Wysłany: 2021-07-27, 20:51
Remox1225
Wiek: 24 Na forum: 2820 dni Posty: 9
Nick w MP: Remox1225
Piwa : 2
Siemka mam problem, dok?adniej chodzi mi o stworzenie funkcji kt?ra losowa?a by mi pojazd na nowo po rozpocz?ciu pracy. W lua niestety jestem zielony, wi?c wiadomo jak mi wysz?o . Poni?ej kod Server Side (nie ca?y, tylko to co bym chcia? aby zacz??o dzia?a?).
local vehicles = {
{- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 },
}
local dostepnetunery = { 565 , 559 , 562 }
local model = math . random ( 1 , #dostepnetunery)
addEvent ( "spawnauto" , true )
addEventHandler ( "spawnauto" , root ,function( plr )
local vehicle = createVehicle ( dostepnetunery [ model ],- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 )
local tablica = math . random ( 100 , 2000 )
setElementFrozen ( vehicle , true )
setVehiclePlateText ( vehicle , "SF " .. tablica .. "" )
setVehicleLocked ( vehicle , true )
setVehicleVariant ( vehicle , 2 , 2 )
setVehicleDoorState ( vehicle , 0 , 4 )
setVehicleDoorState ( vehicle , 2 , 2 )
setElementData ( vehicle , "pojazdpracy" , true )
setVehicleColor ( vehicle , 175 , 118 , 007 , 088 , 114 , 070 )
setTimer (function()
destroyElement ( vehicle )
end , 30000 , 0 )
end )
local pv = {
{- 1731.87 , - 137.11 , 3.17 , 359.6 , 360.0 , 45.6 },
{- 1736.13 , - 142.50 , 3.17 , 359.6 , 0.0 , 46.4 },
}
addEvent ( "createVehicle:buildingjob" , true )
addEventHandler ( "createVehicle:buildingjob" , root ,function( plr )
if plr then
local rnd = math . random ( 1 , #pv)
veh [ plr ] = createVehicle ( dostepnetunery [ model ], pv [ rnd ][ 1 ], pv [ rnd ][ 2 ], pv [ rnd ][ 3 ], pv [ rnd ][ 4 ], pv [ rnd ][ 5 ], pv [ rnd ][ 6 ], "N1_TUNER" )
local wariant = getElementModel ( veh [ plr ])
if wariant == 565 then
addVehicleUpgrade ( veh [ plr ], 1045 )
addVehicleUpgrade ( veh [ plr ], 1151 )
addVehicleUpgrade ( veh [ plr ], 1150 )
addVehicleUpgrade ( veh [ plr ], 1001 )
addVehicleUpgrade ( veh [ plr ], 1009 )
addVehicleUpgrade ( veh [ plr ], 1074 )
setVehiclePaintjob ( veh [ plr ], 1 )
end
if wariant == 559 then
setVehiclePaintjob ( veh [ plr ], 1 )
addVehicleUpgrade ( veh [ plr ], 1075 )
addVehicleUpgrade ( veh [ plr ], 1065 )
addVehicleUpgrade ( veh [ plr ], 1067 )
addVehicleUpgrade ( veh [ plr ], 1158 )
addVehicleUpgrade ( veh [ plr ], 1173 )
addVehicleUpgrade ( veh [ plr ], 1009 )
setElementInterior ( veh [ plr ], 0 )
setElementInterior ( plr , 0 )
setVehicleVariant ( veh [ plr ], 2 , 2 )
setVehicleColor ( veh [ plr ], 088 , 114 , 070 , 088 , 114 , 070 )
setVehicleLocked ( veh [ plr ], true )
end
fadeCamera ( plr , false )
warpPedIntoVehicle ( plr , veh [ plr ])
t1 [ plr ] = setTimer (function()
fadeCamera ( plr , true )
setElementFrozen ( plr , false )
end , 2000 , 1 )
outputChatBox ( "Dostarcz pojazd do w?a?ciciela!" , plr , 0 , 255 , 0 , true )
end
end )
Wysłany: 2021-07-27, 22:38
xyzzz^
A nic
Wiek: 18 Na forum: 1993 dni Posty: 319
Nick w MP: Aspyk21
Piwa : 308
Wywala jakie? b??dy?
I w jaki spos?b triggerujesz ten event
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Wystawiono 1 piw(a):Remox1225
Wysłany: 2021-07-27, 23:13
Remox1225
Wiek: 24 Na forum: 2820 dni Posty: 9
Nick w MP: Remox1225
Piwa : 2
"xyzzz^" napisał/a :Wywala jakie? b??dy?
