Wysłany: 2018-02-25, 15:12
MichalskY
Wiek: 31 Na forum: 3405 dni Posty: 24
Witam. mam problem z przecho z Owna a mianowicie jak dodam kolejne przecho to one nie chc? dzia?a?. jak doda? kolejne przecho tak by ono dzia?a?o i mo?na by?o odda? auto do przecho. Narazie jak mam tabele "przechowalnie" to tylko pierwsza dzia?a czyli LS a FC ju? nie dzia?a.
local markers = {}
local przechowalnie = {
[ "LS" ] = {
odbior = { 1683.4189453125 , - 1463.4309082031 , 14.429717063904 - 0.98 },
oddaj = { 1687.2406005859 , - 1464.8287353516 , 14.061058998108 - 1 },
respawn = { 137.4479675293 , 1129.0451660156 , 19.870532989502 , 90 },
},
[ "FC" ] = {
odbior = {- 135.07150268555 , 1121.0645751953 , 18.7 },
oddaj = {- 136.4204864502 , 1124.5512695313 , 19.749988555908 - 1 },
respawn = {- 137.4479675293 , 1129.0451660156 , 19.870532989502 , 90 },
},
}
local vehicles = {}
local vehs = {}
for i , v in pairs ( przechowalnie ) do
print( "Stworzono przechowalnie w: " .. i )
odbior = createMarker ( v . odbior [ 1 ], v . odbior [ 2 ], v . odbior [ 3 ], "corona" , 1.1 , 255 , 255 , 255 , 75 )
setElementData ( odbior , "respawn" , v . respawn )
oddaj = createMarker ( v . oddaj [ 1 ], v . oddaj [ 2 ], v . oddaj [ 3 ], "cylinder" , 3 , 255 , 75 , 0 , 75 )
end
addEvent ( "wyjmij:auto" , true )
addEventHandler ( "wyjmij:auto" , resourceRoot , function( player , uid )
if not markers [ player ] then return end
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
local id = getElementData ( v , "veh:uid" )
if id and id == tonumber ( uid ) then
exports . rpg_noti : createNotification ( player , "error" , "Pojazd zosta? ju? wyci?gni?ty." )
return
end
end
if getElementData ( player , "user:pjB" ) == 0 then
exports . rpg_noti : createNotification ( player , "error" , "Nie posiadasz prawa jazdy" )
return
end
local result = exports . rpg_mysql : mysql_query ( "SELECT * FROM rpg_prawka WHERE serial=? AND aktywnydo>NOW()" , getPlayerSerial ( player ))
if #result > 0 then
outputChatBox ( "Posiadasz zabrane prawo jazdy od " .. result [ 1 ]. aktywnyod .. " do " .. result [ 1 ]. aktywnydo .. " zabrane przez " .. result [ 1 ]. admin .. " z powodu " .. result [ 1 ]. powod , player , 255 , 0 , 0 )
return
else
exports . rpg_mysql : mysql_query ( "DELETE FROM rpg_prawka WHERE serial=?" , getPlayerSerial ( player ))
end
local result = exports . rpg_mysql : mysql_query ( "SELECT * FROM rpg_vehicles WHERE uid=?" , uid )
if result [ 1 ]. mk1 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP1 zosta? pomy?lnie zaprogramowany" )
end
if result [ 1 ]. mk2 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP2 zosta? pomy?lnie zaprogramowany" )
end
if result [ 1 ]. mk3 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP3 zosta? pomy?lnie zaprogramowany" )
end
local veh = exports . rpg_vehicles : createNewVehicle ( uid )
local respawn = getElementData ( markers [ player ], "respawn" )
local x2 , y2 , z2 , rz = respawn [ 1 ], respawn [ 2 ], respawn [ 3 ], respawn [ 4 ]
setElementPosition ( veh , x2 , y2 , z2 )
setElementRotation ( veh , 0 , 0 , rz )
warpPedIntoVehicle ( player , veh )
exports . rpg_mysql : mysql_query ( "UPDATE rpg_vehicles SET przecho=0 WHERE uid=?" , uid )
end )
addEventHandler ( "onMarkerHit" , oddaj , function( hit )
if not hit or not isElement ( hit ) then return end
