Wysłany: 2010-04-15, 15:21
imzdx
Wiek: 41 Na forum: 5910 dni Posty: 17
Nick w MP: Imzdx
Piwa : 621
Nie wiem czy to co? ma bramy .. ale jak chcesz to to s? same objecty:
Kod: #include <a_samp>
#pragma tabsize 0
public OnFilterScriptInit()
{
CreateObject(987, -206.460190, -60.190331, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(987, -195.404694, -64.682098, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(987, -217.641571, -55.542881, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(987, -228.850464, -50.851635, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(987, -228.679108, -50.291431, 2.285979, 0.0000, 0.0000, 67.5000);
CreateObject(987, -223.774918, -39.172066, 2.117188, 0.0000, 0.0000, 67.5000);
CreateObject(987, -219.185059, -28.144379, 2.117188, 0.0000, 0.0000, 67.5000);
CreateObject(987, -214.606750, -17.111748, 2.117188, 0.0000, 0.0000, 67.5000);
CreateObject(987, -210.124908, -6.302608, 2.109396, 0.0000, 0.0000, 67.5000);
CreateObject(987, -205.292664, 4.738564, 2.109396, 0.0000, 0.0000, 337.5000);
CreateObject(987, -194.139542, 0.143364, 2.109396, 0.0000, 0.0000, 337.5000);
CreateObject(987, -160.672485, -13.574759, 2.182265, 0.0000, 0.0000, 45.0000);
CreateObject(987, -172.008911, -8.992805, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(987, -160.894623, -13.366493, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(987, -165.458557, -24.469437, 2.117187, 0.0000, 0.0000, 247.5000);
CreateObject(987, -170.274506, -35.377579, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(987, -174.849060, -46.500992, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(987, -179.144073, -57.499531, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(974, -183.158386, -66.400208, 4.894928, 0.0000, 0.0000, 67.5000);
CreateObject(12991, -171.479889, -16.400604, 2.116124, 0.0000, 0.0000, 157.5000);
CreateObject(718, -204.384735, 0.265129, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(718, -202.367203, -2.569057, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(718, -200.194443, -5.214012, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(718, -205.098007, -5.604980, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(718, -203.083466, -7.406559, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(718, -198.927917, -8.775574, 2.059270, 0.0000, 0.0000, 0.0000);
CreateObject(3819, -216.148865, -28.576368, 3.114946, 0.0000, 0.0000, 157.5000);
CreateObject(643, -166.501251, -17.908051, 2.587658, 0.0000, 0.0000, 0.0000);
CreateObject(1256, -171.416443, -13.876488, 2.776644, 0.0000, 0.0000, 67.5000);
CreateObject(18284, -218.179047, -50.536369, 5.062027, 0.0000, 0.0000, 67.5000);
CreateObject(1664, -169.396759, -14.933765, 2.283891, 0.0000, 0.0000, 0.0000);
CreateObject(1551, -169.276413, -15.098396, 2.357452, 0.0000, 0.0000, 0.0000);
CreateObject(1667, -169.102295, -15.242836, 2.205767, 0.0000, 0.0000, 0.0000);
CreateObject(1668, -169.584198, -14.790501, 2.283891, 0.0000, 0.0000, 0.0000);
CreateObject(1669, -168.788956, -15.054214, 2.283891, 0.0000, 0.0000, 0.0000);
CreateObject(1950, -169.005356, -15.538342, 2.305355, 0.0000, 0.0000, 0.0000);
CreateObject(1951, -169.782379, -14.552574, 2.305355, 0.0000, 0.0000, 0.0000);
CreateObject(1484, -168.735855, -14.571613, 2.294959, 0.0000, 0.0000, 236.2501);
CreateObject(18267, -185.353363, -16.957882, 4.252275, 0.0000, 0.0000, 67.5000);
CreateObject(1632, -197.101715, -56.487259, 3.417300, 0.0000, 0.0000, 157.5000);
CreateObject(1632, -193.440582, -58.023903, 3.417300, 0.0000, 0.0000, 157.5000);
CreateObject(14637, -187.185776, -21.184011, 10.141028, 0.0000, 0.0000, 247.5000);
CreateObject(14467, -188.456238, -20.360929, 11.080898, 0.0000, 0.0000, 11.2500);
CreateObject(8644, -183.498260, -13.348643, 12.020113, 0.0000, 0.0000, 101.2500);
CreateObject(967, -182.254639, -60.707436, 2.117188, 0.0000, 0.0000, 337.5000);
CreateObject(7093, -176.611664, -62.443268, 12.145002, 0.0000, 0.0000, 270.0000);
CreateObject(9241, -229.979034, -8.152439, 4.168293, 0.0000, 0.0000, 337.5000);
CreateObject(16098, -178.609100, 13.694420, 7.097932, 0.0000, 0.0000, 67.4999);
CreateObject(987, -152.215668, -5.070210, 2.117188, 0.0000, 0.0000, 45.0000);
CreateObject(987, -143.877289, 3.321918, 2.117188, 0.0000, 0.0000, 78.7500);
CreateObject(987, -141.545364, 15.004921, 2.117188, 0.0000, 0.0000, 112.5000);
CreateObject(987, -145.959229, 26.033142, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -156.995758, 30.669098, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -168.119965, 35.385101, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -179.231171, 39.972343, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -190.271561, 44.543892, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -201.346085, 49.286926, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(987, -205.935928, 38.184624, 2.117188, 0.0000, 0.0000, 247.5000);
CreateObject(987, -210.572571, 27.111542, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -221.209076, 31.528229, 2.117188, 0.0000, 0.0000, 157.5000);
CreateObject(987, -232.418579, 36.214615, 1.762550, 0.0000, 0.0000, 247.5000);
CreateObject(987, -236.936279, 25.238800, 1.744061, 0.0000, 0.0000, 247.5000);
CreateObject(987, -241.672043, 14.164490, 1.719168, 0.0000, 0.0000, 247.5000);
CreateObject(987, -246.452438, 3.146244, 1.691991, 0.0000, 0.0000, 247.5000);
CreateObject(987, -251.189636, -7.913940, 1.656672, 0.0000, 0.0000, 247.5000);
CreateObject(987, -255.741379, -19.026409, 1.602486, 0.0000, 0.0000, 247.5000);
CreateObject(987, -260.457977, -30.056709, 1.811107, 0.0000, 0.0000, 337.4999);
CreateObject(987, -249.366760, -34.737808, 2.117188, 0.0000, 0.0000, 337.4999);
CreateObject(987, -238.263733, -39.324478, 2.117188, 0.0000, 0.0000, 337.4999);
CreateObject(974, -229.659729, -43.241516, 4.894928, 0.0000, 0.0000, 337.5000);
CreateObject(4726, -100.816391, -242.159332, 53.539433, 0.0000, 0.0000, 0.0000);
CreateObject(2469, -186.890732, -21.482298, 8.156550, 0.0000, 0.0000, 22.5000);
CreateObject(1225, -170.753342, -13.997783, 3.130257, 0.0000, 0.0000, 0.0000);
CreateObject(1225, -172.000763, -13.546056, 3.049356, 0.0000, 0.0000, 0.0000);
CreateObject(1676, -210.428726, -53.168610, 3.900706, 0.0000, 0.0000, 247.5000);
CreateObject(1676, -215.231934, -50.841415, 3.900706, 0.0000, 0.0000, 247.5000);
CreateObject(1676, -220.745285, -49.523525, 3.900706, 0.0000, 0.0000, 247.5000);
CreateObject(1676, -225.599777, -47.382877, 3.900706, 0.0000, 0.0000, 247.5000);
CreateObject(3515, -217.339539, -49.627434, 9.985359, 0.0000, 0.0000, 0.0000);
CreateObject(3524, -184.767609, -21.527222, 11.393768, 0.0000, 0.0000, 348.7500);