I w jaki spos?b triggerujesz ten event
Nie wywala b??d?w i triggeruj? w taki spos?b:
Client Side:
function startJob ( plr )
if ( plr == localPlayer ) then
if not getElementData ( plr , "player:job" ) then
if not isPedInVehicle ( plr ) then
playerpoints = 0
setElementData ( plr , "player:job" , true )
setElementData ( plr , "player:job:materialy:etap" , 1 )
triggerServerEvent ( "spawnauto" , plr , plr )
outputChatBox ( "* Praca zosta?a rozpocz?ta!" )
startJobEtap ( plr )
setElementData ( plr , "DM:unlock" , false )
outputChatBox ( "Udaj si? do wn?trza magazynu zanie? mechanika 5 cz??ci." , 0 , 255 , 0 )
else
outputChatBox ( "Wpierw wysi?d? z pojazdu!" , 255 , 0 , 0 , true )
end
else
outputChatBox ( "Wpierw zako?cz aktualn? prac?!" , 255 , 0 , 0 , true )
end
end
end
Wysłany: 2021-07-28, 00:12
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4394 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Po co w triggerze 2x 'plr'? Bez sensu operacja, wystarczy raz i u?y? po drugiej stronie w indeksie jako source.
A co najlepsze nie u?ywasz elementu gracza w tej funkcji ani razu
Spr?buj pisane na szybko
local vehicles = {
{- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 },
}
local dostepnetunery = { 565 , 559 , 562 }
local model = math . random ( 1 , #dostepnetunery)
veh ={}
addEvent ( "spawnauto" , true )
addEventHandler ( "spawnauto" , root ,function()
local veh [ source ] = createVehicle ( dostepnetunery [ model ],- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 )
local tablica = math . random ( 100 , 2000 )
setElementFrozen ( veh [ source ], true )
setVehiclePlateText ( veh [ source ], "SF " .. tablica .. "" )
setVehicleLocked ( veh [ source ], true )
setVehicleVariant ( veh [ source ], 2 , 2 )
setVehicleDoorState ( veh [ source ], 0 , 4 )
setVehicleDoorState ( veh [ source ], 2 , 2 )
setElementData ( veh [ source ], "pojazdpracy" , true )
setVehicleColor ( veh [ source ], 175 , 118 , 007 , 088 , 114 , 070 )
setTimer (function()
destroyElement ( veh [ source ])
end , 30000 , 0 )
end )
local pv = {
{- 1731.87 , - 137.11 , 3.17 , 359.6 , 360.0 , 45.6 },
{- 1736.13 , - 142.50 , 3.17 , 359.6 , 0.0 , 46.4 },
}
addEvent ( "createVehicle:buildingjob" , true )
addEventHandler ( "createVehicle:buildingjob" , root ,function( plr )
if plr then
local rnd = math . random ( 1 , #pv)
veh [ plr ] = createVehicle ( dostepnetunery [ model ], pv [ rnd ][ 1 ], pv [ rnd ][ 2 ], pv [ rnd ][ 3 ], pv [ rnd ][ 4 ], pv [ rnd ][ 5 ], pv [ rnd ][ 6 ], "N1_TUNER" )
local wariant = getElementModel ( veh [ plr ])
if wariant == 565 then
addVehicleUpgrade ( veh [ plr ], 1045 )
addVehicleUpgrade ( veh [ plr ], 1151 )
addVehicleUpgrade ( veh [ plr ], 1150 )
addVehicleUpgrade ( veh [ plr ], 1001 )
addVehicleUpgrade ( veh [ plr ], 1009 )
addVehicleUpgrade ( veh [ plr ], 1074 )
setVehiclePaintjob ( veh [ plr ], 1 )
end
if wariant == 559 then
setVehiclePaintjob ( veh [ plr ], 1 )
addVehicleUpgrade ( veh [ plr ], 1075 )
addVehicleUpgrade ( veh [ plr ], 1065 )
addVehicleUpgrade ( veh [ plr ], 1067 )
addVehicleUpgrade ( veh [ plr ], 1158 )
addVehicleUpgrade ( veh [ plr ], 1173 )
addVehicleUpgrade ( veh [ plr ], 1009 )
setElementInterior ( veh [ plr ], 0 )
setElementInterior ( plr , 0 )
setVehicleVariant ( veh [ plr ], 2 , 2 )
setVehicleColor ( veh [ plr ], 088 , 114 , 070 , 088 , 114 , 070 )
setVehicleLocked ( veh [ plr ], true )
end
fadeCamera ( plr , false )
warpPedIntoVehicle ( plr , veh [ plr ])
t1 [ plr ] = setTimer (function()
fadeCamera ( plr , true )
setElementFrozen ( plr , false )
end , 2000 , 1 )
outputChatBox ( "Dostarcz pojazd do w?a?ciciela!" , plr , 0 , 255 , 0 , true )
end
end )
Wysłany: 2021-07-28, 00:34
Remox1225
Wiek: 24 Na forum: 2820 dni Posty: 9
Nick w MP: Remox1225
Piwa : 2
"Shuffle" napisał/a :Po co w triggerze 2x 'plr'? Bez sensu operacja, wystarczy raz i u?y? po drugiej stronie w indeksie jako source.
