Wysłany: 2012-10-14, 23:41
R_D_U
Wiek: 29 Na forum: 5313 dni Posty: 78
Nick w MP: R_D_U
Piwa : 194
warning:
Kod: C:\Users\R_D_U\Desktop\Serwer\gamemodes\8028end.pwn(32) : warning 201: redefinition of constant/macro (symbol "MAX_PICKUPS")
Oto linijka warningu:
Kod:
[ Dodano : 2012-10-14, 23:45 ]
Edit tylko warning zosta?
Wysłany: 2012-10-15, 07:36
B!4CK
Never give UP!
Wiek: 32 Na forum: 5809 dni Posty: 1047
Nick w MP: John
Piwa : 1891
Gdzie zosta? u?yty pickup? Sprawd? czy nie masz podw?jnie zapisanego tak samo!
Podpis
Cześć
[you]
!
Projekt, który poruszy scenę platformy SA:MP!
Wysłany: 2012-10-15, 10:36
Marihuana
Żyć by umierać :)
Wiek: 31 Na forum: 6047 dni Posty: 101
Nick w MP: KoZaKo
Piwa : 547
Warning jest bo drugi raz pr?bujesz zdefiniowa? "MAX_PICKUPS" pierwszy raz zosta? u?yty w includzie a_samp . Zmie? nazwe definicji.
Wysłany: 2012-10-17, 21:27
R_D_U
Wiek: 29 Na forum: 5313 dni Posty: 78
Nick w MP: R_D_U
Piwa : 194
A to jak rozwi?za???
DIALOG_TUNE zdefiniowane
wheels_info te?
To mam w mapce
Kod: C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(758) : error 017: undefined symbol "DIALOG_TUNE"
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(781) : error 017: undefined symbol "DIALOG_TUNE"
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(792) : error 017: undefined symbol "DIALOG_TUNE"
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(801) : error 017: undefined symbol "wheels_info"
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(801) : warning 215: expression has no effect
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(801) : error 001: expected token: ";", but found "]"
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(801) : error 029: invalid expression, assumed zero
C:\Users\R_D_U\Desktop\Serwer\gamemodes\FullGameDM.pwn(801) : fatal error 107: too many error messages on one line
[ Dodano : 2012-10-17, 21:30 ]
linijka 801:
Kod: AddVehicleComponent(GetPlayerVehicleID(playerid), wheels_info[listitem][wID]);
[ Dodano : 2012-10-17, 21:40 ]
Ps. jak na pocz?tku mapy dam: #define FILTERSCRIPT do dzia?a ale wtedy mam skrypt nie map?
Wysłany: 2012-10-18, 00:03
Lukasbank
Wiek: 30 Na forum: 5329 dni Posty: 249
Nick w MP: [USD]LuXoR[X]
Piwa : 404
masz tak zdefiniowane ?
#define DIALOG_TUNE 320 // przyk?ad id dialogu
Wysłany: 2012-10-18, 19:18
R_D_U
Wiek: 29 Na forum: 5313 dni Posty: 78
Nick w MP: R_D_U
Piwa : 194
To gdzie? w tym:
Kod: public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(IsPlayerNPC(playerid))
return 0;
switch(dialogid)
{
case DIALOG_TUNE:
{
if(!response)
return DeletePVar(playerid, "vTune");
new message[128];
switch(GetPVarInt(playerid, "vTune"))
{
case 11:
{
if(!CheckAndGiveMoney(playerid, 2000))
return 1;
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), listitem);
format(message, sizeof message, "Kupi?e? PaintJob o ID: %d", ++listitem);
SendClientMessage(playerid, 0x800040AA, message);
return DeletePVar(playerid, "vTune");
}
case 12:
{
new color;
if(sscanf(inputtext, "i", color))
return ShowPlayerDialog(playerid, DIALOG_TUNE, DIALOG_STYLE_INPUT, "Tuning", "Podaj numer koloru (0 - 126), -1 da ci losowy kolor pojazdu.\nB??d nieprawid?owe ID koloru!", "Wybierz", "Anuluj");
switch(color)
{
case -1:
ChangeVehicleColor(GetPlayerVehicleID(playerid), random(cellmax), random(cellmax));
case 0 .. 126:
ChangeVehicleColor(GetPlayerVehicleID(playerid), color, color);
default:
return ShowPlayerDialog(playerid, DIALOG_TUNE, DIALOG_STYLE_INPUT, "Tuning", "Podaj numer koloru (0 - 126), -1 da ci losowy kolor pojazdu.\nB??d nieprawid?owe ID koloru!", "Wybierz", "Anuluj");
}
format(message, sizeof message, "Zmieni?e? kolor pojazdu na nr. %d", color);
SendClientMessage(playerid, 0x33CCFFAA, message);
return DeletePVar(playerid, "vTune");
}
case 13:
{
AddVehicleComponent(GetPlayerVehicleID(playerid), wheels_info[listitem][wID]);
format(message, sizeof message, "Zmieni?e? felgi w poje?dzie na %s", wheels_info[listitem][wName]);
SendClientMessage(playerid, 0x33CCFFAA, message);
