local pojazd_15 = {
{1717.82, -1104.82, 24.32, 0.3, 0.1, 181.2,407},
}
for i,v in pairs(pojazd_15) do
local vehicle=createVehicle(v[7], v[1], v[2], v[3])
setVehicleColor(vehicle,255,255,255,255)
setElementRotation(vehicle, v[4], v[5], v[6])
setVehicleEngineState(vehicle, false)
setElementFrozen(vehicle, true)
removeVehicleSirens(vehicle)
addVehicleSirens(vehicle, 6, 2, false, false, false, true )
setVehicleSirens(vehicle, 1, -0.600, 3.300, 1.400, 0, 50, 255, 255, 255 )
setVehicleSirens(vehicle, 2, 0.600, 3.300, 1.400, 255, 0, 0, 255, 255 )
setVehicleSirens(vehicle, 3, -0.750, -3.200, 1.400, 255, 0, 0, 255, 255 )
setVehicleSirens(vehicle, 4, 0.750, -3.200, 1.400, 0, 0, 255, 255, 255 )
setVehicleSirens(vehicle, 5, 1.240, 0.900, -0.200, 255, 0, 0, 255, 255 )
setVehicleSirens(vehicle, 6, -1.240, 0.900, -0.200, 0, 0, 255, 255, 255 )
setVehicleColor(vehicle, 255,0,0 )
addVehicleUpgrade(vehicle, 1073)
setElementFrozen(vehicle,true)
setElementData(vehicle,"vehicle:fuel", 500)
setElementData(vehicle,"vehicle:rank",1)
setElementData(vehicle,"vehicle:desc","San Andreas Fire Departament\n455[LS]23")
setVehiclePlateText(vehicle,"SAFD-" .. i)
end
local pojazd_16 = {
{1747.76, -1129.90, 23.78, 359.9, 0.0, 89.6,560},
}
for i,v in pairs(pojazd_16) do
local vehicle=createVehicle(v[7], v[1], v[2], v[3])
setVehicleColor(vehicle,255,255,255,255)
setElementRotation(vehicle, v[4], v[5], v[6])
setVehicleEngineState(vehicle, false)
local belka = createObject(1851, 0, 0, 0)
attachElements (belka, vehicle)
setElementCollisionsEnabled(belka, false)
setElementFrozen(vehicle, true)
removeVehicleSirens(vehicle)
addVehicleSirens(vehicle, 4, 2, true, false, false, true )
setVehicleSirens(vehicle, 1, -0.300, 2.600, -0.200, 255, 0, 0, 255, 255 )
setVehicleSirens(vehicle, 2, 0.300, 2.600, -0.200, 0, 0, 255, 255, 255 )
setVehicleSirens(vehicle, 3, -0.800, -2.500, 0.000, 255, 0, 0, 255, 255 )
setVehicleSirens(vehicle, 4, 0.800, -2.500, 0.000, 255, 0, 0, 255, 255 )
setVehicleColor(vehicle, 255,0,0 )
addVehicleUpgrade(vehicle, 1073)
setElementData(vehicle,"vehicle:rank",97)
setElementFrozen(vehicle,true)
setElementData(vehicle,"vehicle:fuel", 100)
setElementData(vehicle,"vehicle:desc","San Andreas Fire Departament\n455[LS]71\n KO")
setVehiclePlateText(vehicle," Kadra")
end
addEventHandler("onVehicleEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
--setElementFrozen(source,false)
setElementData(source,"use:player",true)
outputChatBox(" Wszelkie zostawiania pojazd?w b?da karane banem.", plr)
outputChatBox(" Wszedle?/a? do pojazdu frakcyjnego, dbaj o niego i odstaw na miejsce.", plr)
end
end)
setTimer(function()
for i,vehicle in pairs(getElementsByType("vehicle", resourceRoot)) do
local x,y,z = getElementPosition(vehicle)
local r1,r2,r3 = getElementRotation(vehicle)
setVehicleRespawnPosition(vehicle,x,y,z,r1,r2,r3)
toggleVehicleRespawn(vehicle,true)
setVehicleIdleRespawnDelay(vehicle,3600000)
setElementData(vehicle,"vehicle:duty","SAFD")
setElementFrozen(vehicle,true)
end
end,2000,1)
Tylko nie pami?tam jak si? mia?a sprawa z respawnem pojazd?w - czy obiekt po respawnie nadal by? przyczepiony do pojazdu czy nie. Je?li po respawnie pojazdu nie b?dzie ju? na nim belki, to napisz tutaj a zmienie lekko kod.
Nie możesz pisać nowych tematów Nie możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach