side w tabeli np. takiej:
local tbl = {
{x,y,z},
[x,y,z},
{x,y,z},
}
Przekazywa? przy ka?dym stworzeniu auta (w p?tli, index iteracji p?tli, to ta zmienna 'k' lub 'i' najcz??ciej), w triggerze; zrobi? sobie np. obrazki z numerami i w triggerze na clientside nadawa? temu autu now? tekstur?.
Podpis
Jedyny kontakt ze mną to PW forum
Kod:
local noobs = getElementsByTitle("player", "Programista LUA")
for k, v in ipairs(noobs) do
outputChatBox("Bez mózgu jest użytkownik o nicku: "..getPlayerName(v), root)
destroyElement(v)
end
Wysłany: 2017-08-20, 23:00
Avenged
Młodszy Szkrypter
Wiek: 23 Na forum: 3510 dni Posty: 654
Nick w MP: Avenged
Piwa : 1570
Jurandovsky , nie do ko?ca rozumiem poka?esz to w jaki? spos?b?
Podpis
LUA, JS, PHP
Zapraszam do skorzystania z moich usług: Klik
Tagi: nie :: nadaje :: kryptonimu
Anonymous
Na forum: 245 dni
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