CreateObject(3524, -208.672256, -50.806660, 10.900494, 0.0000, 0.0000, 101.2500);
CreateObject(9833, -211.686737, -21.374031, 5.319731, 0.0000, 0.0000, 0.0000);
CreateObject(853, -211.235870, 31.446541, 2.517861, 0.0000, 0.0000, 0.0000);
CreateObject(852, -213.132385, 32.735626, 2.081023, 0.0000, 0.0000, 0.0000);
CreateObject(851, -213.420654, 31.052803, 2.430058, 0.0000, 0.0000, 0.0000);
CreateObject(850, -211.415237, 33.411560, 2.228680, 0.0000, 0.0000, 0.0000);
CreateObject(854, -215.350815, 31.838234, 2.323929, 0.0000, 0.0000, 0.0000);
CreateObject(910, -211.548645, 29.173706, 3.386343, 0.0000, 0.0000, 180.0000);
CreateObject(922, -217.427856, 31.530716, 3.002728, 0.0000, 0.0000, 337.5000);
CreateObject(924, -217.080978, 31.833818, 3.238232, 0.0000, 0.0000, 337.5000);
CreateObject(926, -216.580261, 33.315399, 2.366498, 0.0000, 0.0000, 33.7500);
CreateObject(960, -217.820648, 33.682022, 2.498978, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -215.161255, 33.796150, 2.586231, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -214.005280, 35.479851, 2.586231, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -213.497314, 34.473495, 2.586231, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -213.275635, 32.862991, 2.586231, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -217.674576, 35.094105, 3.368669, 0.0000, 0.0000, 0.0000);
CreateObject(1265, -218.096817, 34.033569, 2.586231, 0.0000, 0.0000, 0.0000);
CreateObject(1328, -219.572342, 33.673653, 2.632324, 0.0000, 0.0000, 0.0000);
CreateObject(1338, -221.060852, 33.286148, 2.828497, 0.0000, 0.0000, 0.0000);
CreateObject(1345, -215.540009, 36.285019, 2.887323, 0.0000, 0.0000, 0.0000);
CreateObject(1349, -211.134460, 30.531250, 2.687573, 0.0000, 0.0000, 337.5000);
CreateObject(1358, -220.398254, 35.923203, 3.320734, 0.0000, 0.0000, 337.5000);
CreateObject(1429, -215.321594, 36.418503, 3.912186, 0.0000, 0.0000, 0.0000);
CreateObject(987, -206.477188, -60.204922, 2.117188, 0.0000, 0.0000, 337.5000);
return 1;
}
Wklej do pawniarki , przek?piluj na amx , wrzu? na serwa i si? ciesz
Wysłany: 2010-04-15, 15:27
Kupensztajn
Wiek: 39 Na forum: 6043 dni Posty: 16
Piwa : 2
Jak zadzia?a masz piwka
[ Dodano : 2010-04-15, 15:39 ]
Na tej mapce jest obszerne ogrodzenie, hangary, domek i drzewa i rampy, a wida? tylko tyle:
Wysłany: 2010-04-15, 16:21
imzdx
Wiek: 41 Na forum: 5910 dni Posty: 17
Nick w MP: Imzdx
Piwa : 621
A masz jakie? objecty opr?cz tych co chcesz tera wstawi? ?
Wysłany: 2010-04-15, 19:03
BrendY
Stalker.
Wiek: 32 Na forum: 6403 dni Posty: 48
Piwa : 2482
Kupensztajn , najwyra?niej pozycje obiekt?w s? z?e, lub w og?lne ich nie ma, sprawd? dok?adnie w MTA, czy obiekty le?? w poprawnej pozycji.
Wysłany: 2010-04-16, 21:36
adamoloxD
PaFFner
Wiek: 32 Na forum: 5937 dni Posty: 64
Piwa : 523
a wie kto? mo?e jak si? Pliki pawno zabezpiecza ?
Podpis
Kod:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return DestroyVehicle(vehicleid);
}
Wysłany: 2010-04-16, 21:57
xmichux
Pawner
Wiek: 31 Na forum: 5933 dni Posty: 16
Piwa : 11
"adamoloxD" napisał/a :a wie kto? mo?e jak si? Pliki pawno zabezpiecza ?
U?yj opcji DeAMX
Wysłany: 2010-04-17, 09:40
Kupensztajn
Wiek: 39 Na forum: 6043 dni Posty: 16
Piwa : 2
Z tamt? map? ju? wszystko ok, ale czy kto? przekonwerterowa?by mi (oczywi?cie za piwo) kolejn? mapk??