return DeletePVar(playerid, "vTune");
}
}
switch(listitem)
{
case 0:
if(CheckAndGiveMoney(playerid, 10000))
{
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "MTV odpicowa?o twoj? bryk? za $10000");
TuneVehicle(GetPlayerVehicleID(playerid));
return RepairVehicle(GetPlayerVehicleID(playerid));
}
case 1:
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 534, 535, 536, 558, 559, 560, 561, 562, 565, 567, 575, 576:
{
SetPVarInt(playerid, "vTune", 11); // PaintJob
return ShowPlayerDialog(playerid, DIALOG_TUNE, DIALOG_STYLE_LIST, "Tuning", "PaintJob ID: 1\nPaintJob ID: 2\nPaintJob ID: 3", "Wybierz", "Anuluj");
}
default: return ShowPlayerDialog(playerid, DIALOG_NOT_RESPONSE, DIALOG_STYLE_MSGBOX, "Tuning", "*** Nie jeste? w odpowiednim poje?dzie!\n( dla tego pojazu nie jest dost?pny \"PaintJob\" )", "OK", "Wyjd?");
}
}
case 2:
{
SetPVarInt(playerid, "vTune", 12);
return ShowPlayerDialog(playerid, DIALOG_TUNE, DIALOG_STYLE_INPUT, "Tuning", "Podaj numer koloru (0 - 126), -1 da ci losowy kolor pojazdu.", "Wybierz", "Anuluj");
}
case 3:
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 523, 537, 538, 539, 548, 553, 563, 564, 569, 570, 577, 578, 581, 584, 586, 590, 591, 592,
593, 594, 595, 606, 607, 608, 610, 611, 417, 426, 430, 435, 446, 447, 448, 449, 450, 452,
453, 454, 460, 461, 462, 463, 464, 465, 468, 469, 472, 473, 476, 481, 487, 488, 493, 497,
501, 509, 510, 511, 512, 513, 519, 520, 521, 522:
return ShowPlayerDialog(playerid, DIALOG_NOT_RESPONSE, DIALOG_STYLE_MSGBOX, "Tuning", "*** Nie jeste? w odpowiednim poje?dzie!\n( dla tego pojazu nie s? dost?pne felgi! )", "OK", "Wyjd?");
default:
{
new output[512];
for(new w; w != sizeof wheels_info; w++)
format(output, sizeof output, "%s* %s\n", output, wheels_info[w][wName]);
SetPVarInt(playerid, "vTune", 13);
return ShowPlayerDialog(playerid, DIALOG_TUNE, DIALOG_STYLE_LIST, "Tuning", output, "Wybierz", "Anuluj");
}
}
}
case 5:
{
new Float:pos[3], result[3], vehicleid = GetPlayerVehicleID(playerid), Float:transfeder_pos[][4] =
{
{ 2386.6260, 1038.5713, 10.4856, 0.0}, // Transfender LV
{ 1041.6886, -1033.9976, 31.6480, 0.0}, // Transfender LS
{ -1936.0228, 232.1884, 33.8076, 0.0}, // Transfender SF
{ -2705.9248, 216.9875, 3.8447, 90.0}, // Wheel Arch Angels SF
{ 2644.7615, -2029.5522, 13.2354, 180.0} // Loco Low LS
};
switch(GetVehicleTunigType(vehicleid))
{
case 0:
return ShowPlayerDialog(playerid, DIALOG_NOT_RESPONSE, DIALOG_STYLE_MSGBOX, "Tuning", "*** Nie jeste? w odpowiednim poje?dzie!\n( tego pojazdu nie da si? tungowa? w ?adnym treacsfederze )", "OK", "Wyjd?");
case 1:
{
GetVehiclePos(vehicleid, pos[0], pos[1], pos[2]);
for(new i; i < 3; i++)
{
result[0] = floatround(floatsqroot((pos[0] - transfeder_pos[i][0]) * (pos[0] - transfeder_pos[i][0]) + (pos[1] - transfeder_pos[i][1]) * (pos[1] - transfeder_pos[i][1]) + (pos[2] - transfeder_pos[i][2]) * (pos[2] - transfeder_pos[i][2])));
if(result[1] > result[0] || !result[1])
{
result[1] = result[0];
result[2] = i;
}
}
SetVehiclePos(GetPlayerVehicleID(playerid), transfeder_pos[result[2]][0], transfeder_pos[result[2]][1], transfeder_pos[result[2]][2]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), transfeder_pos[result[2]][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Zosta?e? teleportowany do najbli?eszgo transfedera");
return 1;
}
case 2:
{
SetVehiclePos(GetPlayerVehicleID(playerid), transfeder_pos[3][0], transfeder_pos[3][1], transfeder_pos[3][2]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), transfeder_pos[3][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Masz sportowy pojazd. Zosta?e? teleportowany do Wheel Arch Angels!");
return 1;
}
case 3:
{
SetVehiclePos(GetPlayerVehicleID(playerid), transfeder_pos[4][0], transfeder_pos[4][1], transfeder_pos[4][2]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), transfeder_pos[4][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Twoje auto to LowRider. Zosta?e? teleportowany do Loco Low Co!");
return 1;
}
}
}
}
}
}
return 0;
}
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