A co najlepsze nie u?ywasz elementu gracza w tej funkcji ani razu
Spr?buj pisane na szybko
local vehicles = {
{- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 },
}
local dostepnetunery = { 565 , 559 , 562 }
local model = math . random ( 1 , #dostepnetunery)
veh ={}
addEvent ( "spawnauto" , true )
addEventHandler ( "spawnauto" , root ,function()
local veh [ source ] = createVehicle ( dostepnetunery [ model ],- 1726.73 , - 121.59 , 3.15 , 359.5 , 359.9 , 136.9 )
local tablica = math . random ( 100 , 2000 )
setElementFrozen ( veh [ source ], true )
setVehiclePlateText ( veh [ source ], "SF " .. tablica .. "" )
setVehicleLocked ( veh [ source ], true )
setVehicleVariant ( veh [ source ], 2 , 2 )
setVehicleDoorState ( veh [ source ], 0 , 4 )
setVehicleDoorState ( veh [ source ], 2 , 2 )
setElementData ( veh [ source ], "pojazdpracy" , true )
setVehicleColor ( veh [ source ], 175 , 118 , 007 , 088 , 114 , 070 )
setTimer (function()
destroyElement ( veh [ source ])
end , 30000 , 0 )
end )
local pv = {
{- 1731.87 , - 137.11 , 3.17 , 359.6 , 360.0 , 45.6 },
{- 1736.13 , - 142.50 , 3.17 , 359.6 , 0.0 , 46.4 },
}
addEvent ( "createVehicle:buildingjob" , true )
addEventHandler ( "createVehicle:buildingjob" , root ,function( plr )
if plr then
local rnd = math . random ( 1 , #pv)
veh [ plr ] = createVehicle ( dostepnetunery [ model ], pv [ rnd ][ 1 ], pv [ rnd ][ 2 ], pv [ rnd ][ 3 ], pv [ rnd ][ 4 ], pv [ rnd ][ 5 ], pv [ rnd ][ 6 ], "N1_TUNER" )
local wariant = getElementModel ( veh [ plr ])
if wariant == 565 then
addVehicleUpgrade ( veh [ plr ], 1045 )
addVehicleUpgrade ( veh [ plr ], 1151 )
addVehicleUpgrade ( veh [ plr ], 1150 )
addVehicleUpgrade ( veh [ plr ], 1001 )
addVehicleUpgrade ( veh [ plr ], 1009 )
addVehicleUpgrade ( veh [ plr ], 1074 )
setVehiclePaintjob ( veh [ plr ], 1 )
end
if wariant == 559 then
setVehiclePaintjob ( veh [ plr ], 1 )
addVehicleUpgrade ( veh [ plr ], 1075 )
addVehicleUpgrade ( veh [ plr ], 1065 )
addVehicleUpgrade ( veh [ plr ], 1067 )
addVehicleUpgrade ( veh [ plr ], 1158 )
addVehicleUpgrade ( veh [ plr ], 1173 )
addVehicleUpgrade ( veh [ plr ], 1009 )
setElementInterior ( veh [ plr ], 0 )
setElementInterior ( plr , 0 )
setVehicleVariant ( veh [ plr ], 2 , 2 )
setVehicleColor ( veh [ plr ], 088 , 114 , 070 , 088 , 114 , 070 )
setVehicleLocked ( veh [ plr ], true )
end
fadeCamera ( plr , false )
warpPedIntoVehicle ( plr , veh [ plr ])
t1 [ plr ] = setTimer (function()
fadeCamera ( plr , true )
setElementFrozen ( plr , false )
end , 2000 , 1 )
outputChatBox ( "Dostarcz pojazd do w?a?ciciela!" , plr , 0 , 255 , 0 , true )
end
end )
Hmmm, nie w tym problem. Mi chodzi o to, ?eby
local model = math.random(1,#dostepnetunery)
si? automatycznie od?wie?a?o. Nie wiem jak to podpi?? do jakiej? funkcji aby po rozpocz?ciu pracy na nowo losowa?o pojazd kt?ry si? zespawnuje. Natomiast gdy dodam zmienne pod event, aby po aktywowaniu losowa?a na nowo ona nie b?dzie dzia?a? w drugim evencie kt?ry spawnuje pojazd na zewn?trz budynku.
Wysłany: 2021-07-28, 10:31
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4394 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Bo uzywasz zmiennej lokalnej, wywal 'local' i zacznie dzia?a?. Do tego musisz poczytac o roznicach miedzy zmienn? lokaln?
local zmienna=wartosc
a zmienn? globaln?
zmienna=wartosc
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Wystawiono 1 piw(a):Remox1225
Wysłany: 2021-07-28, 10:59
Remox1225
Wiek: 24 Na forum: 2820 dni Posty: 9
Nick w MP: Remox1225
Piwa : 2
"Shuffle" napisał/a :Bo uzywasz zmiennej lokalnej, wywal 'local' i zacznie dzia?a?. Do tego musisz poczytac o roznicach miedzy zmienn? lokaln?
local zmienna=wartosc
a zmienn? globaln?
zmienna=wartosc
Dzia?a, dzi?ki za pomoc. Dla Ciebie i kolegi wy?ej leci zimne piwko.
Temat do zamkni?cia.
Wysłany: 2021-07-28, 11:17
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4394 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Tagi: losowanie :: nowego :: pojazdu :: eventów
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