if getElementType ( hit ) ~= "player" then return end
local veh = getPedOccupiedVehicle ( hit )
if not veh then return end
local uid = getElementData ( veh , "veh:uid" )
if not uid then return end
exports . rpg_vehicles : saveVehicle ( veh )
exports . rpg_mysql : mysql_query ( "update rpg_vehicles set przecho=1 where uid=?" , uid )
exports [ "rpg_noti" ]: createNotification ( hit , "success" , "Odda?e? pojazd do przechowalni." )
destroyElement ( veh )
end )
function createParkingVehicle ( pojazdy , player )
vehicles [ player ] = {}
for i , v in ipairs ( pojazdy ) do
table . insert ( vehicles [ player ], v )
end
selectParkingVehicle ( player , pojazdy [ 1 ]. uid )
end
local pos = "-110.67529296875, 1132.4750976563, 19.421878814697, 0, 0, 180"
function selectParkingVehicle ( player , uid )
local id = getElementData ( player , "user:uid" )
local org = getElementData ( player , "user:oname" )
local pojazdy = false
if org then
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where (owner=? or organizacja=?) and przecho=1" , id , org )
else
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where owner=? and przecho=1" , id )
end
destroyParkingVehicle ( player )
for i , v in ipairs ( pojazdy ) do
if v . uid == uid then
local posi = split ( pos , "," )
vehs [ player ] = createVehicle ( v . model , posi [ 1 ], posi [ 2 ], posi [ 3 ], posi [ 4 ], posi [ 5 ], posi [ 6 ])
setElementDimension ( vehs [ player ], getElementData ( player , "user:tempid" ))
setElementDimension ( player , getElementData ( player , "user:tempid" ))
setElementFrozen ( vehs [ player ], true )
local color = split ( v . color , "," )
setVehicleColor ( vehs [ player ], color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ], color [ 5 ], color [ 6 ])
local upgrades = split ( v . upgrades , "," )
for i = 1 , #upgrades do
addVehicleUpgrade ( vehs [ player ], upgrades [ i ])
end
end
end
end
addEvent ( "selectParkingVehicle" , true )
addEventHandler ( "selectParkingVehicle" , resourceRoot , selectParkingVehicle )
function destroyParkingVehicle ( player )
setElementDimension ( player , 0 )
if vehs [ player ] and isElement ( vehs [ player ]) then
destroyElement ( vehs [ player ])
vehs [ player ] = false
end
end
addEvent ( "destroyParkingVehicle" , true )
addEventHandler ( "destroyParkingVehicle" , resourceRoot , destroyParkingVehicle )
addEventHandler ( "onPlayerQuit" , root , function()
destroyParkingVehicle ( source )
end )
addEventHandler ( "onMarkerHit" , odbior , function( hit )
if getElementType ( hit ) ~= "player" then return end
if isPedInVehicle ( hit ) then return end
markers [ hit ] = source
local uid = getElementData ( hit , "user:uid" )
local org = getElementData ( hit , "user:oname" )
local pojazdy = false
if org then
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where (owner=? or organizacja=?) and przecho=1" , uid , org )
else
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where owner=? and przecho=1" , uid )
end
if #pojazdy > 0 then
createParkingVehicle ( pojazdy , hit )
triggerClientEvent ( hit , "lista:aut" , resourceRoot , pojazdy )
else
exports [ "rpg_noti" ]: createNotification ( hit , "success" , "Nie posiadasz pojazd?w do odebrania." )
end
end )
Wysłany: 2018-02-25, 18:16
Ciastuuś
Truck soon...
Wiek: 26 Na forum: 3071 dni Posty: 799
Nick w MP: Ciastuuś
Piwa : 4297
"MichalskY" napisał/a :Witam. mam problem z przecho z Owna a mianowicie jak dodam kolejne przecho to one nie chc? dzia?a?. jak doda? kolejne przecho tak by ono dzia?a?o i mo?na by?o odda? auto do przecho. Narazie jak mam tabele "przechowalnie" to tylko pierwsza dzia?a czyli LS a FC ju? nie dzia?a.
local markers = {}
local przechowalnie = {
[ "LS" ] = {
odbior = { 1683.4189453125 , - 1463.4309082031 , 14.429717063904 - 0.98 },
oddaj = { 1687.2406005859 , - 1464.8287353516 , 14.061058998108 - 1 },
respawn = { 137.4479675293 , 1129.0451660156 , 19.870532989502 , 90 },
},
[ "FC" ] = {
odbior = {- 135.07150268555 , 1121.0645751953 , 18.7 },
oddaj = {- 136.4204864502 , 1124.5512695313 , 19.749988555908 - 1 },
respawn = {- 137.4479675293 , 1129.0451660156 , 19.870532989502 , 90 },
},
}
local vehicles = {}
local vehs = {}
for i , v in pairs ( przechowalnie ) do
print( "Stworzono przechowalnie w: " .. i )
odbior = createMarker ( v . odbior [ 1 ], v . odbior [ 2 ], v . odbior [ 3 ], "corona" , 1.1 , 255 , 255 , 255 , 75 )
setElementData ( odbior , "respawn" , v . respawn )
oddaj = createMarker ( v . oddaj [ 1 ], v . oddaj [ 2 ], v . oddaj [ 3 ], "cylinder" , 3 , 255 , 75 , 0 , 75 )
end
addEvent ( "wyjmij:auto" , true )
addEventHandler ( "wyjmij:auto" , resourceRoot , function( player , uid )
if not markers [ player ] then return end
for i , v in ipairs ( getElementsByType ( "vehicle" )) do
local id = getElementData ( v , "veh:uid" )
if id and id == tonumber ( uid ) then
exports . rpg_noti : createNotification ( player , "error" , "Pojazd zosta? ju? wyci?gni?ty." )
return
end
end
if getElementData ( player , "user:pjB" ) == 0 then
exports . rpg_noti : createNotification ( player , "error" , "Nie posiadasz prawa jazdy" )
return
end
local result = exports . rpg_mysql : mysql_query ( "SELECT * FROM rpg_prawka WHERE serial=? AND aktywnydo>NOW()" , getPlayerSerial ( player ))
if #result > 0 then
outputChatBox ( "Posiadasz zabrane prawo jazdy od " .. result [ 1 ]. aktywnyod .. " do " .. result [ 1 ]. aktywnydo .. " zabrane przez " .. result [ 1 ]. admin .. " z powodu " .. result [ 1 ]. powod , player , 255 , 0 , 0 )
return
else
exports . rpg_mysql : mysql_query ( "DELETE FROM rpg_prawka WHERE serial=?" , getPlayerSerial ( player ))
end
local result = exports . rpg_mysql : mysql_query ( "SELECT * FROM rpg_vehicles WHERE uid=?" , uid )
if result [ 1 ]. mk1 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP1 zosta? pomy?lnie zaprogramowany" )
end
if result [ 1 ]. mk2 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP2 zosta? pomy?lnie zaprogramowany" )
end
if result [ 1 ]. mk3 == 1 then
exports . rpg_noti : createNotification ( player , "info" , "Uk?ad EP3 zosta? pomy?lnie zaprogramowany" )
end
local veh = exports . rpg_vehicles : createNewVehicle ( uid )
local respawn = getElementData ( markers [ player ], "respawn" )
local x2 , y2 , z2 , rz = respawn [ 1 ], respawn [ 2 ], respawn [ 3 ], respawn [ 4 ]
setElementPosition ( veh , x2 , y2 , z2 )
setElementRotation ( veh , 0 , 0 , rz )
warpPedIntoVehicle ( player , veh )
exports . rpg_mysql : mysql_query ( "UPDATE rpg_vehicles SET przecho=0 WHERE uid=?" , uid )
end )
addEventHandler ( "onMarkerHit" , oddaj , function( hit )
if not hit or not isElement ( hit ) then return end
if getElementType ( hit ) ~= "player" then return end
local veh = getPedOccupiedVehicle ( hit )
if not veh then return end
local uid = getElementData ( veh , "veh:uid" )
if not uid then return end
