function isPlayerInPoliceFaction(plr)
local uid=getElementData(plr,"player:uid")
if not uid then return end
local result=exports["ogrpg-db"]:dbGet("SELECT 1 FROM ogrpg_offices WHERE code=? AND uid=? LIMIT 1;", "OSP", uid)
if result[1] then
return true
else
return false
end
end
local auta = {
{407, 1116.91,1308.64,11.06,0.3,0.0,269.6},
{407, 1104.95,1308.79,11.06,0.3,0.0,268.8},
}
local auta2 = {
{416, 1117.90,1300.62,10.98,0.0,359.6,270.6},
}
for i,v in ipairs (auta) do
local veh = createVehicle(v[1], v[2], v[3])
setElementData(veh, "vehicle:fuel", 100)
setElementFrozen(veh, true)
setElementData(veh,"vehicle:desc","01[OSP]0"..i.."")
addVehicleUpgrade(veh, 1025)
setVehicleColor(veh, 255,0,0,255,255,255)
end
for i,v in ipairs (auta2) do
local veh = createVehicle(v[1], v[2], v[3] )
setElementData(veh, "vehicle:fuel", 100)
setElementFrozen(veh, true)
setElementData(veh,"vehicle:desc","02[OSP]01")
addVehicleUpgrade(veh, 1025)
setVehicleColor(veh, 255,0,0,255,255,255)
end
function respawnVehicles()
for i,v in ipairs(getElementsByType("vehicle", resourceRoot)) do
if not getVehicleOccupant(v) then
respawnVehicle(v)
setElementFrozen(v, true)
end
end
end
setTimer(respawnVehicles, 1800000, 0)
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr, seat, jacked)
if seat == 0 then
if getElementData(plr,"gracz:frakcja") == "OSP" then
else
cancelEvent()
triggerClientEvent(plr, "dodaj:powiadomienie", root, "* Aby prowadzi? ten pojazd musisz by? w OSP")
end
end
end)