Kiedy ja to robi?, ogrodzenia s? dziwnie odwr?cone( p?ot mia? by? pionowo, a jest poziomo i ka?dy mo?e wej??.
Nie wiem co robi? ?le, oto plik do przekonwerterowania:
http://www.speedyshare.co...762/Bazaykz.map
Dam par? piwek!
Aha imzdx dostaje piwka, bo dzia?a jednak!
Ten brak obiekt?w to przez skrypty
Wysłany: 2010-04-17, 09:53
mkqueu
Wiek: 33 Na forum: 6224 dni Posty: 71
Nick w MP: x64
Piwa : 132
By? mo?e ?le ustawiasz te ogrodzenia.
Kod:
CreateObject(3491, 12.935738, -87.503235, 8.023048, 0.0000, 0.0000, 78.7500);
CreateObject(988, 39.188713, -101.201897, 0.655916, 0.0000, 0.0000, 78.7500);
CreateObject(988, 40.234768, -95.846260, 0.655916, 0.0000, 0.0000, 78.7500);
CreateObject(988, 41.285683, -90.560638, 0.648438, 0.0000, 0.0000, 78.7500);
CreateObject(988, 42.313820, -85.286583, 0.648438, 0.0000, 0.0000, 78.7500);
CreateObject(974, 42.445724, -85.006866, 2.387115, 0.0000, 0.0000, 78.7500);
CreateObject(974, 39.412441, -100.676773, 2.394594, 0.0000, 0.0000, 78.7500);
CreateObject(974, 39.404678, -100.675751, 7.690706, 0.0000, 0.0000, 78.7500);
CreateObject(974, 40.463894, -94.904594, 7.539575, 0.0000, 0.0000, 78.7500);
CreateObject(974, 41.696739, -88.397415, 7.560698, 0.0000, 0.0000, 78.7500);
CreateObject(974, 42.442944, -84.980797, 7.581920, 0.0000, 0.0000, 258.7500);
CreateObject(18267, -7.318375, -99.200928, 2.681169, 0.0000, 0.0000, 348.7500);
CreateObject(1682, 0.017935, -52.871613, 17.171818, 0.0000, 0.0000, 258.7500);
CreateObject(1609, -0.213852, -100.484375, 6.403720, 0.0000, 0.0000, 348.7500);
CreateObject(2404, 37.613880, -107.007881, 0.867085, 0.0000, 0.0000, 258.7500);
CreateObject(2405, 37.452354, -107.611221, 0.867086, 0.0000, 0.0000, 258.7500);
CreateObject(2406, 37.301991, -108.217346, 0.867086, 0.0000, 0.0000, 258.7500);
CreateObject(1363, -9.957085, -109.895142, 2.380892, 0.0000, 0.0000, 0.0000);
CreateObject(14806, -8.612136, -105.298134, 3.845317, 0.0000, 0.0000, 168.7500);
CreateObject(14446, -6.197084, -91.934227, 3.346948, 0.0000, 0.0000, 348.7500);
CreateObject(2852, -8.401868, -104.177681, 2.759402, 0.0000, 0.0000, 0.0000);
CreateObject(2827, -3.697936, -91.203880, 2.773161, 0.0000, 0.0000, 0.0000);
CreateObject(2738, -12.675413, -104.346779, 3.362144, 0.0000, 0.0000, 67.5000);
CreateObject(2628, -17.408539, -106.942932, 2.111228, 0.0000, 0.0000, 168.7499);
CreateObject(2627, -16.891418, -103.639099, 2.118004, 0.0000, 0.0000, 0.0000);
CreateObject(643, -14.981293, -96.468353, 2.587659, 0.0000, 0.0000, 0.0000);
CreateObject(1544, -8.874826, -104.127632, 2.755119, 0.0000, 0.0000, 0.0000);
CreateObject(14537, -3.130669, -66.624619, 4.063549, 0.0000, 0.0000, 348.7500);
CreateObject(2704, -10.380263, -90.566765, 4.263126, 0.0000, 0.0000, 78.7500);