exports . rpg_vehicles : saveVehicle ( veh )
exports . rpg_mysql : mysql_query ( "update rpg_vehicles set przecho=1 where uid=?" , uid )
exports [ "rpg_noti" ]: createNotification ( hit , "success" , "Odda?e? pojazd do przechowalni." )
destroyElement ( veh )
end )
function createParkingVehicle ( pojazdy , player )
vehicles [ player ] = {}
for i , v in ipairs ( pojazdy ) do
table . insert ( vehicles [ player ], v )
end
selectParkingVehicle ( player , pojazdy [ 1 ]. uid )
end
local pos = "-110.67529296875, 1132.4750976563, 19.421878814697, 0, 0, 180"
function selectParkingVehicle ( player , uid )
local id = getElementData ( player , "user:uid" )
local org = getElementData ( player , "user:oname" )
local pojazdy = false
if org then
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where (owner=? or organizacja=?) and przecho=1" , id , org )
else
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where owner=? and przecho=1" , id )
end
destroyParkingVehicle ( player )
for i , v in ipairs ( pojazdy ) do
if v . uid == uid then
local posi = split ( pos , "," )
vehs [ player ] = createVehicle ( v . model , posi [ 1 ], posi [ 2 ], posi [ 3 ], posi [ 4 ], posi [ 5 ], posi [ 6 ])
setElementDimension ( vehs [ player ], getElementData ( player , "user:tempid" ))
setElementDimension ( player , getElementData ( player , "user:tempid" ))
setElementFrozen ( vehs [ player ], true )
local color = split ( v . color , "," )
setVehicleColor ( vehs [ player ], color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ], color [ 5 ], color [ 6 ])
local upgrades = split ( v . upgrades , "," )
for i = 1 , #upgrades do
addVehicleUpgrade ( vehs [ player ], upgrades [ i ])
end
end
end
end
addEvent ( "selectParkingVehicle" , true )
addEventHandler ( "selectParkingVehicle" , resourceRoot , selectParkingVehicle )
function destroyParkingVehicle ( player )
setElementDimension ( player , 0 )
if vehs [ player ] and isElement ( vehs [ player ]) then
destroyElement ( vehs [ player ])
vehs [ player ] = false
end
end
addEvent ( "destroyParkingVehicle" , true )
addEventHandler ( "destroyParkingVehicle" , resourceRoot , destroyParkingVehicle )
addEventHandler ( "onPlayerQuit" , root , function()
destroyParkingVehicle ( source )
end )
addEventHandler ( "onMarkerHit" , odbior , function( hit )
if getElementType ( hit ) ~= "player" then return end
if isPedInVehicle ( hit ) then return end
markers [ hit ] = source
local uid = getElementData ( hit , "user:uid" )
local org = getElementData ( hit , "user:oname" )
local pojazdy = false
if org then
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where (owner=? or organizacja=?) and przecho=1" , uid , org )
else
pojazdy = exports . rpg_mysql : mysql_query ( "select * from rpg_vehicles where owner=? and przecho=1" , uid )
end
if #pojazdy > 0 then
createParkingVehicle ( pojazdy , hit )
triggerClientEvent ( hit , "lista:aut" , resourceRoot , pojazdy )
else
exports [ "rpg_noti" ]: createNotification ( hit , "success" , "Nie posiadasz pojazd?w do odebrania." )
end
end )
Nie lepiej zrobi? jedn? tabel? gdzie b?d? i wy??cznie 'odbior' pojazdu, potem kolejn? z 'oddaj' pojazd, a kolejn? 'respawn' pojazd
Przyk?ad
local oddaj = {
{ x , y , z },
}
local oddaj = {
{ x . y . z },
}
Wysłany: 2018-02-25, 20:59
MichalskY
Wiek: 31 Na forum: 3405 dni Posty: 24
chyba to nie bedzie robi?o wi?kszej r??nicy. mi tyko chodzi o to ze drugie miejsce w tabeli (FC) nie dzia?a. wje?d?am autem lecz nie ma ?adnej reakcji
Tagi: przecho :: nie :: dziala
Anonymous
Na forum: 245 dni
Posty: 1
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