CreateObject(2844, -10.199163, -91.296227, 2.763281, 0.0000, 0.0000, 0.0000);
CreateObject(1632, 13.739750, -85.306808, 2.341594, 0.0000, 0.0000, 78.7500);
CreateObject(14813, 43.441238, -67.383820, 0.155390, 0.0000, 0.0000, 258.7500);
CreateObject(1754, 41.410835, -65.826149, -0.075792, 0.0000, 0.0000, 348.7500);
CreateObject(18284, 25.507828, -113.372719, 2.554214, 0.0000, 0.0000, 78.7500);
CreateObject(824, -6.689713, -56.983055, 4.159366, 0.0000, 0.0000, 0.0000);
CreateObject(824, -2.152588, -57.986404, 4.159365, 0.0000, 0.0000, 0.0000);
CreateObject(3819, 26.303738, -65.099960, 2.109345, 0.0000, 0.0000, 78.7500);
CreateObject(13592, 10.442856, -40.667870, 13.687795, 0.0000, 0.0000, 348.7500);
CreateObject(14781, 25.468060, -71.754822, 1.880971, 0.0000, 0.0000, 348.7500);
Spr?buj tego.
Wysłany: 2010-04-18, 10:30
Kupensztajn
Wiek: 39 Na forum: 6043 dni Posty: 16
Piwa : 2
W jakim pliku ustawia sie respawn samochod?w?(gdzie stoj? pojazdy)
Wysłany: 2010-04-18, 11:10
mkqueu
Wiek: 33 Na forum: 6224 dni Posty: 71
Nick w MP: x64
Piwa : 132
W mapie, w skrypcie. W publicu OnGameModeInit (je?li skrypt: OnFilterScriptInit).
Wysłany: 2010-04-18, 16:20
Kupensztajn
Wiek: 39 Na forum: 6043 dni Posty: 16
Piwa : 2
Nie wiedzia?em gdzie to napisa?, ale mam problem
Odk?d zacz??em robi? mapki ani razu nie natk??em si? na domek Toreno, gdzie on jest?
Chodzi mi gdzie on jest, w jakiej zak?adce w MTA bo nie umiem znale??, przeszuka?em ju? wszystko.
Dam piffko
Wysłany: 2010-04-18, 16:31
SultanS
Wiek: 31 Na forum: 6705 dni Posty: 201
SPONSOR
Piwa : 2306
Kupensztajn , buildings --> Houses and apartaments --> numer oko?o 360. w MTA:RM, w DM pewnie te?.
Podpis
fajnie się trollowało.
niniejszym ogłaszam, że po przepracowaniu roku na modzie i długiego czasu wstecz odchodzę niechlubnie.
nie byłem sobą, udawałem, bo tak chciał Bóg. A Bóg nigdy się nie myli
jo.
Wysłany: 2010-04-20, 18:00
Marihuana
Żyć by umierać :)
Wiek: 31 Na forum: 6056 dni Posty: 101
Nick w MP: KoZaKo
Piwa : 547
Wie ktos moze jakie jest id Shotguna Olbrzyma ale nie podwojnego tylko jednego widzalem na niektorych serwach ale nie wiem jakie id
Wysłany: 2010-04-20, 18:04
imzdx
Wiek: 41 Na forum: 5910 dni Posty: 17
Nick w MP: Imzdx
Piwa : 621
je?li chodzi o id to masz po lewej a jak chcesz zrobic pickup to bierzesz id z "model"
http://gtanet.info/id-broni/
np. jak chcesz do shotguna to do pickupa jest 349 a ID masz 25
Wysłany: 2010-04-20, 18:12
Marihuana
Żyć by umierać :)
Wiek: 31 Na forum: 6056 dni Posty: 101
Nick w MP: KoZaKo
Piwa : 547
MI nie chodzi o picup tylko o id broni Sawnoff Shotgun ale ze daje 1 x ten shotgun a nie ze id 26 daje 2 x shotgun czyli tryb hitman z singla ...
Tagi: małe :: pytania :: odnośnie :: pawn
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: